Friday, July 6, 2012

Re-texturing WR houses

I'm continuing building on Emblar, but I don't really think the worn look on the Whiterun houses is right for the rich city. I have been playing around with a new look, any Swede will see where I got my inspiration :)


I'm thinking of doing some different colors to get some variation.
/E

Monday, July 2, 2012

First build - Emblar


I started building the capital city of Hoddminir, Emblar.
So far I only have walls, but it's a start and I'm having so much fun :)

 

Emblar is one of the oldest and largest cities in Hoddminir. The city is situated at the mouth of the river Ymin, spanning the river and controlling all trade going from the sea. Where the fjord meets the sea lies Askum, a smaller town and fort that protects Emblar from sea raiders. The names comes from Ask and Embla, that according to the mythology was the first humans created by Odin.


In Hoddminir there are ruins of a large road system, a relic from an ancient civilization. These roads are called Heimdallr's roads, and one of these roads pass through Emblar and cross the river Ymin.

/E

Tuesday, June 19, 2012

[REL] Hoddminir Ground Texture Pack


I have made 162 new ground textures for the Hoddminir project and I thought I would share it with you.
You can download them from the Nexus site.





The resolution is 2048 px, and all textures are seamless and have normals. There are new grass, moss, leaves, sand and rock textures, with two different color variants of each, in total 324 textures.
Some of the textures will look good on larger areas, but others have details that make them a bit repetitive and probably work better as smaller details. There are many different kinds of textures, some colorful and some more dull. All may not be useful for you, but hopefully some will be.

Enjoy!

Update:
Added 1024 and 512 resolution textures as well.

I have made an Image Library of all the textures so it will be easier to find a specific texture and see how they look in the game.
This is the only way I can find the textures I'm looking for when making my mod :)  

/E

Monday, June 18, 2012

New ground textures of rock and other

I'm now done with the rock ground textures, in total there are 40, each with two color variants.

I also made some more Bark, Dirt, and Grasses.


I think that is all I will do for now. It's time for me to release these, just have to go through them again to check that they work, and look OK. At the moment I have made 165 new textures, each in 2 different color variants, that is a total of 330 new ground textures to play with :)

I'm sure that I will find more possible textures later on, but they will have to be released as a separate resource pack.

/E

Sunday, June 17, 2012

It's alive

I just resided these screenshots from Wamster33 and Rosedale on the nexus mod site. They are making a mod in the Hoddminir world, and it looks really nice. I just had to share this:)
It's a very nice feeling to see someone improve on the work you have done. It's not at all what I had imagined for that part of the coast, but that's the beauty of it. All of the sudden, the world has a life on its own. I hope to see more people using this world or part of it for there mods.



This mod is located in cells around 131,-20. Wamster33 suggested that people should be able to reserve cells they are working on in the Hoddminir worldspace. I think this is a great idea, and I'll see if I can set up a page for that.

/E

Sunday, June 10, 2012

New green grasses

Today I when for a walk and took photos of grasses. The idea is to re-texture the Skyrim grass with some new variants. I'm going do some different color variants of each type.
The first one is done and there is more to come :)

/E

Monday, June 4, 2012

New groun textures of Moss

So far I made 19 moss and lichen textures, with some different colors. Two of the textures even has lingon berry bushes in them :)

/E