I'm playing around with Region Generation in the CK, starting to get a hang of it :)
So far I've made regions with textures and trees, next will be stones, bushes and flowers.
Have you got LOD working for your trees? When I add a tree to my worldspace it is only viewable when I get close. I could use is full LOD on every tree but that would be a drain on performance. Have you got a work around for the broken LOD generation in the CK?
I have almost got it working, I get tree lods, but the lods don't disappear when I get close. Others have solved this, I just haven't had time to try it out jet. You can read more about how others have made object and tree lods here: http://forums.bethsoft.com/topic/1354877-new-worldspaces-object-lod-and-region-generation/ But there is one big issue is you have a world larger than -32 to +32 in cell coordinates. The tree lods will show, but line up on the border of the 32 cell. No one knows how to solve this get. I have linked to some images of the problem in this thread: http://forums.bethsoft.com/topic/1354877-new-worldspaces-object-lod-and-region-generation/page__view__findpost__p__20475220
But if your world is small, than you want have this problem :) /E
Region generation is quite nice. Have you figured out a good way to paint regions where you want them? Since the region editor doesn't zoom out very far and you can't view the heightmap under the cells, it's a little difficult/time consuming to tell where regions are being drawn.
Have you got LOD working for your trees? When I add a tree to my worldspace it is only viewable when I get close. I could use is full LOD on every tree but that would be a drain on performance. Have you got a work around for the broken LOD generation in the CK?
ReplyDeleteI have almost got it working, I get tree lods, but the lods don't disappear when I get close. Others have solved this, I just haven't had time to try it out jet.
DeleteYou can read more about how others have made object and tree lods here:
http://forums.bethsoft.com/topic/1354877-new-worldspaces-object-lod-and-region-generation/
But there is one big issue is you have a world larger than -32 to +32 in cell coordinates. The tree lods will show, but line up on the border of the 32 cell. No one knows how to solve this get.
I have linked to some images of the problem in this thread: http://forums.bethsoft.com/topic/1354877-new-worldspaces-object-lod-and-region-generation/page__view__findpost__p__20475220
But if your world is small, than you want have this problem :)
/E
Region generation is quite nice. Have you figured out a good way to paint regions where you want them? Since the region editor doesn't zoom out very far and you can't view the heightmap under the cells, it's a little difficult/time consuming to tell where regions are being drawn.
DeleteMake more posts! ^_^
ReplyDeleteWorking in it :)
DeleteI will make a longer post on region generation, but I still have some thing to figure out.