tag:blogger.com,1999:blog-90429075778694526702024-03-05T08:19:14.151+01:00Hoddminir Mod DevelopmentHoddminir will be a large standalone mod for TES5 Skyrim. This blog is to document the development.Unknownnoreply@blogger.comBlogger63125tag:blogger.com,1999:blog-9042907577869452670.post-75617919581681964622021-02-05T21:07:00.006+01:002021-02-06T10:08:37.655+01:00Making a region<blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><h1 class="western" style="font-weight: normal; text-align: left;"><span style="color: #666666; font-size: medium;"><i>Original posted Mars 1 2015</i></span></h1></blockquote><p> </p><p>Region settings, there has been a lot of that these last weeks. This week I have focused on the region generation <a href="https://hoddminir.blogspot.com/2021/02/region-generation-part-ii-objects.html">guide for objects</a> and the <a href="https://www.blogger.com/blog/posts/9042907577869452670">third part</a> where I go through some of Hoddminirs regions.</p><p>The last region I will (probably) make for this worldspace is a rocky coast with large pines and sea buckthorn bushes. As I’m in the spirit of writing the guides I wanted to share the development process of this last region.</p><p>I had the inspiration for this region back in 2013 when I visited Rullsands nature reserve at the coast of Uppland (Swe). I will not make the region with so many sea buckthorn, it would get really hard to navigate through (it was in real life). Once among the pine trees the forest was open with only some bushes here and there. What surprised me where that the ground was covered in lily con valley leaves (it was Autumn), I would not have guessed they grow in this rather harsh environment.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy9goxB_Hn4pmyAEOEO0w3AQLQF9bjU55x6ZElfbdeEivaobAdehS8fCvDKrX-tF7dDQp0rbBNWtcrRtLoQW1aDVqcZA3UPtsMaZX6fMvLjxcgqoBASOwZ9OlBfJdQuHQkhNIDU8w3hL4/s1024/1Rullsand02.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="683" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy9goxB_Hn4pmyAEOEO0w3AQLQF9bjU55x6ZElfbdeEivaobAdehS8fCvDKrX-tF7dDQp0rbBNWtcrRtLoQW1aDVqcZA3UPtsMaZX6fMvLjxcgqoBASOwZ9OlBfJdQuHQkhNIDU8w3hL4/s320/1Rullsand02.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF8TQasz6S21siex6x3zX5owQ55RG11Ic93PDWieRQGF6vX25D0HOXyR5y_Ne6ZR8Y36haeQo9Lvk2TFOL1aynmhKn2EFzsFSDZP_0TBzWdYlBPy3glquHnKGbUXE6QqgnsJmApaqMuxk/s1024/2Rullsand03.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="683" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF8TQasz6S21siex6x3zX5owQ55RG11Ic93PDWieRQGF6vX25D0HOXyR5y_Ne6ZR8Y36haeQo9Lvk2TFOL1aynmhKn2EFzsFSDZP_0TBzWdYlBPy3glquHnKGbUXE6QqgnsJmApaqMuxk/s320/2Rullsand03.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaa2VyceEPG-dy97QdQyCY0Ck4dbH0DIsq7yKCtnm20pan_ks8IlVdxa8e18zr29XmtHKKgOvnMmdSS-zX_bL7GjBna4-FLcog-Ek4LExwIfbNS4i2M3D2dWwuKfify7oBWWPf-8gt5cY/s1024/3Rullsand04.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="683" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaa2VyceEPG-dy97QdQyCY0Ck4dbH0DIsq7yKCtnm20pan_ks8IlVdxa8e18zr29XmtHKKgOvnMmdSS-zX_bL7GjBna4-FLcog-Ek4LExwIfbNS4i2M3D2dWwuKfify7oBWWPf-8gt5cY/s320/3Rullsand04.jpg" width="320" /></a></div><br /><p><br /></p><h2 style="text-align: left;">Constructing a region setting, from start to finish</h2><p>The terrain varies from rather flat islands with some slopes to great cliffs right by the water edge, the region also continues under water. I’ll show the same 3 test areas as the settings develop.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxZwooK5ujj2oQE_xrf0tiVKwu5Mf4DHaaOhM0e64oN-yk5z10f4crFpOG4rH97x3GFQ7UFN6K1WGWEdRfGo_BG9gcL8UPSKE4qMePOr-KGBdPomD7cNJ8O2Cf_i61zvteKURpuwPFV70/s1024/4test-areas.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="256" data-original-width="1024" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxZwooK5ujj2oQE_xrf0tiVKwu5Mf4DHaaOhM0e64oN-yk5z10f4crFpOG4rH97x3GFQ7UFN6K1WGWEdRfGo_BG9gcL8UPSKE4qMePOr-KGBdPomD7cNJ8O2Cf_i61zvteKURpuwPFV70/w640-h160/4test-areas.jpg" width="640" /></a></div><br /><h4 style="text-align: left;">Landscape textures</h4><p>The first thing I do is to try out different landscape textures to see which will fit together, then comes the hard part, selecting only 6 of them. These are the once I use in this region:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiKFnJLOKlKy-CKfRjbLwo8E670oOlZxBvE5ezX-Afzvm2X6E8JJefH_ZhvLJBpYllLKWZJshjemhuZ886IiNhPjGT1cw8DXrNuFY7f3kEUJEhZTDo1CmRG9ic8QcQAFioMLxBSEZxQYQ/s600/5Landscape-textures.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="600" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiKFnJLOKlKy-CKfRjbLwo8E670oOlZxBvE5ezX-Afzvm2X6E8JJefH_ZhvLJBpYllLKWZJshjemhuZ886IiNhPjGT1cw8DXrNuFY7f3kEUJEhZTDo1CmRG9ic8QcQAFioMLxBSEZxQYQ/w640-h426/5Landscape-textures.jpg" width="640" /></a></div><br /><p><br /></p><h3 style="text-align: left;">Landscape textures: Parents</h3><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><p style="text-align: left;"><i>I covered the different settings for generating <a href="https://hoddminir.blogspot.com/2021/02/region-generation-part-i-landscape.html">Landscape textures in the part I</a> of my region generation guide.</i></p></blockquote><p>I always start with setting up the parent textures, in this case there will be 3 of them. One rock for the slopes (LERock03mt), a grass for the flatter parts (LEGrass32) and round stones for the water edge and under water (LEStones07g). </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv2wKStfZkWdpVKz2jHRrCDzCwDwEUX6WwqJTr4CP82kPNLcyPfFfOop8t-g4Y_vPRT-w1ZfDmcGwR2TuyGqlWxWH4AqVxzrJeGktdThBscYdQ2kd_bnajdOvizjh2omCiGDgcsrhh4gM/s562/6WU-1-texture-parent-settings.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="71" data-original-width="562" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv2wKStfZkWdpVKz2jHRrCDzCwDwEUX6WwqJTr4CP82kPNLcyPfFfOop8t-g4Y_vPRT-w1ZfDmcGwR2TuyGqlWxWH4AqVxzrJeGktdThBscYdQ2kd_bnajdOvizjh2omCiGDgcsrhh4gM/w640-h80/6WU-1-texture-parent-settings.jpg" width="640" /></a></div><p>All parent textures have a density of a 100 but differ in slope and height restrictions.</p><p>The water height in the worldsapce is at -6144 units and I don’t want the grass to extend into the water so I set the min height to -6080 (64 units above the water), and the grass will cover slopes from 0-15 degrees.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY9dmhbueIPJAKe5kVEkxoGcujN7h8wcfWszpuUTr2YkbO-1z68v_E67ff3N0Lf1mfynUqIrJN5NQxanP_lK6N6FMxYxNLc0X_16vpwsAi2KyTxbxUZsT587pV0Rxs0d-w_qOiWb3JELY/s1024/7textures-test-area-parent.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="238" data-original-width="1024" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY9dmhbueIPJAKe5kVEkxoGcujN7h8wcfWszpuUTr2YkbO-1z68v_E67ff3N0Lf1mfynUqIrJN5NQxanP_lK6N6FMxYxNLc0X_16vpwsAi2KyTxbxUZsT587pV0Rxs0d-w_qOiWb3JELY/w640-h148/7textures-test-area-parent.jpg" width="640" /></a></div><br /><p>I want the rock to cover all altitudes there for I use min and max heights that are well beyond min and max of the worldspace, +/- 200 000. The rock will be generated on slopes from 15 to 90 degrees.</p><p>The stone texture will generate some way up from the waters edge up to -6050 (94 units above water) and at slopes of 0-10 º. There will be an overlap between the grass and the stone textures between -6080 and -6050 with the rocks a 0-10º and the grass at 10-15º.</p><p>Note that the stone texture only covers 0-10 degrees slope, and the Rock starts at 15 degrees. This leaves 10-15 degrees under -6050 without a parent texture. The Generator will be “helpful” here and fill in any uncovered slopes with the parent texture on the top, in this case the grass. Not at all what I want so I add another Rock texture parent that from max height -6050 and slope 10-15º. This also gives me more rock close to the water where in nature the waves would wash away most soil exposing the bare rock.</p><h3 style="text-align: left;">Landscape textures: Children</h3><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTmzqYaH2VnaBMH4GAzMMxltI-Ic5FD3XYGY3p4wiVCyTROb7oNkHMANIyXnZzDi17wtaLXG5JLQsIYpK1PqIF7E-iAWE45oBobmdh2Ulz2ysy0PfeQw9J1llDeGwAyg9p8i0mpQA-VpE/s726/8Texture-child2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="189" data-original-width="726" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTmzqYaH2VnaBMH4GAzMMxltI-Ic5FD3XYGY3p4wiVCyTROb7oNkHMANIyXnZzDi17wtaLXG5JLQsIYpK1PqIF7E-iAWE45oBobmdh2Ulz2ysy0PfeQw9J1llDeGwAyg9p8i0mpQA-VpE/w640-h166/8Texture-child2.jpg" width="640" /></a></div><br /><div>I added two more landscape textures as Children to break up the parent textures a bit, I’m saving my last landscape texture (bringing it up to 6 textures) for a child texture to the pine trees (LENeedels05, ground covered with needles and pine cones).</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN4_AGl3rT_zUPqSwN9R01vRFUgVqySWHUc8SI2XrCkpu0RnS9O51ziaBslRBYbIr6d1cMmVXuEjynqJ-rEsjeB7NpHlwzPdXtQWSeIUbrchLK9Y0I-AbXHih28RRFJaYQi_0m2l7A6XY/s1024/9textures-test-areas.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="244" data-original-width="1024" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN4_AGl3rT_zUPqSwN9R01vRFUgVqySWHUc8SI2XrCkpu0RnS9O51ziaBslRBYbIr6d1cMmVXuEjynqJ-rEsjeB7NpHlwzPdXtQWSeIUbrchLK9Y0I-AbXHih28RRFJaYQi_0m2l7A6XY/w640-h152/9textures-test-areas.jpg" width="640" /></a></div><br /><div><br /></div><div><div>Up to -5600 units I added both more LERock07g (slope 5-10) and some LERock03mt (slope 10-15) textures to break up the LEGrass32. I wanted it to look like the stones make up the ground but most of it is covered up by grass, the stones only peak through here and there. When I add trees I will use the LENeedle05 texture as child that will be generated in an radius around them, breaking up the grass even more.</div><div><br /></div><div>Both the child textures LERock04 and LEStone06g break up the parent textures that alone get a bit to repetitive. I used a maximum of clustering (100) to get small broken up areas, and a mid range density of 50.</div><div><br /></div><h4 style="text-align: left;">Objects</h4></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div><div style="text-align: left;"><i>I covered the different settings for generating <a href="https://hoddminir.blogspot.com/2021/02/region-generation-part-ii-objects.html">Objects in the part II</a> of my region generation guide. </i></div></div></blockquote><div><div><br /></div><div>I want different zones in this region, one under water (zone 1), bushes close to the water (zone 2), trees on the flat parts well above the water (zone 3) and bushes on the steep slopes (zone 4). To determine the altitude limits for the zones I usually drop a rock somewhere that look to be the right height, the double click on it to see the Z height in units. I recommend your make a drawing of the height and slope settings, it’s much easier then when you start adding objects.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgplBublbPXa6y_yKasxrCCCHTjQnpHhtaxaqiuI4acm1e6kzg4bCQIJEm2qahs3q-0NOps3ZE60AWpezzPxNWmPofJWm47oZR24nSiENtI52DM-kDNMsO6OFGGao3q2HM0JDv7N4JLEtk/s1011/10zones.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="439" data-original-width="1011" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgplBublbPXa6y_yKasxrCCCHTjQnpHhtaxaqiuI4acm1e6kzg4bCQIJEm2qahs3q-0NOps3ZE60AWpezzPxNWmPofJWm47oZR24nSiENtI52DM-kDNMsO6OFGGao3q2HM0JDv7N4JLEtk/w400-h174/10zones.jpg" width="400" /></a></div><br /><div><br /></div><div>Before I start adding objects I always make a cell or two by hand testing out the objects I had in mind. This way I can see if they actually fit together, what slopes look good and how many I would like to have.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj48oPlMMlbOhPeox0w0PIR-ulsKTJUSdSMdSpvpr4SmHJ2WuJRSRNvZ6K0T-LzJZvHgUDanBAWG6SLeCtv2YPLxG95Ozb_0IsRAm5URiio6URFa_nrhNZVMXrmNETj2uDWb3vb7K4TFVA/s1024/11concept2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj48oPlMMlbOhPeox0w0PIR-ulsKTJUSdSMdSpvpr4SmHJ2WuJRSRNvZ6K0T-LzJZvHgUDanBAWG6SLeCtv2YPLxG95Ozb_0IsRAm5URiio6URFa_nrhNZVMXrmNETj2uDWb3vb7K4TFVA/s320/11concept2.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD6qyep6q8OVjVeChFwnpn95DBjPxBDZ4q2MG0-iPfdzhpbWEQLWfVCPjQsKQgirvzqaRg08L3d7YlqvawY8w3Lj-vEyU6eUseFJ8zLRRn3wBE5rmaEbtMUc4i1oSsIxbORzxFGsgrF2M/s1024/12concept1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD6qyep6q8OVjVeChFwnpn95DBjPxBDZ4q2MG0-iPfdzhpbWEQLWfVCPjQsKQgirvzqaRg08L3d7YlqvawY8w3Lj-vEyU6eUseFJ8zLRRn3wBE5rmaEbtMUc4i1oSsIxbORzxFGsgrF2M/s320/12concept1.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiTo5mThYDFIBDzzxU1ymbh5BSgFlhNcH6cRLmZmhoNedWTzbyihzU_VDikIKbmGDFBUILKYY8oHiW1fba9Wc2Hhpynaayuyclj69uUTBeww3bJMNlEzndckKwqiijd-ye-dG-inxsU6k/s1024/13Concept3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiTo5mThYDFIBDzzxU1ymbh5BSgFlhNcH6cRLmZmhoNedWTzbyihzU_VDikIKbmGDFBUILKYY8oHiW1fba9Wc2Hhpynaayuyclj69uUTBeww3bJMNlEzndckKwqiijd-ye-dG-inxsU6k/s320/13Concept3.jpg" width="320" /></a></div><br /><h3 style="text-align: left;">Objects: Parents</h3><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT397uvuu3-WWoPBzUlaj-rOfyPKl8-01JJSecszlif0nSttGhdhlfbByXfWPYcAhQDgGQi1gfQmw2d7OWJo-_0X-wdSEVVEZhwgI-7TeoFhyZJvDRMbF0NbLY8WOAv4vy_40c1AkfESg/s1079/14Parent-objects.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="378" data-original-width="1079" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT397uvuu3-WWoPBzUlaj-rOfyPKl8-01JJSecszlif0nSttGhdhlfbByXfWPYcAhQDgGQi1gfQmw2d7OWJo-_0X-wdSEVVEZhwgI-7TeoFhyZJvDRMbF0NbLY8WOAv4vy_40c1AkfESg/w640-h224/14Parent-objects.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS2U4FEB8WFNA5bjqneBMASaYiNdSmEchvia-Dr2Prea7uWGaT8_3Y8HT1gciKT-wItPIUZBDQjtTmlSAsUCE5rjPqAINeRQCk_6Myibbr4yLHlf-nrJzzW_mFlxyQ4DF6CiDIukfBdRw/s1024/15Test-areas-parent-objects.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="250" data-original-width="1024" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS2U4FEB8WFNA5bjqneBMASaYiNdSmEchvia-Dr2Prea7uWGaT8_3Y8HT1gciKT-wItPIUZBDQjtTmlSAsUCE5rjPqAINeRQCk_6Myibbr4yLHlf-nrJzzW_mFlxyQ4DF6CiDIukfBdRw/w640-h156/15Test-areas-parent-objects.jpg" width="640" /></a></div><br /><div>This will be a region with many different objects. I usually plan what objects should be parents after I make the concept for the region, then add 2-3 at a time to test what setting work to get the right result. The way Region generation works is that objects at the top of the list gets generated first, so I start out with the most important at the top and work my way down the list. In this region the restriction of the zones height and slope restrictions separate the object generation so they don’t interfere with each other to much.</div><div><div><br /></div><h3 style="text-align: left;">Zone 1</h3><div>This zone is rather simple, just some larger rocks and sunken driftwood. I use <a href="http://www.nexusmods.com/skyrim/mods/29490/">Ztrees rocks</a>, they are whole models so I can rotate them in all axes (x, y, z) freely, it’s a neat way to get a lot of variation without using lots of different models.</div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaFMZKskr9QIuGmuYI67_y9U9mq9tEr8OKpLp5sUKDVdxYaJHXv6TJISPySahyvty2UZ8z_7FR3ISMTWP-dlcjXXmulCvPCcttYcLECyNg6M2qdghEOFHGpajC-s1ApRLD0RHj-3Y-y0g/s1024/16zone1-parent.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="748" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaFMZKskr9QIuGmuYI67_y9U9mq9tEr8OKpLp5sUKDVdxYaJHXv6TJISPySahyvty2UZ8z_7FR3ISMTWP-dlcjXXmulCvPCcttYcLECyNg6M2qdghEOFHGpajC-s1ApRLD0RHj-3Y-y0g/s320/16zone1-parent.jpg" width="320" /></a></div><br /><h3 style="text-align: left;">Zone 2</h3><div><div>I would like this zone to function both as a edge to the large pines and a waters edge meadow where the terrain is flat and close to the sea level. I use the sea buckthorn bushes of increasing size the higher up you go and Rowan trees before the pine tree zone takes over at -5800 units. To get smaller Rowan trees I use a -0,3 size variation setting in the Object More tab.</div><div><br /></div><h3 style="text-align: left;">Zone 3</h3><div>At first I added the large pines as children to the LEGrass32 landscape texture, this would give me more control over where they generate. But I want a landscape texture as a child to these trees and that will not work if the trees are themselves children to a texture (See the Textures as children of objects section of the <a href="https://hoddminir.blogspot.com/2021/02/region-generation-part-ii-objects.html">Object generation guide</a>). I use a placeholders when I generate the trees as they are animated, to get the child texture (LENeedle05) right I try to find objects that are equal in size to the trees.</div><div><br /></div><h3 style="text-align: left;">Zone 4</h3><div>I would have liked to use the the same strategy as for zone 3, adding the smaller trees and bushes as children to a texture, but I get no generation when I have them under a child texture (LERock03mt/LEGrass32), even with high density. Instead I’ll use the ZtPineCoast03 as a parent and have the rest of the smaller trees and bushes as children to that on, with large Radius wrt Parent so I get any to generate. The larger pines seen in test area 3 are the trees in zone 3 that generate on small patches slopes between 0-15.</div><div><br /></div><h3 style="text-align: left;">Objects: Children </h3></div><div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggZsf_5d5BqkdekCBSZepsm8HSYojbufbDcLEzw37h6AFDPoP7Y7rfQRZ9uDmUaROtRt4GYXBM3QR0VJTBbLS-Us93xqfOh2Ikw0ScOjPsjCGq4369rjL3B0m47_afoqCQ5Z56gMjHqbE/s1024/17finished-settings.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="714" data-original-width="1024" height="446" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggZsf_5d5BqkdekCBSZepsm8HSYojbufbDcLEzw37h6AFDPoP7Y7rfQRZ9uDmUaROtRt4GYXBM3QR0VJTBbLS-Us93xqfOh2Ikw0ScOjPsjCGq4369rjL3B0m47_afoqCQ5Z56gMjHqbE/w640-h446/17finished-settings.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu5POMW6CcMUPZGlhYGehbjQ4eQDr38uYDfmV-mvx2VdyHaMYoTPE9tTFiPCxHBpzk3jRDOkwcxaIKOOe_AfKI1ZU-OePDn29YI8Fyr5uoQ7FeCnmqPTuKO1xuwCUpz6vU8YXrin9c4jg/s1024/18testareachild.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="250" data-original-width="1024" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu5POMW6CcMUPZGlhYGehbjQ4eQDr38uYDfmV-mvx2VdyHaMYoTPE9tTFiPCxHBpzk3jRDOkwcxaIKOOe_AfKI1ZU-OePDn29YI8Fyr5uoQ7FeCnmqPTuKO1xuwCUpz6vU8YXrin9c4jg/w640-h156/18testareachild.jpg" width="640" /></a></div><br />Once I feel happy with the Parent object settings it’s time to start adding Children objects. Like I did with parents objects I don’t add all at once. I start from the top, filling out children for one parent at a time. The child generation will effect the generation of parents below in the list and I always have to go back and tweak the settings a bit.</div><div><br /></div><h3 style="text-align: left;">Zone 1</h3><div>I’m adding two more dark sunken driftwood pieces with in a large radius (1024) around the first parent. If i had say a 512 radius the would have formed small clusters, which would be good for plants but these driftwood would have sunken to the sea floor more randomly. I use the same large radius wrt parent for two more rocks, for the same reason, to get them scattered over large areas.</div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig85iSJHMgwqr5O87kjrXZbWIf4xByxhFuxmNkTMTP45oJJ_2EWVA1SlY8StvbjIwPkq2yx58dVWFgiHnlvDNKtxXy8f3FTRe1CXME_FCjcv8wbBXrfM4G2Pv7dT_Vu0P0eEQr1PB3CpY/s1024/19seafloor.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="748" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig85iSJHMgwqr5O87kjrXZbWIf4xByxhFuxmNkTMTP45oJJ_2EWVA1SlY8StvbjIwPkq2yx58dVWFgiHnlvDNKtxXy8f3FTRe1CXME_FCjcv8wbBXrfM4G2Pv7dT_Vu0P0eEQr1PB3CpY/s320/19seafloor.jpg" width="320" /></a></div><h3 style="text-align: left;">Zone 2</h3><div><div>I added more bushes and dead trees to the water edge meadow.</div><div><br /></div><h3 style="text-align: left;">Zone 3</h3><div>I want an equal amount of all pines to generate, I use one as parent and the rest as children with 1024 as Radius wrt Parent to get an even spread. A value of 512 will cluster all the children pine trees to the parent tree and the forest looks very patchy. An I check the “Is a Tree” for all of them, I forgot that at first and Wow, I got a lot of trees then :)</div><div><br /></div><div>I rotate the trees (all plants actually) at x +/-5, y +/-5 and z +/-180. The x and y rotation variation slightly tilts the tree, giving some life to the forest, it just looks more natural then if they where all super straight.</div><div><br /></div><h3 style="text-align: left;">Zone 4</h3><div>On the slopes I have the bent pines, pine bushes, dead trees and some sea buckthorn shrubs, all with a wide “range wrt parent” (1024) to get an even spread as possible.</div><div><br /></div><h2 style="text-align: left;"> Selection of grass</h2><div>What grasses you use really can have a huge difference, most of the time grass selection is a lot of testing and re-testing grass types and settings. I have a image library of all my grass types to make selection easier, and the <a href="http://www.nexusmods.com/skyrim/mods/55158/">Hoddminir flower </a>resource includes these screenshots. I highly recommend making your own screenshots for other grasses you will use, it really makes the selection part much quicker.</div><div><br /></div><div>Originally in Skyrim you can only have 3 grasses per landscape texture, but you can change the ini file to use more. You find the Skyrim.ini file in your /my documents/my games/skryim folder, you can open it with notepad (or other text editors). Under the [Grass] section, add the line iMaxGrassTypesPerTexure=7 (yes, texture is misspelled, make you add it exactly like that). You can put higher or lower numbers than 7, I have seen some grass mods using as many as 13. Skyrim Flora overhaul uses 7 which is why I usually have that in my setting. Just remember that more grass will effect the performance in game. The CK will still only show the top three grasses in the render window, to see all the grasses you added you will have to check it out in game.</div><div><br /></div><div>If you later on change your mind, the nice thing about grass is that you can change it even after you generated the region. I always make a duplicate of the grasses I use for in region, this way I can change the settings without effecting any other regions grass unintentional.</div><div><br /></div><h4 style="text-align: left;">Grass settings</h4><div>Grass can be set up to show at different height relative to water, be slope restricted and have different density. Other settings include height range (1.0 – 0.0), this will scale the the grass, where 1.0 is rather large (depending on the model). Below I have a re-textures Kelp grass model with height range set to 1.0, something I intend to use as a kelp forest in the deeper sea parts of this region. Note that this high height range will give the grass a large size variation too. I almost always has the check box for “Fit to slope” checked, but not for under water grass, the grass look more natural when they stand straight up under water. The last thing to think about is the wave period, this how much the grass moves.</div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLBbNrWkfFbzhqNbHVZ4NOUCJsMWMfmLd6MRUCZa7Dv4TsQdZ9JMntcTwt38I_iZeo1tXt4m-6SWmG2SUUyhAyg434FFfp6hy9vcUOfwG_K396NUQTreh9JDRB8IQbaircjlXD34MQCLQ/s633/20grass-settings.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="206" data-original-width="633" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLBbNrWkfFbzhqNbHVZ4NOUCJsMWMfmLd6MRUCZa7Dv4TsQdZ9JMntcTwt38I_iZeo1tXt4m-6SWmG2SUUyhAyg434FFfp6hy9vcUOfwG_K396NUQTreh9JDRB8IQbaircjlXD34MQCLQ/s320/20grass-settings.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBRbZQmCgp1UfBVl-iGOyi4F4GyvQFY64iljfeWE_AScU8yffar7Mxw9bgmLv-LXR9EsN-XQ7689ZHBwcHYoP93OzM4VhcTm7s7LgdS92MWT87PNKC2SUloBX9-e75TPD1VKNIWVoA39I/s760/21EWpSea08dscale1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="692" data-original-width="760" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBRbZQmCgp1UfBVl-iGOyi4F4GyvQFY64iljfeWE_AScU8yffar7Mxw9bgmLv-LXR9EsN-XQ7689ZHBwcHYoP93OzM4VhcTm7s7LgdS92MWT87PNKC2SUloBX9-e75TPD1VKNIWVoA39I/s320/21EWpSea08dscale1.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvzFQcAzAW7qg0KFgnTdWixJFzDFzZLOhETPEy_NKF9KeDNHA_9lx4gxGvM43XQzfEQTsGpSULyEvH7xOoUpcMW-fanJLwgw10oOXK9-piVq6lx414LhSNxbsfUOtzxVAvZeK5JtzuXSM/s1024/22fit-to-slope-grass.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="417" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvzFQcAzAW7qg0KFgnTdWixJFzDFzZLOhETPEy_NKF9KeDNHA_9lx4gxGvM43XQzfEQTsGpSULyEvH7xOoUpcMW-fanJLwgw10oOXK9-piVq6lx414LhSNxbsfUOtzxVAvZeK5JtzuXSM/s320/22fit-to-slope-grass.jpg" width="320" /></a></div><br /><div><br /></div><div><h3 style="text-align: left;">Region with grass</h3><div>For the sea floor I use different algae, having larger brown and red algae growing deeper down.</div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhx9kD_3LrQu_qRX5Ty-iz_1iPwDW-hKjGGbrywcPJUa0uwCMznZ69iIYk4fUaY7MofSIo9fOnEV3eNTaihqRSA-Xwl6XsoFGT6y1I7btlGomI8LW4IhOX_eXy68sJQYbmkkFJ38q1yWw/s1024/23Screenshot6866.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhx9kD_3LrQu_qRX5Ty-iz_1iPwDW-hKjGGbrywcPJUa0uwCMznZ69iIYk4fUaY7MofSIo9fOnEV3eNTaihqRSA-Xwl6XsoFGT6y1I7btlGomI8LW4IhOX_eXy68sJQYbmkkFJ38q1yWw/w400-h225/23Screenshot6866.jpg" width="400" /></a></div><br /><div><br /></div><div><br /></div><div>As I mentioned at the start my inspiration to this region had lots of Lily of the valley, and I’ll start by adding the ones I have (from <a href="http://www.nexusmods.com/skyrim/mods/55158/">Hoddminir Flowers</a>) to the LENeedle05 texture. I use a density setting of 30-40 on all of them.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoJncLTru6-DjKn_vDjBNP5Pji0agZDnJsaL132maenGjnARmuGjWq7igUng4kghONK4sFZtwzhqvZzLEdxsharz9fI-v5CiPY-nl6rGds9NKU4DcYL-Fmywd_CyUXxAVkiPwxJ_HqqoU/s1422/24Screenshot10490.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1422" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoJncLTru6-DjKn_vDjBNP5Pji0agZDnJsaL132maenGjnARmuGjWq7igUng4kghONK4sFZtwzhqvZzLEdxsharz9fI-v5CiPY-nl6rGds9NKU4DcYL-Fmywd_CyUXxAVkiPwxJ_HqqoU/w400-h225/24Screenshot10490.jpg" width="400" /></a></div><br /><div><br /></div><div><br /></div><div><div>For the LEGrass32 ground texture I use a gray version of one of Vurts grasses, I have used it before in a <span style="background-color: white;"><span>sandy coast region</span> </span>that is a neighbor to this one, but for this region I’ll make the grass shorter.</div><div><br /></div><div>To get the meadow felling I add some early summer flowers I used in anot<span style="background-color: white;">her <span>neighbor region</span></span> to the grass. I find that sharing some grass flora with neighboring regions help connecting them.</div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC-XqTVLPPXu7m0mZVBHlzafPjUXLyyU4ub7uAnjzBoPVtpKHaYn5ZIiQQETxqYGJbfEthp49SE5-v3bPpTcyUyyO8Myh5dbrxNE9hclQq83-amjeSABO991uaSOYkA8hZbTDDP0oWj8o/s1422/25Screenshot6334.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1422" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC-XqTVLPPXu7m0mZVBHlzafPjUXLyyU4ub7uAnjzBoPVtpKHaYn5ZIiQQETxqYGJbfEthp49SE5-v3bPpTcyUyyO8Myh5dbrxNE9hclQq83-amjeSABO991uaSOYkA8hZbTDDP0oWj8o/w400-h225/25Screenshot6334.jpg" width="400" /></a></div><br /><div><br /></div><div><div>Now the region is done, the last thing to do is set up a generation region and start generating. Take a look at this <a href="https://web.archive.org/web/20161111190347/http://www.darkcreations.org/beyond-skyrim/wiki/index.php/Region_Generation" style="background-color: white;">guide</a> on how to do the the right way.</div><div><br /></div><div>I’ll finish of with some more screen shots from in game :)</div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7orip971xYp6J8iF9KlPIYX4V6oN0JxknhF0F7b-2Kv-q02oEx5wRHW1Jl9Ii2bIUXG0FsETO7MLGjt6utM4E1QRty9Zhn6h7zLSEJ737UjEKzy1GUcfaeAdZWrRFCgj7SKF1q2ZooM0/s1422/26Screenshot13895.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1422" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7orip971xYp6J8iF9KlPIYX4V6oN0JxknhF0F7b-2Kv-q02oEx5wRHW1Jl9Ii2bIUXG0FsETO7MLGjt6utM4E1QRty9Zhn6h7zLSEJ737UjEKzy1GUcfaeAdZWrRFCgj7SKF1q2ZooM0/w640-h360/26Screenshot13895.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOo0yhF49yWOqyzYvl3SioFQYopLMQPqU2Et_rrhT_oDXHu7RPcLhdsH6nf8J15Qm_yoIQXuaHXiNRTlO5-Znmq5gjsy9pXxuT5bYCwo7lrBmrXEV66JxXOJP41tc0IPTmSmxJmfplapw/s1024/27Screenshot15859.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOo0yhF49yWOqyzYvl3SioFQYopLMQPqU2Et_rrhT_oDXHu7RPcLhdsH6nf8J15Qm_yoIQXuaHXiNRTlO5-Znmq5gjsy9pXxuT5bYCwo7lrBmrXEV66JxXOJP41tc0IPTmSmxJmfplapw/w640-h360/27Screenshot15859.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL_dtV5_gKOH3Fx7Cbw4LM5lqfw7ueQTEezzZ7JsHGZVfzLSshFhgZ9RZHKn9DpGikaK1cpj9i27MxB34DcF6SC_HR2QjvP9QFS70HxfFeXxpDq3ZYaSe6KipcaDoEI-CN9E2S272JT_I/s1422/28Screenshot19236.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1422" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL_dtV5_gKOH3Fx7Cbw4LM5lqfw7ueQTEezzZ7JsHGZVfzLSshFhgZ9RZHKn9DpGikaK1cpj9i27MxB34DcF6SC_HR2QjvP9QFS70HxfFeXxpDq3ZYaSe6KipcaDoEI-CN9E2S272JT_I/w640-h360/28Screenshot19236.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTZk9EWjeO0P8WAPnnoDWyVisX9RJrxi38mDXGjLZhPpLF8wWCd4W9pNZSarQWfYicU38_WjbKemqA5k4kKiNMW2uKVxbL9hieprhV4eKpmOJ6g2ifBbu_wLidLMtakDZp7aZAqIbvSQA/s1024/29Screenshot5232.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTZk9EWjeO0P8WAPnnoDWyVisX9RJrxi38mDXGjLZhPpLF8wWCd4W9pNZSarQWfYicU38_WjbKemqA5k4kKiNMW2uKVxbL9hieprhV4eKpmOJ6g2ifBbu_wLidLMtakDZp7aZAqIbvSQA/w640-h360/29Screenshot5232.jpg" width="640" /></a></div><br /><div><br /></div><div>/Elinen</div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-9042907577869452670.post-36997038629302042502021-02-05T20:50:00.004+01:002021-02-06T10:07:57.147+01:00Region Generation part III: Hoddminir’s regions<blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><h1 class="western" style="font-weight: normal; text-align: left;"><span style="color: #666666; font-size: medium;"><i>Original posted Mars 5 2015</i></span></h1></blockquote><p> </p><p>In this third part of the region generation guides I will show you some of Hoddminir regions and the settings used to make them. You can download the spread sheet with all these settings from this <a href="http://www.nexusmods.com/skyrim/mods/63165/">Nexus page</a>.</p><p>You can if you like use our region settings in your mods, but one important think to keep in mind when you make a region is to consider what the terrain looks like. The region settings for a relatively flat terrain looks very different from the settings for a terrain with a lot of slope and height variation.</p><p>As a standard, the regions that generate under water will add some sunken driftwood and rocks, not the most imaginative things but it adds some life to the sea bed. Here is a good description of how you fix the black terrain spots when you have too many Landscape textures in one cell. Some of these region settings can run into this issue.</p><div style="text-align: left;">Part I: <a href="https://hoddminir.blogspot.com/2021/02/region-generation-part-i-landscape.html">Region generation of landscape textures.<br /></a>Part II. <a href="https://hoddminir.blogspot.com/2021/02/region-generation-part-ii-objects.html">Region generation of objects<br /></a><a href="https://hoddminir.blogspot.com/2021/02/making-region.html"><span><span style="background-color: white;">Making a region from start to finish</span></span>, </a>an example where I set up a pine coast region.</div><div><h2><br /></h2><h2>Region: Conifer forest</h2><div><i>Creator: Noir</i></div></div><div><i><br /></i></div><div><div>This region was the first made by Noir for Hoddminir and is by far the most complicated region I have ever seen. I won’t go through the details of this one, I just wanted to show you what a master of region generation can do :).</div><div>The region spans from sea bed to mountain altitudes and work in all terrain I have used it in so far. The different zones are very different from each other and gives a varied and interesting environment.</div><div><br /></div><div>The idea to make this region comes from the Scandinavian conifer forests that are thick with trees, and full of moss covered rocks. Apart from trees there are lots of clusters of rocks, large ferns and moss covered logs.</div><div><br /></div><div><b>Issues:</b></div><div>* This region uses a total of 8 landscape textures, and can on occasion get black spots on the ground when there is more than 6 textures in that cell quad.</div><div>* Generates too many larger driftwood logs along the shore, I would recommend a lower density or higher radius for HodCoastDriftWoodLog05wy, HodCoastDriftWoodLog02wy and HodCoastDriftWoodLog04wy.</div><div>* I would recommend exchanging the ZtScottishPine06 for a shrub or bush. The large and low pine will clutter most of the view down slopes.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmoE_UGdccYwm9NcYTf0VmD6TqfVVRULP8mLWSEIuPar5Sz9LM-6TcTNq-gmSpcH8ZisHNecMuSE6YFqrXw7fnxG3xKQ-RljOruFKt_V5Y7Lesd8tqJVccDZkU_FygMH5v-oAvqMFuH5c/s640/20Hoddminirforest01.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmoE_UGdccYwm9NcYTf0VmD6TqfVVRULP8mLWSEIuPar5Sz9LM-6TcTNq-gmSpcH8ZisHNecMuSE6YFqrXw7fnxG3xKQ-RljOruFKt_V5Y7Lesd8tqJVccDZkU_FygMH5v-oAvqMFuH5c/s320/20Hoddminirforest01.jpg" width="320" /></a></div><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilEDmf36lTVZxU6fegrI5d2m3hYNSTsAN6A098GtcgzT4HyL-SJamAinTME5-HBapyD-A8V1D_weRfSvGMvhKx_RRxwzl_rp0HwThzCN0DU3_EaB_27fwABKTVL8RaPhXD_EsoQEf56Ns/s1920/21Conifer2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilEDmf36lTVZxU6fegrI5d2m3hYNSTsAN6A098GtcgzT4HyL-SJamAinTME5-HBapyD-A8V1D_weRfSvGMvhKx_RRxwzl_rp0HwThzCN0DU3_EaB_27fwABKTVL8RaPhXD_EsoQEf56Ns/s320/21Conifer2.jpg" width="320" /></a></div><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8E1C79Uy1xMWcslHcpZUsR3v7Nw6RI1b0FajXMUqKY05ZQKkHdjI5DgzU7GZt5I-vx6y3yZKjGsurpitME22Gv5x26nLiAw5F7LydDXivUhYo2qQ58Ikmyl1vEkIkUB1V3Jvjl85ayDY/s1024/22Conifer1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8E1C79Uy1xMWcslHcpZUsR3v7Nw6RI1b0FajXMUqKY05ZQKkHdjI5DgzU7GZt5I-vx6y3yZKjGsurpitME22Gv5x26nLiAw5F7LydDXivUhYo2qQ58Ikmyl1vEkIkUB1V3Jvjl85ayDY/s320/22Conifer1.jpg" width="320" /></a></div><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizlJD1-B9roggJQmvMdH2IB4aBixq7FtWmcsWUFNxRPdGJZChxjATNgw-iQ4UDzgyvnB8Okk3ehY_YpRVxlqVL7ff2hNbYypNf7oCvq2fcjjuKYIH3AH5WNDcDmZQjH7195l5W6LhzuUA/s1920/23conifer6.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizlJD1-B9roggJQmvMdH2IB4aBixq7FtWmcsWUFNxRPdGJZChxjATNgw-iQ4UDzgyvnB8Okk3ehY_YpRVxlqVL7ff2hNbYypNf7oCvq2fcjjuKYIH3AH5WNDcDmZQjH7195l5W6LhzuUA/s320/23conifer6.jpg" width="320" /></a></div><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjf5w7HhitTQlK1I7YvGYMS68vgSjt73CxjOtcqrNZNpohbBO9Cdas55XvhofEQBXLQHiJ-pg6mFcST5FC23jlmD8Wm-9sppIsQf4rkVyum-DxzeYM62tXqTshu_0z3lzl3BEMktSP_II/s1920/24conifer5.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjf5w7HhitTQlK1I7YvGYMS68vgSjt73CxjOtcqrNZNpohbBO9Cdas55XvhofEQBXLQHiJ-pg6mFcST5FC23jlmD8Wm-9sppIsQf4rkVyum-DxzeYM62tXqTshu_0z3lzl3BEMktSP_II/s320/24conifer5.jpg" width="320" /></a></div><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_g9lMwoI_DjCAkq0myCe2rmPSHBHE31HXYCwXzYKFg3mJ2UTpZBpFG5AAwx4e21j4ctfvQgnFdcqpwosmtIYlAHLkDwnECK6dXI08GDJnsr8hGaM4Xwv3UwNoUawK9lVC3YZ039kaKxs/s300/25conifer3-300x168.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="168" data-original-width="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_g9lMwoI_DjCAkq0myCe2rmPSHBHE31HXYCwXzYKFg3mJ2UTpZBpFG5AAwx4e21j4ctfvQgnFdcqpwosmtIYlAHLkDwnECK6dXI08GDJnsr8hGaM4Xwv3UwNoUawK9lVC3YZ039kaKxs/s0/25conifer3-300x168.jpg" /></a></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3dG_lsjt3KT2MdJzBrEafse_dqFqdwEOAgHqmwYaNFl7xD14UK6HAwHmMvk3ydGkc0BQgqBi0baXi8x79DYIfSkfAJ2DhWdacJOxBTaEVK58dm-lfQyiZXmxQMt2E8dad21CULO0ZhKo/s1748/26Region-Conifer-forest.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1748" data-original-width="1612" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3dG_lsjt3KT2MdJzBrEafse_dqFqdwEOAgHqmwYaNFl7xD14UK6HAwHmMvk3ydGkc0BQgqBi0baXi8x79DYIfSkfAJ2DhWdacJOxBTaEVK58dm-lfQyiZXmxQMt2E8dad21CULO0ZhKo/w640-h640/26Region-Conifer-forest.jpg" width="640" /></a></div><div><br /></div><h2 style="text-align: left;">Region: Rowan coast</h2><p><i>Creator: Elinen</i></p><p>A relatively open and airy region with rowan trees and some rocks and bushes. The region generates both under and over the water.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5S-tRNVLCb-bLc8tpKfoX65h0096KhBIyXIJ8JAxklpa2lspfIYLxLSDCyb1KCtSM-jginMX-3JgWY2FXOV3cuVx9Et-yT0FOnt4jGmI9sVtz6Y7W1qyW9x8M66Npar0j8wPbbFVEXzs/s1024/1SeaSou1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1024" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5S-tRNVLCb-bLc8tpKfoX65h0096KhBIyXIJ8JAxklpa2lspfIYLxLSDCyb1KCtSM-jginMX-3JgWY2FXOV3cuVx9Et-yT0FOnt4jGmI9sVtz6Y7W1qyW9x8M66Npar0j8wPbbFVEXzs/w320-h200/1SeaSou1.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUYu-s0vMMLDDgQIo3b-OvPL-zRcYPnUXWdrH-wE78uRMf1rGs90Jt_u4jaJHS0XFkXZ4l0vCDJYCaI2N5K2vxQpvvL_pDX7Dq6vLgJeUmilXro_ixfH6rFzVbgCU-xOWLEO9DLFlilaE/s1204/2SeaSou3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="753" data-original-width="1204" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUYu-s0vMMLDDgQIo3b-OvPL-zRcYPnUXWdrH-wE78uRMf1rGs90Jt_u4jaJHS0XFkXZ4l0vCDJYCaI2N5K2vxQpvvL_pDX7Dq6vLgJeUmilXro_ixfH6rFzVbgCU-xOWLEO9DLFlilaE/w320-h200/2SeaSou3.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGiLTVQ9LFMezvs7oODJDg6hYSNFG6dxEMy92CqH2nPkQG1TkimzsrGQS60s53kNmwiZ6j4KPSkoUwh8_vsELbATCqTxttbqybJhovC1rB1ba4sWpC-z9naqeyVXUiy9gCDOtaOVnITV4/s1024/3SeaSou4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGiLTVQ9LFMezvs7oODJDg6hYSNFG6dxEMy92CqH2nPkQG1TkimzsrGQS60s53kNmwiZ6j4KPSkoUwh8_vsELbATCqTxttbqybJhovC1rB1ba4sWpC-z9naqeyVXUiy9gCDOtaOVnITV4/s320/3SeaSou4.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6WwMYtwrCb-bSiFMFkvdLbSvEhUmc76MaiUYiMI9DHKUoPUAOlLAF9knxRS6WE7DxKukAoXXRvbfN6skoTb-dr_jAcfe391MjkYVOWgHPRiig0UGRtZcHC1TW_yeZjAnagBxRPCEW73U/s1751/4Region-Rowan-coast.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="701" data-original-width="1751" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6WwMYtwrCb-bSiFMFkvdLbSvEhUmc76MaiUYiMI9DHKUoPUAOlLAF9knxRS6WE7DxKukAoXXRvbfN6skoTb-dr_jAcfe391MjkYVOWgHPRiig0UGRtZcHC1TW_yeZjAnagBxRPCEW73U/w640-h256/4Region-Rowan-coast.jpg" width="640" /></a></div><br /><h2 style="text-align: left;">Region: Pine Coast</h2><p><i>Creator: Elinen</i></p><p>This region is made for a rocky terrain on the coast with a few flat areas. Pines and sea buckthorn are the dominant flora with some additions of small rowan trees and bushes.</p><p>I go through the creation of this region in more detail <span style="background-color: #ffa400;">here.</span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP-omy4E8W0EyChfITde5-D_EYEpMB58ybNPbaxb3hV72EC_MPcTEhMmLvoafUA0RDOMuQyj19BytRimjKGUD2YyJqkCxXBNcQ4lT7mtW09gIjM0wQI1Sf06t885rJT2BRzsQtCTX__0g/s1024/5Screenshot15859.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP-omy4E8W0EyChfITde5-D_EYEpMB58ybNPbaxb3hV72EC_MPcTEhMmLvoafUA0RDOMuQyj19BytRimjKGUD2YyJqkCxXBNcQ4lT7mtW09gIjM0wQI1Sf06t885rJT2BRzsQtCTX__0g/s320/5Screenshot15859.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqz-VY20FIZsjY7KgUC_zEV7HVEzjtS_EEIYZbgLhieULsW-VLl25079BJ7WWiniUjcuLy5K-oSAm5wHfb1FI7viBJOulrBmSd0oaygIk78Q43Jnb8tksNO_IDFhpoSZ3FZrzqwBQadKc/s1024/6concept2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqz-VY20FIZsjY7KgUC_zEV7HVEzjtS_EEIYZbgLhieULsW-VLl25079BJ7WWiniUjcuLy5K-oSAm5wHfb1FI7viBJOulrBmSd0oaygIk78Q43Jnb8tksNO_IDFhpoSZ3FZrzqwBQadKc/s320/6concept2.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj75PNuEwgA2BZ0gEX9K54UEDUfuOUUN8uxpItzQ4t1K-j8fTn8Op7NESDimg5wernUkvA79eiagGVS9N37tFLIzfUikZW0yskhSMtAG9utmfc67bIg5xdxEY16iGu9xDoZKb2R4TfGyjE/s1024/7concept1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj75PNuEwgA2BZ0gEX9K54UEDUfuOUUN8uxpItzQ4t1K-j8fTn8Op7NESDimg5wernUkvA79eiagGVS9N37tFLIzfUikZW0yskhSMtAG9utmfc67bIg5xdxEY16iGu9xDoZKb2R4TfGyjE/s320/7concept1.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgviWPKcpox1t2DKSdiVit5vG6MCsKkKr1ux5e_MqdDn5ByBS8Fd6TBOkhseR01P8wUTRqZGuVT4Bn7Q6xPBczi2A4Hn08cO0HQxT3ho2t_hA7pfbbR53Aabn-AzyO9sULbusFG9qzw7KI/s1479/8Pinecoast-settings.jpg" style="margin-left: 1em; margin-right: 1em;"><br /><img border="0" data-original-height="815" data-original-width="1479" height="352" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgviWPKcpox1t2DKSdiVit5vG6MCsKkKr1ux5e_MqdDn5ByBS8Fd6TBOkhseR01P8wUTRqZGuVT4Bn7Q6xPBczi2A4Hn08cO0HQxT3ho2t_hA7pfbbR53Aabn-AzyO9sULbusFG9qzw7KI/w640-h352/8Pinecoast-settings.jpg" width="640" /></a></div><br /><h2 style="text-align: left;">Region: Moor</h2><p><i>Creator: Noir</i></p><p>The Moor region is an open landscape with lots of rocks and bushes, and a tree here and there. The region is designed to stop generating at the altitude that the Mountain region starts so they work well together.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTQDSEGoBTsg1Sbik8N-rtSS3ABcIwqbkYqqX2ab2aBoYbBwqwz1Qr5pM1xjuowb9dSjQagRmH757CCJTxxBp_Hfnf72ifo8CrGHI_2Payt3L5tQQEerYEF28b1-6QCSK_4rlMy-iH9rg/s1024/9.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTQDSEGoBTsg1Sbik8N-rtSS3ABcIwqbkYqqX2ab2aBoYbBwqwz1Qr5pM1xjuowb9dSjQagRmH757CCJTxxBp_Hfnf72ifo8CrGHI_2Payt3L5tQQEerYEF28b1-6QCSK_4rlMy-iH9rg/s320/9.jpg" width="320" /></a></div><div><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ-Sc7naT8KeBL_PIytV5aMZ2qyTYvfq_eKjVmL5UY-Pjb7R1fZ-44_Xs7r0LYM0afDOjtyxjF_bL_OMpq1XBCsmCpsdgXwqzqg5Zxgk1MYAqYAVvyr9k9CGTOHDROGKrbXXsFEh7GkLY/s1658/10Region-Moor.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="685" data-original-width="1658" height="264" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ-Sc7naT8KeBL_PIytV5aMZ2qyTYvfq_eKjVmL5UY-Pjb7R1fZ-44_Xs7r0LYM0afDOjtyxjF_bL_OMpq1XBCsmCpsdgXwqzqg5Zxgk1MYAqYAVvyr9k9CGTOHDROGKrbXXsFEh7GkLY/w640-h264/10Region-Moor.jpg" width="640" /></a></div><br /><h2 style="text-align: left;">Region: Mountain</h2><p>Creator: Noir</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGn66vGJd_e-aGpMzVEzThIATTVPO88Mnc5kqhzFYylRapXTf53X3bu_0AwaO8ZGd1zZWwBKIIoW_z6a01J-TDxfir80872BISnXZwJul4OTBZkOl6xh_K-P7F2rYOJmdzJgEXkH2ByZk/s1600/11gallery_976_20_285418.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGn66vGJd_e-aGpMzVEzThIATTVPO88Mnc5kqhzFYylRapXTf53X3bu_0AwaO8ZGd1zZWwBKIIoW_z6a01J-TDxfir80872BISnXZwJul4OTBZkOl6xh_K-P7F2rYOJmdzJgEXkH2ByZk/s320/11gallery_976_20_285418.jpg" width="320" /></a></div><br /><p>This mountain region is connected to the conifer forest, with smaller and fewer trees the higher up you go, the trees give way to bushes and at a certain altitude the even the bushes disappear and snow covers the ground and the rocks.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9TjtFbOgSUXgkx_vvWsYolL2M4F0xz7JTNhCixH3lMvFFFYogtu-Ds93QxKvVy80uO2k5ysp0VpNeYzwi8cFj2cVcj7Ynk4q6LeRZ1iGSbO0bpgHDQ_8VuJh2NO8fKD89cM-EI-Sxw_k/s1576/12Mountain-settings.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="831" data-original-width="1576" height="338" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9TjtFbOgSUXgkx_vvWsYolL2M4F0xz7JTNhCixH3lMvFFFYogtu-Ds93QxKvVy80uO2k5ysp0VpNeYzwi8cFj2cVcj7Ynk4q6LeRZ1iGSbO0bpgHDQ_8VuJh2NO8fKD89cM-EI-Sxw_k/w640-h338/12Mountain-settings.jpg" width="640" /></a></div><br /><h2 style="text-align: left;">Region: Aspen Forest</h2><p><i>Creator: Noir and Elinen</i></p><p>This is a deciduous forest of aspen and some maple. The aspen trees cluster close together and there will be small meadows between the clusters. This forest is very thick with aspen trees, this is due to the low radius set on the trees, now most of them have a radius at 18 units and “is a tree” is not ticked. I have tried a slightly larger radius of 20 and then I get a grass land with small crops of trees instead. If you rather have a more even forest I would set the radius to around 20, maybe even 23, but have the “radius wrt parent” to 2048 instead of 1024.</p><div><b>Issues:</b></div><div>This region uses 7 landscape textures.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsN2JW7MdLFh4vKOIa2Ty6CZh7UcmJvb_GBtg8l_CfOf6XGjVtiU4uxfDd30HXcI12sbX_6BaQW7vx8VfLCebsGha00Hk886jCn57uM3Jm5aGVchi1Lcl8vgtKAwJvVjCZMg3DZQts1Vs/s1920/13Screenshot8207.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsN2JW7MdLFh4vKOIa2Ty6CZh7UcmJvb_GBtg8l_CfOf6XGjVtiU4uxfDd30HXcI12sbX_6BaQW7vx8VfLCebsGha00Hk886jCn57uM3Jm5aGVchi1Lcl8vgtKAwJvVjCZMg3DZQts1Vs/s320/13Screenshot8207.png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioryoJAltVESP98cB8Y1TQ8D_gGPXk-m076l1AhjMCp8B5RO_nit2TeP2nRk5zktshQYi5y-R1iAZXKRitoXa5OXweLCLMlKcIMejSZwomXh8sxwll7RONcPE7PIgYWl1qwfTzYj0pG1A/s1920/14Screenshot22535.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioryoJAltVESP98cB8Y1TQ8D_gGPXk-m076l1AhjMCp8B5RO_nit2TeP2nRk5zktshQYi5y-R1iAZXKRitoXa5OXweLCLMlKcIMejSZwomXh8sxwll7RONcPE7PIgYWl1qwfTzYj0pG1A/s320/14Screenshot22535.png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1E2ksO6ko2DTJ6sjnYto9krORm417UvrqGSB7Z7c4lVgZgyyZfnJqT_inDBW_tEos46djhqlJGKsOuhVax6Q_1DAn1MmMJIXuoyOG5KGYzkslRfDTMelxLHq02TxaPHMgY0lNi_THexI/s1920/15Screenshot24717.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1E2ksO6ko2DTJ6sjnYto9krORm417UvrqGSB7Z7c4lVgZgyyZfnJqT_inDBW_tEos46djhqlJGKsOuhVax6Q_1DAn1MmMJIXuoyOG5KGYzkslRfDTMelxLHq02TxaPHMgY0lNi_THexI/s320/15Screenshot24717.png" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtoP7h0jJBveUmnRwvi3v2W_VjIaLAffbJoRH_wDx2IFXjB2dRV52i9izQ0n8tOVQ5Lv1SeZUq20JC84d_z2antd6V_lD97jmyTc5rNUfclQj_Iz1FbPwIDMUdLsXrr2jNAjG-yhQXjC0/s1024/16Aspenforestmeadow.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="748" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtoP7h0jJBveUmnRwvi3v2W_VjIaLAffbJoRH_wDx2IFXjB2dRV52i9izQ0n8tOVQ5Lv1SeZUq20JC84d_z2antd6V_lD97jmyTc5rNUfclQj_Iz1FbPwIDMUdLsXrr2jNAjG-yhQXjC0/s320/16Aspenforestmeadow.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYhB7zWXqdrNnuY6bwXA-RoZJW_sQHNdbr-dHNRN2EwqHcp4bwNntv5owqzwyx6zWBuQSRTz-hAQtH_P5Bw2eq4kjjCkzot6NO4uCbZjpR7dOIQQ2zr9ANJcho-78sv8813LbRYaDGrH4/s1559/17AspenForest-settings1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="813" data-original-width="1559" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYhB7zWXqdrNnuY6bwXA-RoZJW_sQHNdbr-dHNRN2EwqHcp4bwNntv5owqzwyx6zWBuQSRTz-hAQtH_P5Bw2eq4kjjCkzot6NO4uCbZjpR7dOIQQ2zr9ANJcho-78sv8813LbRYaDGrH4/w640-h334/17AspenForest-settings1.jpg" width="640" /></a></div><div><br /></div><div><br /></div><div><h2 style="text-align: left;">Region: Mixed Forest</h2><div><i>Creator: Noir and Elinen</i></div></div><div><i><br /></i></div><div><div>The Mixed forest has been used next to the Moor and the Conifer forest and combines them with elements of both mixed in with deciduous trees, in this case European aspen. The forest is semi open with cluster of trees and meadows in between. There are fewer rocks than in the conifer forest but more bushes.</div><div><br /></div><div><b>Issues:</b></div><div>This region uses 7 landscape textures.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4t8XB3Yga0csdr9hfUn7VcbNLAWUzM0L3y-otl5Q0qWmAC0bJ-Je9PzXSy0iBoxdER_DQdpmJLAkrhRoPhQdfukD5mPnZ4-rvnJ4iKoB8GCTOGcSQBBms8td2pPRmNLMkIuTjLTdvBPA/s1024/18DecForS1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4t8XB3Yga0csdr9hfUn7VcbNLAWUzM0L3y-otl5Q0qWmAC0bJ-Je9PzXSy0iBoxdER_DQdpmJLAkrhRoPhQdfukD5mPnZ4-rvnJ4iKoB8GCTOGcSQBBms8td2pPRmNLMkIuTjLTdvBPA/s320/18DecForS1.jpg" width="320" /></a></div><div><br /></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHFsV58sQ9Oe75otYdHwmZn8vB_-HwpCowRzXtU8jmKQK7R42fHMFOSP3sYGTIIOfbPh1oQIDd8-r0l5X2EVTm-YVgwOgTEpe-wWb1VFvZH6ffxn39PMBo2iTneuSjLcbWzw_Leedv4WQ/s1607/19Region-Mixed-Forest.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="817" data-original-width="1607" height="326" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHFsV58sQ9Oe75otYdHwmZn8vB_-HwpCowRzXtU8jmKQK7R42fHMFOSP3sYGTIIOfbPh1oQIDd8-r0l5X2EVTm-YVgwOgTEpe-wWb1VFvZH6ffxn39PMBo2iTneuSjLcbWzw_Leedv4WQ/w640-h326/19Region-Mixed-Forest.jpg" width="640" /></a></div><br /><div><h2 style="text-align: left;"><br /></h2></div><div>/Elinen</div><div><br /></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9042907577869452670.post-36155822535549951902021-02-04T21:51:00.001+01:002021-02-06T10:07:17.491+01:00Region generation part II: Objects<blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><div style="text-align: left;"><h1 class="western" style="font-weight: normal; text-align: left;"><span style="color: #666666; font-size: medium;"><i>Original posted February 26 2015</i></span></h1></div></blockquote><div style="text-align: left;">Long overdue but here it is, a guide on how to set up region generation with objects and some information on the settings. Much of the information in this guide is not new, there are some tutorials for how to make regions and what the settings do from Oblivion or Fallout and not that much have changed from the earlier games.</div><div style="text-align: left;"><br />This is a hard subject to write a guide on that is not just listing the different settings. Region generation is complex and a lot of it feels like just going with your gut feeling but there is order to the madness.<br />I go through what all settings do and give some tips on how to figure out what settings to use. I’ll make a third part on the subject of region generation later on, where I show some of the Hoddminir regions.</div><div style="text-align: left;"><br /><h3 style="text-align: left;">Content in this guide:</h3><ul style="text-align: left;"><li>Links to other guides</li><li>How to create the region</li><li>Region Settings</li><li>How to calculate which settings to use</li><li>Different approaches</li><li>Testing your settings</li></ul></div><div style="text-align: left;"><br /><h3 style="text-align: left;">Other guides on Region generation:</h3><ul style="text-align: left;"><li>My tutorial on <a href="https://hoddminir.blogspot.com/2021/02/region-generation-part-i-landscape.html">Region generation part I: Landscape textures</a></li><li><a href="https://cs.elderscrolls.com/index.php?title=Regions">CS Wiki (Oblivion)</a></li><li>Dave Foster’s <a href="https://web.archive.org/web/20170626083659/http://www.morrowind-oblivion.com/oblivion/oblivion_scenery_tutorial.php">Oblivion Construction Set Scenery Tutorial</a></li><li>truancy factory, <a href="http://www.truancyfactory.com/tutorials/fallout3/fallout_regions.html">Creating Regions for Custom Worldspaces in Fallout 3</a></li><li><a href="https://geck.bethsoft.com/index.php?title=Regions">GECK wiki</a></li><li><a href="https://web.archive.org/web/20161111190347/http://www.darkcreations.org/beyond-skyrim/wiki/index.php/Region_Generation">Beyond Skyrim Region generation</a></li><li><a href="https://web.archive.org/web/20161111191233/http://www.darkcreations.org/beyond-skyrim/wiki/Region_Borders">Beyond Skyrim Region Borders</a></li></ul></div><div style="text-align: left;"><br /><h2 style="text-align: left;">How to create a region</h2><ol style="text-align: left;"><li>To open the Region editor, go to World, Regions</li><li>Choose your worldspace in the drop down menu</li><li>Right click in the Region Name list, choose New Region</li><li>In the General tab, you can change the name and color of the region</li><li>The next tab is Objects, first you have to click the “Enable this type of data” box to be able to add objects and make changes.</li><li>To add textures or objects you drag them from the Object Window list to the Generated Objects window.</li></ol></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div style="text-align: left;"><p style="text-align: left;"><i>You can preview an object from the object window by selecting it, right clicking and select preview. Textures you can view by double clicking on them, then you can also see if there are any grasses that will be placed with that texture.There are different levels that an object/texture can have, the first level is called a parent, dragging new objects/textures to the parent will create a second level, called child. Children levels can also have more levels under them. When a parent is generated children will be generated close to it.</i></p></div></blockquote><div style="text-align: left;"><br /></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;">7. Select your object, now you can change the settings for that object/texture. Some of these settings have different function depending if it’s an object or a texture as well as the level, parent or child.</div></blockquote><p> </p><div style="text-align: left;"><br /><h2 style="text-align: left;">Region Settings</h2><h4 style="text-align: left;">General Tab</h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgomi4cxMdJehNKMSyvHbrX66w2z1sEoAh3Q-6fHo88LeIawDF6U_8XGwzGSHSlw7ZOMRvc3CiLZE7xNYyHVprH79TA-3C7RnRCoyG9YkvYAcm_xCgkQm5PkcdC6DFV09RjVRyfShggwF0/s300/1general-tab-300x239.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="239" data-original-width="300" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgomi4cxMdJehNKMSyvHbrX66w2z1sEoAh3Q-6fHo88LeIawDF6U_8XGwzGSHSlw7ZOMRvc3CiLZE7xNYyHVprH79TA-3C7RnRCoyG9YkvYAcm_xCgkQm5PkcdC6DFV09RjVRyfShggwF0/w400-h319/1general-tab-300x239.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><h3 style="clear: both; text-align: left;"><b>Edge fall-off</b>, <span style="font-weight: normal;"><i>game units</i></span></h3><div class="separator" style="clear: both; text-align: left;">The region will diminish in density of generated objects on the border of the region, the Edge fall-off setting determines how large this buffer zone should be.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><h4 style="clear: both; text-align: left;">Objects Tab</h4></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio381iOjVmcs31EjxweDC2Y0uOAd9_D4cXhnxK4HHQdb9Kgi0Pds6fD3MUmok0Utd7ad2JJ4IxBnLr8NFku6m-cILjDj4yLr42dVKYk_GjMrjGT7ed6oXNRtA5xzJfAWcy1pdwfh8qIZs/s300/2object-tab-300x238.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="238" data-original-width="300" height="317" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio381iOjVmcs31EjxweDC2Y0uOAd9_D4cXhnxK4HHQdb9Kgi0Pds6fD3MUmok0Utd7ad2JJ4IxBnLr8NFku6m-cILjDj4yLr42dVKYk_GjMrjGT7ed6oXNRtA5xzJfAWcy1pdwfh8qIZs/w400-h317/2object-tab-300x238.jpg" width="400" /></a></div><div style="text-align: left;"><h3 style="text-align: left;">Priority and Override</h3><div>If the Override box is checked the generation will check the priority values for each cell with more than one region. In this case the region with the highest number will completely override the other regions and only objects from the highest priority region will generate. If you wish to generate objects from several regions together don’t use Priority.</div><div><br /></div><h3 style="text-align: left;"><b>Radius</b>, <i style="font-weight: normal;">game units</i></h3><div>This is a value that determines how close two objects of the same kind can be, objects with with smaller radius will appear closer together. Radius is the most influential setting determining the amount of objects generated.</div><div><br /></div></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><div style="text-align: left;"><div style="text-align: left;"><i>A radius of 512 will make a grid (4096/(512*2))^2=16 blocks, and a radius of 256 gives 64 blocks. The radius value divides the cell in to a grid of blocks with the sizes of double the radius setting of the object. Think of a block with the object in the center and the borders of the block one radius away from the center (but in a square). The density setting then determines the chance that an object will be generated in each block.</i></div></div></div></blockquote><div style="text-align: left;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5zaJbiimMhnpPK5edgu20b25OMidYR6ztuW5MPbkd8uFR2NNVUYj8ym8qUL0hb9IEV0MxoE1Op4H8NoSPV-9wvACaNGEWUt1QYzPvhCGb6oyERIkXOrJb4ib_it9Kxfw7uFCL1IH4Z-g/s300/3Radius-effect-300x151.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="151" data-original-width="300" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5zaJbiimMhnpPK5edgu20b25OMidYR6ztuW5MPbkd8uFR2NNVUYj8ym8qUL0hb9IEV0MxoE1Op4H8NoSPV-9wvACaNGEWUt1QYzPvhCGb6oyERIkXOrJb4ib_it9Kxfw7uFCL1IH4Z-g/w400-h201/3Radius-effect-300x151.jpg" width="400" /></a></div><div><b><br /></b></div><h3 style="text-align: left;"><b>Density</b>, <i style="font-weight: normal;">values 0-100</i></h3><div>The density determines the chance of object appearing. The cell will be divided in to a grid of blocks dependent on the radius of the object and for every block in the grid there will be a % chance that the object will be generated.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz1oMRRTiG9VnwFsE_pLUj-pnpE3d1FrIXg9wDwMHM4JBjLnijoNfVf4jHjAucSKTYy_frZEKg45djn_QIBdFRaiUPf_J6LYJKBY6v4Jcvux33P4B8UtcGrQKRTtZtcjn9mVAilqwoWZ8/s300/4Density-effect-300x105.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="105" data-original-width="300" height="140" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz1oMRRTiG9VnwFsE_pLUj-pnpE3d1FrIXg9wDwMHM4JBjLnijoNfVf4jHjAucSKTYy_frZEKg45djn_QIBdFRaiUPf_J6LYJKBY6v4Jcvux33P4B8UtcGrQKRTtZtcjn9mVAilqwoWZ8/w400-h140/4Density-effect-300x105.jpg" width="400" /></a></div><div><br /></div><h3 style="text-align: left;">Clustering, <span style="font-weight: normal;"><i>values 0-100</i></span></h3><div>The chance that the object will shift towards objects of the same kind after generated. The shift is minor and I usually use a low number for clustering.</div><div><br /></div><h3 style="text-align: left;">Min Slope and Max Slope, <span style="font-weight: normal;"><i>0-90</i></span></h3><div>The minimum and maximum slope in which an object will be generated.</div><div><br /></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><div style="text-align: left;"><i>This can for example be very useful when you want trees to grow on flat terrain but not up steep hills.</i></div></div></blockquote><div style="text-align: left;"><div><br /></div><h3 style="text-align: left;">Min Height and Max Height, <span style="font-weight: normal;"><i>game units</i></span></h3><div>If you have default Skyrim land heights the sea level is at -14 000, but the default setting is always 0 when an object is added.</div><div><br /></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div style="text-align: left;"><div><i>I use the min max height to combine what would be an above-water and a below-water region into one region. It’s a very useful setting to get a variation in your region depending on the altitude.</i></div></div><div style="text-align: left;"><div><i><br /></i></div></div><div style="text-align: left;"><div><i>Most often when something doesn’t generate it’s because I forgot to change the min height. For your worldspace, check the sea level under World and Worldspace.</i></div></div></blockquote><div style="text-align: left;"><div><br /></div><h3 style="text-align: left;">Radius wrt Parent, <span style="font-weight: normal;"><i>game units</i></span></h3><div>A setting only used in Child objects and defines the radius from the parent (closest level up) that this child object can be generated.</div><div><br /></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><div style="text-align: left;"><i>I use 512, 1024 or 2048 in my regions. Remember that a cell is 4096 units wide, so 2048 is ½, 1024 is ¼ and 512 is ? of a cell to give you something to compare to. In the image below I used a small radius on the children to show how the Radius wrt Parent works, it is not a suggestion for an actual region.</i></div></div></blockquote><div style="text-align: left;"><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg96jRx-EwfXafvOpnbtxbZRKw7jg8LtU8jWRwoqwC0nonmJZUJejPwJOswDicXHBLNxU5z1VQKRdp7myAZzMNM9SaspBr2t_cPftlE5hH68v1MMuc2BF9QkM1HUotj9KcL67sV-mRmZq0/s300/5radius-wrt-parent-300x128.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="300" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg96jRx-EwfXafvOpnbtxbZRKw7jg8LtU8jWRwoqwC0nonmJZUJejPwJOswDicXHBLNxU5z1VQKRdp7myAZzMNM9SaspBr2t_cPftlE5hH68v1MMuc2BF9QkM1HUotj9KcL67sV-mRmZq0/w400-h171/5radius-wrt-parent-300x128.jpg" width="400" /></a></div><h3 style="text-align: left;">Is a Tree</h3><div>Changes the radius in regard to other objects with “Is a Tree” checked. The idea is that the radius becomes greater than the setting so the space between the crowns of the trees becomes larger, but other objects can still be generated close to the trunk of the tree, using the original radius setting. Useful for rocks, ferns, mushrooms etc. I have not found any official information on how much larger the “Is a Tree” radius becomes, but from my test here I would say at least double.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwG1Ez_0mXQjsL9_t58qBF8O3MwuawWU6oychFD-jIde-UprnYnJOkQieYL7Po29w2_cwkzU2hS1a1Q8BbDKgHd82Ox1r4q_vuazmnmwnaG_mLINWmKfvym6xn_v72E03bHXU1bLbJQDM/s300/6Is-a-tree-300x154.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="154" data-original-width="300" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwG1Ez_0mXQjsL9_t58qBF8O3MwuawWU6oychFD-jIde-UprnYnJOkQieYL7Po29w2_cwkzU2hS1a1Q8BbDKgHd82Ox1r4q_vuazmnmwnaG_mLINWmKfvym6xn_v72E03bHXU1bLbJQDM/w400-h205/6Is-a-tree-300x154.jpg" width="400" /></a></div><h3 style="text-align: left;">Is a Huge Rook</h3><div>Objects will be generated on top of the stone. I have never tried using this.</div><div><br /></div><div><br /></div><h4 style="text-align: left;">Objects (More) Tab</h4><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5_WFdfXtcFeO_QRT5QLiLfeF9Kb08Sj-Ofv1JTh1ZACLN5QkF0G22Dcg307gIeZrNQkbAUOSio4HxYsk9TQGyPYPZYUj5dQfiuLVRucucHoa8yGpb75gzUxx-Dpz3QIn_x1P1Tq0H0H8/s300/7object-more-tab-300x239.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="239" data-original-width="300" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5_WFdfXtcFeO_QRT5QLiLfeF9Kb08Sj-Ofv1JTh1ZACLN5QkF0G22Dcg307gIeZrNQkbAUOSio4HxYsk9TQGyPYPZYUj5dQfiuLVRucucHoa8yGpb75gzUxx-Dpz3QIn_x1P1Tq0H0H8/w400-h319/7object-more-tab-300x239.jpg" width="400" /></a></div><div>Sometimes values are not entered correctly under this tab unless you first select another object then goes back to the one you wish to change. This can happen when you switch between the Object and Object (More) Tabs.</div><div><br /></div><h3 style="text-align: left;">Angle Variation<span style="font-weight: normal;">, <i>degrees</i></span></h3><div>Varies the rotation of the object in x, y and z axes separately, can be both negative and positive values or if both are wanted you can tick the +/- box.</div><div><br /></div><h3 style="text-align: left;">Sink, <span style="font-weight: normal;"><i>game units</i></span></h3><div>Sinks the generated object an amount of units. A negative value will elevate the object.</div><div><br /></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><div style="text-align: left;"><i>Always good to use on trees, bushes and rocks so the underside doesn’t show if the terrain is not perfectly flat.</i></div></div></blockquote><div style="text-align: left;"><div><br /></div><h3 style="text-align: left;">Sink Variance<span style="font-weight: normal;">, <i>game units</i></span></h3><div>Variation in the sink value.</div><div><br /></div><h3 style="text-align: left;">Size Variance, <span style="font-weight: normal;"><i>percent</i></span></h3><div>A range that the generated object will vary in scale. Both negative and positive values or if both are wanted you can tick the +/- box. Many objects will look weird if you have too large size scaling. I usually use 0.1 – 0.2.</div><div><br /></div><h3 style="text-align: left;">Conform to Slope</h3><div>The object will adjust the angle depending on the terrain, Angle Variation is applied after Conform to Slope.</div><div><br /></div><h3 style="text-align: left;">Paint Vertices</h3><div>The terrain under the generated object will be painted with the selected color. The % of Radius slide determines the percentage of the object Radius setting that will be painted. Can also be used to determine the radius of a child texture to an object. See more information below on this .</div><div><br /></div><div><br /></div><h2 style="text-align: left;">How to calculate which settings to use</h2><div>There is a nice way to calculate how many objects that will be generated in a cell. This is a great help when setting up a region. The number of objects generated (N) is dependent on the cell size in game units (4096), the radius (R) and density (D) of the object.</div><div><br /></div><div style="text-align: center;"><i><b>N=((4096/(R*2))^2)*(D/100)</b></i></div><div><br /></div><div>This will calculate the approximate amount of objects generated. Remember that if you also have an angle limitation on the object this will reduce the amount generated depending on the terrain in the cell.</div><div><br /></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><div style="text-align: left;"><i>A setting of radius 20 and density 0.1 will give around 10 generated objects. But if we also only let the object be generated on the slope of 0-10°, and you have about 10% of your cell at those angles, you will get 1 object generated (10% of 10) per cell. Figuring out the amount of different slopes for a region is mostly guess work, but it is good to keep in mind when setting up the region.</i></div></div></blockquote><div style="text-align: left;"><div><br /></div><div>A region has lots of object in it, and each generated object will effect the space left for other objects. Let take a look at how this works. In the example below I have two parent objects, the first in the list is the blue rock (density 30, radius 512) and the second parent object is the gray rock (density 100, radius 256). First the cell is divided into 16 block for the first parents, and in about 30% of them the blue rock gets generated, this space is now of limit for other objects. The remaining space gets divided according to the next objects radius and generated 100% gray rocks.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2WhIwdqqLxl3yE6I-njWOBLS_OSipXnCHPIz_7-0Ywi5ncS3qeYuFfrjHqdNEytWfWstfq2WQLQZh3S06kaYY1s6T0mEyhzQjPyR_jfeaY8P1_C-lS2lVxedNnZkIoCtNYUvGNWJJjzE/s300/8_2-parent-objects-300x300.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="300" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2WhIwdqqLxl3yE6I-njWOBLS_OSipXnCHPIz_7-0Ywi5ncS3qeYuFfrjHqdNEytWfWstfq2WQLQZh3S06kaYY1s6T0mEyhzQjPyR_jfeaY8P1_C-lS2lVxedNnZkIoCtNYUvGNWJJjzE/w400-h400/8_2-parent-objects-300x300.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div>But what happens if the first object in the list has a child?<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWMSSqzSsGCrLjTkLMxWJZrjYah8fz7neKDKKOSW2appC_gZMlEZ2ys96SfgB-M07MwdNNpb8EBxx_iXLMK6g7ahEFK2l0p62tZ2lwTMREGav4GJYQpJcOU4xWEv8oNlVYGu4yQPr8ehU/s213/9gen-order-test.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="63" data-original-width="213" height="95" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWMSSqzSsGCrLjTkLMxWJZrjYah8fz7neKDKKOSW2appC_gZMlEZ2ys96SfgB-M07MwdNNpb8EBxx_iXLMK6g7ahEFK2l0p62tZ2lwTMREGav4GJYQpJcOU4xWEv8oNlVYGu4yQPr8ehU/w320-h95/9gen-order-test.jpg" width="320" /></a></div><div><br /></div><div>The generation happens in order from the top:</div><div>Parent 1, Children of Parent 1, Parent 2 and so on.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV_CFhyrfqNBpGzNK543RNI55bMJR_gLKvfXhUu83j5lRuObEQU1kwNlt_DTVCDSBC8yi4Xkr5g7SgUutG57gmBWSk8uZQ4Ee9qTii66KlL6u6HyvrvamXAefoXJ4psrNDRP6PNe55HtI/s300/10parent1-child-parent2-290x300.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="290" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV_CFhyrfqNBpGzNK543RNI55bMJR_gLKvfXhUu83j5lRuObEQU1kwNlt_DTVCDSBC8yi4Xkr5g7SgUutG57gmBWSk8uZQ4Ee9qTii66KlL6u6HyvrvamXAefoXJ4psrNDRP6PNe55HtI/w387-h400/10parent1-child-parent2-290x300.jpg" width="387" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Can be good to keep in mind that the lower down the list an object is the smaller chance it has to be generated.</div><div style="text-align: left;"><div><br /></div><h4 style="text-align: left;">Some other useful information</h4><div><ul style="text-align: left;"><li>Trees don’t rotate when generated, regardless of settings, use placeholders when generating and then use search and replace once generated. This only apply to animated trees.<br /><span style="color: #cc0000;">Update: </span>Verteiron has made a script for TES5Edit that will randomly rotate trees after region generation. I have not tried this get, have a look <a href="https://web.archive.org/web/20161101063527/http://forums.bethsoft.com/topic/1514589-tes5edit-script-for-rotating-trees-after-region-generation/">here</a> if you are interested.</li><li>Models that are open at one side, like Skyrim’s cliffs, can’t really be generated in a good way.</li><li>One of the troubles you can run in to if you try to generate on the same cells you generated on before is that the CK refuses to generate objects “due to bounds”.</li><li>Use a spread sheet to keep track of your settings, it is much easier then to see what settings might need changing after you made test generations.</li><li>What cell is where?<br />The region generator will show a black grid on white to represent the cells of a world space. For a small space its easy to know what cell is where, but I have a large world with 16384 cells in it and it is hard to know where I’m in the Region generation grid. I have a map made with a cell grid on that I always have open whenever I set up regions.</li><li>Adding many parents can become hard after a while when the object window get full. It’s easy that the newly added object becomes a child instead of a parent as intended. Try dragging the object to the corner on the scroll bar, on the down arrow (for me this works).<br /></li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdxdEg3xOLxpr0VT9Cca-QDOun2DMu-NbjnxicRabTyejPRUtmzvUcMQ4Vz4gjT6V1ngunzM2nDCb0pmXtFCgXwinSKdt0j5eKr8YK6w273SkPdhZiJD3YfGHbVJLkRlis21pVWAvg8rg/s252/11Add-parent-problem.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="179" data-original-width="252" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdxdEg3xOLxpr0VT9Cca-QDOun2DMu-NbjnxicRabTyejPRUtmzvUcMQ4Vz4gjT6V1ngunzM2nDCb0pmXtFCgXwinSKdt0j5eKr8YK6w273SkPdhZiJD3YfGHbVJLkRlis21pVWAvg8rg/w320-h227/11Add-parent-problem.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h3 style="text-align: left;">Objects as children to textures</h3><div>Adding objects as children to parent textures can be a great way to control the placement. But objects won’t, as far as I can see, generate when they are children to a child texture.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPc2JfaIIFM3x8Nzq1WVx7Bb6JF-lwYh25EqQrngSN7cjAPTv-RvYrF3uw4sf0_RNr7qSCTnOGnoAzSMTv_QFr4cdKLYzBK5yuvohmM6FIzMDt4QbHouLoK33kyxciWyNCQUaFEbZiCCc/s432/12objectchild-of-texture.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="68" data-original-width="432" height="63" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPc2JfaIIFM3x8Nzq1WVx7Bb6JF-lwYh25EqQrngSN7cjAPTv-RvYrF3uw4sf0_RNr7qSCTnOGnoAzSMTv_QFr4cdKLYzBK5yuvohmM6FIzMDt4QbHouLoK33kyxciWyNCQUaFEbZiCCc/w400-h63/12objectchild-of-texture.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h3 style="text-align: left;">Textures as children of objects</h3><div>You can add textures as children to an object, this is a really nice feature. I use it to have leaf covered ground under trees for example.</div><div><br /></div><div>The child textures density can be set to anything, it will show similar as if you have two parent textures and the second had a high density (but not 100). Even if the base texture does not show, the grasses from the base texture will. If you have many of the parent objects generated close together the grass from the base texture will disappear.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI0PBxIKmouznwBEzyeUqO8NsSFHnsDbxSnZ4qJTXcBLXZKTobS8dRCjD2kZtoBL1gn5Y8E7BEZVNMKOJ1gIsDQpycjewgjTvdD-3Zt2BK2KY87SA28zt4sp06WQPrwAz3S4dDHe8fC_0/s300/13grass-show-300x298.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="298" data-original-width="300" height="397" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI0PBxIKmouznwBEzyeUqO8NsSFHnsDbxSnZ4qJTXcBLXZKTobS8dRCjD2kZtoBL1gn5Y8E7BEZVNMKOJ1gIsDQpycjewgjTvdD-3Zt2BK2KY87SA28zt4sp06WQPrwAz3S4dDHe8fC_0/w400-h397/13grass-show-300x298.jpg" width="400" /></a></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div>Under the <b>Objects more </b>tab there is a slider for “<b>% of Radius</b>” ranging from 0-200%. This determines the size of the child texture generation on the terrain.</div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEindgkQhsDOG0KpFmDxSPuqJLzwVn9ersjIwd2rF3jHn8DXpCTvBGINNqF_c09WEPcHk_U6zxE-EsQ_hh2USzC6cr0yZwf-vbGcNHIA1i0TbFjhqrPywlUv1CqMMQWV5IBGaCdxnGiS7_M/s1024/14radius-1024x203.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="203" data-original-width="1024" height="126" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEindgkQhsDOG0KpFmDxSPuqJLzwVn9ersjIwd2rF3jHn8DXpCTvBGINNqF_c09WEPcHk_U6zxE-EsQ_hh2USzC6cr0yZwf-vbGcNHIA1i0TbFjhqrPywlUv1CqMMQWV5IBGaCdxnGiS7_M/w640-h126/14radius-1024x203.jpg" width="640" /></a></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div>The radius of the texture is not a function of the radius set for the object, it is based on the objects actual size. Below I show two equally sized rocks with “<b>% of Radius</b>” settings, 0 and 200%, and two different radius on the objects, 20 and 512 units. As you can see this doesn’t effect the size of the child texture.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnoHgeWrx6SIYDq4wSEta6IxUXI15vLfX8f7AHNCaNlJ-6XwKvNpe733jP5n0XLiIWef1RHkx5eGZTmA-Q4PjSaCjZF8FcGTe65Yy4laXoTO09cZyIZzEEIMen0qDos7PXrmWUcT4DB7g/s300/15ObjectRadius-dont-effect-texture-300x155.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="155" data-original-width="300" height="207" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnoHgeWrx6SIYDq4wSEta6IxUXI15vLfX8f7AHNCaNlJ-6XwKvNpe733jP5n0XLiIWef1RHkx5eGZTmA-Q4PjSaCjZF8FcGTe65Yy4laXoTO09cZyIZzEEIMen0qDos7PXrmWUcT4DB7g/w400-h207/15ObjectRadius-dont-effect-texture-300x155.jpg" width="400" /></a></div><div><br /></div><div>When the object is a child of a child texture, the object child texture generates all over, more over no objects get generated except in the edge fall-off zone.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu-UVR8h7PQFbUs8bLfhRoelxLtgv8J-81XRtd6qgapS-2Od0PH5koA5pYKK6chf1Qh1mRrVWwd5sfvPzocIZNi0DOshkMvYXXsmaP-TbMt4onV9U7qxbOKtRSQqbs2DqaAaRq3Gzi7XM/s300/16child-texture1-300x148.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="148" data-original-width="300" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu-UVR8h7PQFbUs8bLfhRoelxLtgv8J-81XRtd6qgapS-2Od0PH5koA5pYKK6chf1Qh1mRrVWwd5sfvPzocIZNi0DOshkMvYXXsmaP-TbMt4onV9U7qxbOKtRSQqbs2DqaAaRq3Gzi7XM/w400-h197/16child-texture1-300x148.jpg" width="400" /></a></div><h3 style="text-align: left;"><br /></h3><h4 style="text-align: left;">Different approaches</h4><h3 style="text-align: left;">Low density/small radius vs High density/large radius</h3><div>There are two different schools of thought on density and radius settings, one that advocates a low density/small radius, the other using high density/large radius.</div><div>If we just look at the numbers both strategies will generate the same amount of objects per cell. A density 30, radius 350 will generate about 10 objects and so will a density 0.1, radius 20.</div><div>The difference is in the amounts of blocks in the grid that the objects can generate in. With a radius of 350, there are 34 block in one cell, but with a radius of 20 there are 10485 blocks.</div><div>The risk with the high density/large radius approach is a too ordered generation, the objects will stand in ordered lines. With low density/small radius the objects will appear to be more randomly generated due to the smaller block size.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJEs1oZSjB03AR8IODnj6nTf9WZp5BmHXSo-E2NTSyAEUHrvUPvrm2IVfneBhYIcbM3kJyUE6Qf1ojaTsRltXvQwyosgTFBFYzAWQfS_6ueNfywLGYvRhpj8vmoDPPU_Ygs_ZEKLVsyYI/s300/17High-vs-low-300x147.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="147" data-original-width="300" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJEs1oZSjB03AR8IODnj6nTf9WZp5BmHXSo-E2NTSyAEUHrvUPvrm2IVfneBhYIcbM3kJyUE6Qf1ojaTsRltXvQwyosgTFBFYzAWQfS_6ueNfywLGYvRhpj8vmoDPPU_Ygs_ZEKLVsyYI/w400-h196/17High-vs-low-300x147.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div>The drawback of the low density/small radius are that objects can clip into each other. On the other hand, each generated object only occupy a small space, so the risk that the generator runs out of space for objects at the end of the list is much lower.</div><div>Another difference between the two ways of setting up a region is the time it takes to generate. With a larger radius there are fewer slots or blocks for the generator to calculate the density for, and it can make a noticeable difference in the time even a test 3×3 cell area takes to generate.</div><div><br /></div><div>On an even ground with little or no height variation I would not use a radius greater than 80-100. The example I show here has a density of 2, and you can still notice some rock generated in straight line, but it is not too bad. I use low density and small radius approach, but you should try both and see which you prefer.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTCcZWl1rYksm0iuOB93JD49vxFKvYbLZTSDrtRwmEAelRlxxaBOmloTFrXW0RZfmWo4KJeVJRdZRXk6gYEMwEg5KDym2V67Gnd8uMDiHSEUnpH_VedLHvGBJK9P5bNxII7_FzaZZI0vs/s300/18Max-radius-suggestion-300x148.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="148" data-original-width="300" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTCcZWl1rYksm0iuOB93JD49vxFKvYbLZTSDrtRwmEAelRlxxaBOmloTFrXW0RZfmWo4KJeVJRdZRXk6gYEMwEg5KDym2V67Gnd8uMDiHSEUnpH_VedLHvGBJK9P5bNxII7_FzaZZI0vs/w400-h197/18Max-radius-suggestion-300x148.jpg" width="400" /></a></div><br /><div><h2 style="text-align: left;">Testing your region settings</h2><div>When I make a region I always start with the landscape textures, parents first then children textures. Once I get them looking good I continue by adding one or two parent objects. I usually start off with a low density of 0.1 and a radius of 20 and work up from that until I get the desired effect. First when I’m satisfied with all the parent objects, I add the child objects and continue testing.</div><div><br /></div><div>I recommend finding a good spot in your terrain to do tests in, someplace that is representative of the area the region will cover. I test in an area with an approximate size of 3×3 to 5×5 cells, and a test region should not take too long to generate. If it takes too long, the settings generate too many objects. No more than 5 min is my rule of thumb, and even that is probably too much. If such a small area takes that long, an 80-100 cell area will take very long and might not be doable at all.</div><div><br /></div><div>It is important to know that you can run into problems if you generate on the same cells over and over again. The procedure I suggest might seem tedious and unnecessary but it really is important. Some have got it working without this approach, but my suggestion is to be on the safe side.</div><div><br /></div><h3 style="text-align: left;">Here is what you do:</h3><div><ol style="text-align: left;"><li>Change region settings, save</li><li>Take a copy of your esp</li><li>Generate the test region, save</li><li>Check the generated cells to see how the settings work</li><li>Load up the copy, go to 1. and repeat<br />Remember to continue working with a clean (non generated) file once the region setting is perfect.</li></ol></div><div><br /></div><div>To define the borders of the region go to <b>General tab</b>.</div><div>By holding the mouse over a white cell you can see the cell coordinates in the bottom of the Region window. To pan around the map, press and hold the middle mouse button and drag with the mouse. You can zoom with the mouse wheel.</div><div><ol style="text-align: left;"><li>When you find the cell you want, click with the left mouse button, this will place a red cross, repeat in the next cell and you will get a line between the crosses. when you have encircled an area, right click and select done, and the red line will connect with the beginning. The region will now become colored.</li><li>To generate the region you just drew, right click on the region, select generate and wait for it to finish. It’s a good idea to save before taking a look at the generated cells.</li></ol></div><div><br /></div><div>Once you feel happy with your region settings and would like to generate over a larger area I suggest you take a look at <a href="https://web.archive.org/web/20161111190347/http://www.darkcreations.org/beyond-skyrim/wiki/index.php/Region_Generation">this guide,</a> it describes very well the best practices when it comes to region generation. I would go so far as to say you really, really should read it.</div><div><br /></div><div>Next part: Making region settings, from start to finish.</div></div><div><br /></div><div>/Elinen</div><div><br /></div></div>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-9042907577869452670.post-37848508259452277202021-02-04T20:39:00.003+01:002021-02-06T10:06:31.234+01:00Region generation part I: Landscape textures<blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><div><h1 class="western" style="font-weight: normal; text-align: left;"><span style="color: #666666; font-size: medium;"><i>Original posted December 16 2013</i></span></h1></div></blockquote><div>The region generation feature in Skyrims Creation Kit that lets you automate landscaping. It saves a lot of time compared to painting the terrain and placing every object by hand.</div><div>To get good regions can be tricky, there are many parameters to tweak and the learning curve is rather steep. I’m still learning and had the good fortune to have a good teacher, Noir, who has been working with region generation for years. In this guide and those to come I will try to share what I have learned. The region generation feature was also present in Bethesda’s older games and I recommend also looking at guides from Morrowind, Oblivion and Fallout.</div><div><br /></div><div>I’ll start with the basics, how to generate landscape textures and show examples of Hoddminir region settings. A later guide will look at generation of objects.</div><div><br /></div><div><br /></div><div><h2 style="text-align: left;">How to create a new region</h2><div>1. To open the Region editor, go to World, Regions</div><div>2. Choose your worldspace in the drop down menu</div><div>3. Right click in the Region Name list, choose New Region</div><div>4. In the General tab, you can change the name and color of the region</div><div>5. To add textures or objects you drag them from the Object Window list to the Generated Objects window.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBSY_GQw5f4ul95152jwdSGKtTXGap4q1fsoVGP_176UA55w_eYz6_m9tPUEdlznE52wZY6W0xycvVLisoHG2JDJLuq7T1uimrfqsd6ctX4sElmLqXkdsbqPJz1uBDSJQr0v9SbcGe-lU/s1024/1+Region-Editor1-1024x660.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1024" height="413" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBSY_GQw5f4ul95152jwdSGKtTXGap4q1fsoVGP_176UA55w_eYz6_m9tPUEdlznE52wZY6W0xycvVLisoHG2JDJLuq7T1uimrfqsd6ctX4sElmLqXkdsbqPJz1uBDSJQr0v9SbcGe-lU/w640-h413/1+Region-Editor1-1024x660.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyh0Xt8UHcMp9Flj2lotAGHFKm8bKGIGztOMNyuivd53p13dSEZAWfzmyJXFhJ40oFdyJc4_iFsome40TSc38YFSgMnMbU5u7Hh7b5bufjd802blcOcxMuTbjthZjFrW87LbybYhOG4Jk/s1024/2+Region-Editor2-1024x660.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1024" height="413" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyh0Xt8UHcMp9Flj2lotAGHFKm8bKGIGztOMNyuivd53p13dSEZAWfzmyJXFhJ40oFdyJc4_iFsome40TSc38YFSgMnMbU5u7Hh7b5bufjd802blcOcxMuTbjthZjFrW87LbybYhOG4Jk/w640-h413/2+Region-Editor2-1024x660.jpg" width="640" /></a></div><div><br /></div><h3 style="text-align: left;">Parent and Child</h3>A important concept in region generation is Parent and Child object or texture.<br />Textures and Objects are added as a base object, called Parents, or as an under objects to that Parent called Child. Parents gets generated first and the generation of children is dependent on the placement of the Parent.<br /><br /><h2 style="text-align: left;">Settings</h2>There are two tab that is of interest for landscape textures, Objects and Objects (more). The main setting parameters that you will be working with are:<div><br /><b>Density</b> Range 1-100<br /><b>Min and Max slope Range</b> 0-90<br /><b>Min and Max height</b> Cut of in units that limits how high or low the texture will be applied on the terrain.<br /><b>Clustering </b>Range 1-100<br />For a more comprehensive explanation look at the <a href="http://cs.elderscrolls.com/index.php/Regions">Oblivion Construction Set wiki</a> page<br />Lets have a look at the different parameters and how they effect generation of Parent vs Child textures. To illustrate the effect of the settings I show some examples.<br /><br /><h4 style="text-align: left;">Parent texture</h4><h3 style="text-align: left;"><b>Density</b></h3>How much this Parent texture will blend with other Parent textures.<br />Note that the first Parent in the list will regardless of value be calculated at 100% if the total number of parent textures are less then 100%.<br /><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: left;">In the test I had two Parents, with the density for the second Parent ranging from 100, 80, 50, 30 and 10%.</div></div><div class="separator" style="clear: both; text-align: center;"><div><br /></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbwD4wCl5865_4bN7lkpcFNYMhQBat066U0Qpf_jvjNefGeXQsSPh9TNLhdugOiDUcoLqazIs14m3fPqMz-DEI0_goVYjYI3s8t4Ud097XtwfMS2dDbx4k6UW4fHRdY3g8uYQpwsw7Dqs/s1024/3+Parent2-text-density-1024x122.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="122" data-original-width="1024" height="77" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbwD4wCl5865_4bN7lkpcFNYMhQBat066U0Qpf_jvjNefGeXQsSPh9TNLhdugOiDUcoLqazIs14m3fPqMz-DEI0_goVYjYI3s8t4Ud097XtwfMS2dDbx4k6UW4fHRdY3g8uYQpwsw7Dqs/w640-h77/3+Parent2-text-density-1024x122.jpg" width="640" /></a></div><div><b><br /></b></div><h3 style="text-align: left;"><b>Clustering</b></h3><div>Clustering determine random terrain vertices drop outs of the parent texture to allow other parent textures to blend throw.</div><div><br /></div><h4 style="text-align: left;">Child textures</h4><h3 style="text-align: left;"><b>Density</b></h3><div>Amount of in land area covered (not blend) that the Child texture will occur on.</div><div>In the test I had one Child, with the density ranging from 100, 80, 50, 30 and 10%.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxtv8VzxU9_AtZXmpANuV85vBMqf07-d58LjZy91uo5WgiQ_gw8jw3qubOr2TgRaSNjAdyRjk6hRFo44iuYWXxFXUz3ga3-5Z66snPFmpS9JPyk24DGCJzKBUkPGFGP4ItNK2yKFPlEQI/s1024/4+child-texture-density-1024x126.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="126" data-original-width="1024" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxtv8VzxU9_AtZXmpANuV85vBMqf07-d58LjZy91uo5WgiQ_gw8jw3qubOr2TgRaSNjAdyRjk6hRFo44iuYWXxFXUz3ga3-5Z66snPFmpS9JPyk24DGCJzKBUkPGFGP4ItNK2yKFPlEQI/w640-h78/4+child-texture-density-1024x126.jpg" width="640" /></a></div><div><b><br /></b></div><h3 style="text-align: left;"><b>Clustering</b></h3><div>Noise or breakup of the Child texture. High values will be more broken up, low values will give larger patches. Child textures are always at a 100% blend.</div><div>In the test I had one Child, with the clustering ranging from 100, 80, 50, 30 and 10%.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi02nJS3i9XSMophLIJIGQnMol1UQDrL9ilz2PfmFdufES9gHdatQGUKWNH4AW9oR9wwkhG3H7K5YMUyLPasMKVrSWfuFb3kz13_Fc8NQmx8E8_iNRcnsT9gPPqE8tqbMzVMWs8U5IvCgI/s1024/5+Child-texture-cluster-1024x122.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="122" data-original-width="1024" height="76" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi02nJS3i9XSMophLIJIGQnMol1UQDrL9ilz2PfmFdufES9gHdatQGUKWNH4AW9oR9wwkhG3H7K5YMUyLPasMKVrSWfuFb3kz13_Fc8NQmx8E8_iNRcnsT9gPPqE8tqbMzVMWs8U5IvCgI/w640-h76/5+Child-texture-cluster-1024x122.jpg" width="640" /></a></div><div><br /></div><h3 style="text-align: left;"><b>Child texture to an object</b></h3><div>Density is always calculated as 100% (regardless of value) and clustering has no effect. Radius of child texture is controlled by the vertex color radius slider, 0-200% of the objects set radius.</div><div>A good example how to use this feature is for covering the ground under trees with a landscape texture of dead leaves.</div><div><br /></div><div><h2 style="text-align: left;">Example region settings</h2><div>When designing a new region it is important to know that there is a limit to how many landscape textures that can be used. A cell is divided in to 4 quads, and there cam be a maximum of 6 landscape textures per quad. Any more texture added to the landscape will show up as black.</div><div>When painting the terrain by hand you could if careful actually get in 6 x 4 textures in a cell.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRMxHHoJKCb8M80-RF6Eb8s5e7q7dcPTtmrtdf4dowiOmXZMZW_wZLGCF8h73FFabaWAXu42JpVHZYv4_y93n_fvJp2r_hehlx6zpOm6GeNwwKrIWIXH2Au4LV3E9Rl687MxNCHIC403g/s300/6Landscapetextures-per-cell-300x195.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="195" data-original-width="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRMxHHoJKCb8M80-RF6Eb8s5e7q7dcPTtmrtdf4dowiOmXZMZW_wZLGCF8h73FFabaWAXu42JpVHZYv4_y93n_fvJp2r_hehlx6zpOm6GeNwwKrIWIXH2Au4LV3E9Rl687MxNCHIC403g/s0/6Landscapetextures-per-cell-300x195.jpg" /></a></div><div>But region generation applies textures all over a cell, so this means practically that you should not have more than 5-6 landscape textures in your setting. Sometimes you will want to make an exceptions to this rule, like when having one set of textures above and another below the water level. It will usually give some black texture artifacts in the border cells that must be fixed by hand.</div><div>The Creation kit can some times be a bit tricky to work with, and Region generation is no exception. Another good thing to know is that when changing a value of an texture or object the CK will not always register this change. Select another entry and the select the entry you changed and see that the change is really there.</div><div><br /></div><div><br /></div><div><div>In the examples below we work with different settings of slopes, clustering and density. Note how different the landscape will look when adding Child textures to the Parents compared to just having the Parent texture. The textures used in the regions are from the Hoddminir ground texture pack.</div><div><br /></div><h4 style="text-align: left;">Hoddminir settings</h4><h3 style="text-align: left;"><b>Conifer forest</b></h3></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBG7uQKbZFuhjaTg-hNzNBZURA4dh_lhSGl5M-UuixAaE4D53OU2zk1XVpPfZ3udwupLjhUdsHATpkPNcsXF-6Mo75DUnu2CDsvaXwCbamWBnEC3DRN2KXS_NXBiNT0SO874Fq0nEY5dI/s1000/7+ConForest.jpg" style="background-color: transparent; margin-left: 1em; margin-right: 1em; text-align: center;">
<img border="0" data-original-height="341" data-original-width="1000" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBG7uQKbZFuhjaTg-hNzNBZURA4dh_lhSGl5M-UuixAaE4D53OU2zk1XVpPfZ3udwupLjhUdsHATpkPNcsXF-6Mo75DUnu2CDsvaXwCbamWBnEC3DRN2KXS_NXBiNT0SO874Fq0nEY5dI/w640-h218/7+ConForest.jpg" width="640" /></a>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCf-yh7ekm1P6zcEwFPSwM7RhmH-ZGywAQb4leGpGV-vy-4yEHbG8zUxGznMrEMzJJrYSpJ4Be0j-uYgdKWLjmmozQLAH28bLCMLLwZu60E1R4H4Oi0Dat3BSn513oEmvKnkQdAxZqaFM/s618/8+Con-Settings.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="293" data-original-width="618" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCf-yh7ekm1P6zcEwFPSwM7RhmH-ZGywAQb4leGpGV-vy-4yEHbG8zUxGznMrEMzJJrYSpJ4Be0j-uYgdKWLjmmozQLAH28bLCMLLwZu60E1R4H4Oi0Dat3BSn513oEmvKnkQdAxZqaFM/w640-h304/8+Con-Settings.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><h3 style="clear: both; text-align: left;"><b>Moorland</b></h3><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Uzw5UEyPNjGZGWF80dGvk2byaRcOSaw745CydBuPQNbNoaudk3VAKvOCvCrUH54VBMdZTkCQ8p_owJ5dgXl5HSBYPqwtSQov7fGgD2JSvh4mSBVogDiNz50rC_vGiXx3YlijNFjIfho/s1000/9+Moor.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="304" data-original-width="1000" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Uzw5UEyPNjGZGWF80dGvk2byaRcOSaw745CydBuPQNbNoaudk3VAKvOCvCrUH54VBMdZTkCQ8p_owJ5dgXl5HSBYPqwtSQov7fGgD2JSvh4mSBVogDiNz50rC_vGiXx3YlijNFjIfho/w640-h194/9+Moor.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOYVq6-y-LgGW5l3U5iqDAvKOQE8wKbU_MtJkhe72aeB8YVPeNBRyqVNj2hRKedfRs-hOq7Ia8p-U9fTJ130enPCXUmSLvr-ABJFLDnBgvdcD34u5aEBumqI0qiXWUrglqr6D_eOvcKkU/s622/10Moor-Settings.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="192" data-original-width="622" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOYVq6-y-LgGW5l3U5iqDAvKOQE8wKbU_MtJkhe72aeB8YVPeNBRyqVNj2hRKedfRs-hOq7Ia8p-U9fTJ130enPCXUmSLvr-ABJFLDnBgvdcD34u5aEBumqI0qiXWUrglqr6D_eOvcKkU/w640-h198/10Moor-Settings.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><b><br /></b></div><div class="separator" style="clear: both; text-align: center;"><b><br /></b></div><h3 style="clear: both; text-align: left;"><b>Mountain</b></h3><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMbFMq8oEejRGRcnz1cGZOfDOTurF83ASHF8B4Z8IZ2ebCpeUaMTSo1Ry2kFcTjrENVYfHmMU9YDNphssNR8Y_Gvd0J6teRBY7PtGsidHwKwH-uUeBe5Fb3s1UpV1foELAcjTBHfZTVZY/s1000/11Mnt.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="309" data-original-width="1000" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMbFMq8oEejRGRcnz1cGZOfDOTurF83ASHF8B4Z8IZ2ebCpeUaMTSo1Ry2kFcTjrENVYfHmMU9YDNphssNR8Y_Gvd0J6teRBY7PtGsidHwKwH-uUeBe5Fb3s1UpV1foELAcjTBHfZTVZY/w640-h198/11Mnt.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHyzdD4OYC1hfcHb9_bKbDjK6Ir4236pnlIVHwPCxl74Kqnfgw1zlQgMQ4FxwUvmakEZtimx_EeZ0FfVWozcsoE_nNz3fVNo5_v5xUQoDK2xi7ygk-LFCr74jRXX2NNrQS79IrfN34uuI/s617/12Mnt-Settings.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="152" data-original-width="617" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHyzdD4OYC1hfcHb9_bKbDjK6Ir4236pnlIVHwPCxl74Kqnfgw1zlQgMQ4FxwUvmakEZtimx_EeZ0FfVWozcsoE_nNz3fVNo5_v5xUQoDK2xi7ygk-LFCr74jRXX2NNrQS79IrfN34uuI/w640-h158/12Mnt-Settings.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><b><br /></b></div><h3 style="clear: both; text-align: left;"><b>Deciduous forest</b></h3></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguzdKxBlTnDi9W-xfO4M4iWsJnhpJSJfq0iNCrjJYnyHftSCT7bqtXLdc7Rjl-Q6B7OKw3zHPcUTFGl_TjC6uKyv3DUGDXGAf0TFUTBU4xCX5c0KpzPk5o79ys4E7GlwGwIYsowWfzEpU/s1000/13DecForest.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="324" data-original-width="1000" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguzdKxBlTnDi9W-xfO4M4iWsJnhpJSJfq0iNCrjJYnyHftSCT7bqtXLdc7Rjl-Q6B7OKw3zHPcUTFGl_TjC6uKyv3DUGDXGAf0TFUTBU4xCX5c0KpzPk5o79ys4E7GlwGwIYsowWfzEpU/w640-h208/13DecForest.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik-0cBVz_SXFXaf04EjaNGmrXdacKAAmRlgcklEvDd_mumCyHjI3qAN6vpYKcWM5hfhafnFo-cHyPLh9k5w7zkOar6M3sSZ5P1n91khmeROhNLxVE0yWzEEtvEeTEhsaHTCU_VPeMX6lQ/s616/14Dec-Settings.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="153" data-original-width="616" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik-0cBVz_SXFXaf04EjaNGmrXdacKAAmRlgcklEvDd_mumCyHjI3qAN6vpYKcWM5hfhafnFo-cHyPLh9k5w7zkOar6M3sSZ5P1n91khmeROhNLxVE0yWzEEtvEeTEhsaHTCU_VPeMX6lQ/w640-h158/14Dec-Settings.jpg" width="640" /></a></div><br />/Elinen</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9042907577869452670.post-5790090203046352582021-02-04T18:57:00.007+01:002021-02-06T10:05:34.540+01:00Adding a new creatures to Skyrim<p> </p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><h1 class="western" style="font-weight: normal; text-align: left;"><span style="color: #666666; font-size: medium;"><i>Original posted July 8 2017</i></span></h1></blockquote><h1 class="western" style="font-style: normal; font-weight: normal;"><span style="color: #333333; font-size: medium;">In
the guide below i will go through the steps on how to add a new
creature, I’m using a sheep as an example. At first the order
things are added seemed backwards and circular, but as far as I can
figure out this is how it’s done, and seems to work.</span></h1>
<p style="border: none; margin-bottom: 0cm; orphans: 2; padding: 0cm; widows: 2;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">A</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">special</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">thanks</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">to</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Awake</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Night</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">for</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">the</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">video</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">on</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">how</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">to</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><a href="https:/https://www.youtube.com/watch?v=9MYG4IvgKGo"><span style="color: #21759b;"><span style="text-decoration: none;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">create</span></span></span></span></span></span><span style="color: #21759b;"><span style="text-decoration: none;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span></span><span style="color: #21759b;"><span style="text-decoration: none;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">unique</span></span></span></span></span></span><span style="color: #21759b;"><span style="text-decoration: none;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span></span><span style="color: #21759b;"><span style="text-decoration: none;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">animals</span></span></span></span></span></span></a><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">,</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">without</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">that</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">I</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">would</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">probably</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">not</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">have</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">figured</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">this</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">out.</span></span></span></span></span></p>
<p style="border: none; margin-bottom: 0cm; orphans: 2; padding: 0cm; widows: 2;">
<br />
</p>
<p style="border: none; font-style: normal; font-weight: normal; margin-bottom: 0.64cm; orphans: 2; padding: 0cm; widows: 2;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;">Before
I started adding the first new animals to Hoddminir I had to map out
all the different elements that are part of a creature and try to
figure out how they were connected. As you can see in the diagram
below there are so many parts that make up a creature, but most of
the things are not anything we need to change or add.</span></span></span></p><p style="border: none; font-style: normal; font-weight: normal; margin-bottom: 0.64cm; orphans: 2; padding: 0cm; widows: 2;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"></span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQKIZ2RpNfmIXt3GUuehyphenhyphenuLFvTUooMYWNfvuXtB2D7Vxl0xiu33fxddb7ZuUAfhgWJITje2CV5zk0v236EvB3IusUUUPOsXoZ3Jqk7uci6gBEEpJ4FIQ6xjeDIQbfs-rSkGTEBylgBmx0/s1172/What+makes+up+an+animal.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="882" data-original-width="1172" height="482" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQKIZ2RpNfmIXt3GUuehyphenhyphenuLFvTUooMYWNfvuXtB2D7Vxl0xiu33fxddb7ZuUAfhgWJITje2CV5zk0v236EvB3IusUUUPOsXoZ3Jqk7uci6gBEEpJ4FIQ6xjeDIQbfs-rSkGTEBylgBmx0/w640-h482/What+makes+up+an+animal.jpg" width="640" /></a></span></span></div><p align="CENTER" style="margin-bottom: 0cm; orphans: 2; widows: 2;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">All</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">the</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">elements</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">that</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">make</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">up</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">a</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><span style="font-style: normal;"><span style="font-weight: normal;">creature</span></span></span></span></span>
</p><p align="LEFT"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">We</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">will</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">need</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">a</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">model</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">textures,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">main</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">things</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">that</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">make</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">up</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">a</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">creature</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">will</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">have</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">be</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">added</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">in</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Creation</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Kit,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">like</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Race</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">NakedAnimal</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SkinAnimal</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;"><span style="font-weight: normal;">
</span></span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">EncActor.</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Unique</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Death</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Items</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">new</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">sounds</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">for</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">new</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">creature</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">can</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">also</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">be</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">added,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">but</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">I</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">have</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">not</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">tried</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">this</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">yet.</span></span></span></p><span style="color: #333333;"><span face="Open Sans, sans-serif"></span></span><p></p><p align="CENTER" style="margin-bottom: 0cm;">
</p><p style="border: none; margin-bottom: 0.64cm; padding: 0cm;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">If
you are adding a completely new animal, like the sheep, it’s
important to consider which skeleton, movement and behavior that
would fit the best for this animal. Most creature modelers have
explained what will work best for their new creature. For this
example the goat will work well as a template for the sheep.</span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">First</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">off,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">you</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">will</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">need</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">a</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">model</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">textures.</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">For</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">sheep</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">I</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">used</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><a href="http://www.nexusmods.com/skyrim/mods/33273/"><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Sheep</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Modders</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Resource</span></span></span></span></a><span style="color: #21759b;"><span style="font-size: 11pt;">
</span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">by</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Stormshallow</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">made</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><a href="http://www.nexusmods.com/skyrim/mods/85153/"><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">my</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">own</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">texture</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></span><span style="color: #21759b;"><span style="text-decoration-line: none;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">variant</span></span></span></span></a><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;"><br /></span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;"><br /></span></span></span></p><p style="border: none; margin-bottom: 0.64cm; padding: 0cm;"></p><p style="border: none; font-style: normal; font-weight: normal; margin-bottom: 0.64cm; orphans: 2; padding: 0cm; widows: 2;">
<span style="color: #333333;"><span face="Oswald, sans-serif"><span style="font-size: large;">Adding
a new creature</span></span></span></p>
<p style="border: none; margin-bottom: 0cm; orphans: 2; padding: 0cm; widows: 2;">
<strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-style: normal;"><b>1.</b></span></span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-style: normal;"><b>Add</b></span></span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-style: normal;"><b>
</b></span></span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-style: normal;"><b>model</b></span></span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-style: normal;"><b>
</b></span></span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-style: normal;"><b>and</b></span></span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-style: normal;"><b>
</b></span></span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-style: normal;"><b>textures:</b></span></span></span></span></strong></p>
<p style="border: none; margin-bottom: 0.64cm; orphans: 2; padding: 0cm; widows: 2;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">To</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">start,</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">add</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">the</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Nif</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">model</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">to</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">the</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">right</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">folders,</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">under</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><b>Data\Meshes\Actors\AnimalType\Character</b></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><b>
</b></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><b>Assets\</b></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">.</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">and</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">the</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">textures</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">to</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">the</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">folder,</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">under</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><b>Data\Textures\Actors\AnimalType\</b></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">.</span></span></span></span></span></p><p style="border: none; margin-bottom: 0.64cm; orphans: 2; padding: 0cm; widows: 2;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"></span></span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKA3v66sFZsKCb3DKaFP3MPL79aL1Ds0gPP3KGLsNMgs-xKwXQQr6smJdwPIWAkHQ2PX_BVEs3P5k2w18jAMW3NoSeUGw9Rxh4Tn9fkzj146-UKMI2G23iIlLB1CtaM5SuVLA5Zx-17Yo/s1824/TutorialSheep_1_model.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKA3v66sFZsKCb3DKaFP3MPL79aL1Ds0gPP3KGLsNMgs-xKwXQQr6smJdwPIWAkHQ2PX_BVEs3P5k2w18jAMW3NoSeUGw9Rxh4Tn9fkzj146-UKMI2G23iIlLB1CtaM5SuVLA5Zx-17Yo/w640-h344/TutorialSheep_1_model.jpg" width="640" /></a><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">The</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">re-textured</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">sheep</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">in</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">NifSkope</span></span></span></span></span></span></div><p></p><p style="border: none; margin-bottom: 0.64cm; orphans: 2; padding: 0cm; widows: 2;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><br /></span></span></span></span></span></p><h4 align="LEFT" class="western"><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 13pt;">In</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 13pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 13pt;">the</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 13pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 13pt;">Creation</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 13pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 13pt;">kit</span></span></span></strong></h4><p></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">2.</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Create</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">a</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">new</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Race</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">(Character/Race):</span></span></span></p><p style="border: none; margin-bottom: 0.64cm; padding: 0cm;">
</p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Open</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">a</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">similar</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">animal,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">in</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">this</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">case</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">a</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">goat.</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Rename</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">ID</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SheepRace</span></span></span></em><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">under</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Text</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Data</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">tab</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">change</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Name</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Sheep</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Close</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">window</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">answer</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Yes</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">create</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">a</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">new</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">form.</span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQvFBM3iHYK4MZHG_bnyLMWfPVy4NgDOGVcGecHI5xMHQkv5tB-qzfY5SvEJUE9HZwwAjZA_KRERfCqbDAluVPezZQxCFI4ylIApW4ciHevEBw-bYw31EcYSHgk_sZ0c2JBhpQ8dKOVtk/s1824/TutorialSheep_2_NewRace.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQvFBM3iHYK4MZHG_bnyLMWfPVy4NgDOGVcGecHI5xMHQkv5tB-qzfY5SvEJUE9HZwwAjZA_KRERfCqbDAluVPezZQxCFI4ylIApW4ciHevEBw-bYw31EcYSHgk_sZ0c2JBhpQ8dKOVtk/w640-h344/TutorialSheep_2_NewRace.jpg" width="640" /></a><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">New</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">SheepRace</span></span></span></span></span></div><p></p><p style="border: none; margin-bottom: 0.64cm; padding: 0cm;"></p><p style="border: none; margin-bottom: 0.64cm; orphans: 2; padding: 0cm; widows: 2;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;"><br /></span></span></span></span></span></p><p align="LEFT"><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">3.</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Create</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">a</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">new</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">NakedAnimal</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">(Items/ArmorAddon):</span></span></span></p><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;"></span></span></span><p></p><p style="border: none; margin-bottom: 0.64cm; padding: 0cm;">
</p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Open</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">NakedGoatAA</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">rename</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">ID</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">NakedSheepAA</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">set</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Race</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SheepRace</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Select</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">a</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">new</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">model</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">under</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Biped</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Model</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqrRFK8iucVWq7eZMmpH-R6-yO4CVgtHQHOW18hOcMM2AVi7nKMsfhy6T1Avv09jOhEAiECz5o9pHQ9Xg0GzegRNMt-EXQGIzhoWHhliBlrNg2oWFCtv39TG61bghZhEWoBBwB0lfVjj0/s1824/TutorialSheep_3_NewNakedSheep.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqrRFK8iucVWq7eZMmpH-R6-yO4CVgtHQHOW18hOcMM2AVi7nKMsfhy6T1Avv09jOhEAiECz5o9pHQ9Xg0GzegRNMt-EXQGIzhoWHhliBlrNg2oWFCtv39TG61bghZhEWoBBwB0lfVjj0/w640-h344/TutorialSheep_3_NewNakedSheep.jpg" width="640" /></a><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">New</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">NakedSheep</span></span></span></span></span></div><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><br /></span></span></span></span></span></div><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;"><br /></span></span></span></span></span></div><p></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;"></p><p align="LEFT" style="margin-bottom: 0cm; orphans: 2; widows: 2;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">In</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">the</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Model</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Data</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">window,</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">press</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">Edit,</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">and</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">select</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">your</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">new</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">model.</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">(If</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">there</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">are</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">different</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">models</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">for</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">male</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">and</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">female</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">animals</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">also</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">change</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">the</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">female</span></span></span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">
</span></span></span></span></span><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><b>Biped</b></span></span></span></span></strong><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><b>
</b></span></span></span></span></strong><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><b>Model</b></span></span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"><span style="font-weight: normal;">.)</span></span></span></span></span>
</p><p align="LEFT" style="margin-bottom: 0cm; orphans: 2; widows: 2;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><span style="font-style: normal;"></span></span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwMvjulXBG4dwHbaXpaP287ezWU88DZHo-FVglyQ-FHcGgngEt3hsDCzo0KqxJpohx6g-wYt4XqPoVA_JgKc-iGXBSbrK4DZR0BxiIF-EUee24dqGlRASs-IBdXpA_f9gFcO_UF89Op70/s1824/TutorialSheep_4_NakedSelectModel.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwMvjulXBG4dwHbaXpaP287ezWU88DZHo-FVglyQ-FHcGgngEt3hsDCzo0KqxJpohx6g-wYt4XqPoVA_JgKc-iGXBSbrK4DZR0BxiIF-EUee24dqGlRASs-IBdXpA_f9gFcO_UF89Op70/w640-h344/TutorialSheep_4_NakedSelectModel.jpg" width="640" /></a><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">Select</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">model</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">of</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">the</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">sheep</span></span></span></span></span></span></div><p></p><p align="LEFT">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Close
window and answer Yes to create a new form.</span></span></span></p><p style="border: none; margin-bottom: 0.64cm; padding: 0cm;">
<span style="color: #333333;"> </span>
</p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">4.</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Create</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">a</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">new</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SkinAnimal</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">(Items/Armor):</span></span></span></p><p align="LEFT" style="margin-bottom: 0cm;">
</p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Open</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SkinGoat</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">rename</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">ID</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SkinSheep</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">change</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Name</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Sheep</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">set</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Race</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SheepRace</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">In</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">list</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Models</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">right</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">click</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">in</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">list</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">window</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">select</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">New</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoyEGNCIFFgQVyP-l8nTfFAfszUaYvRVJ4P2XE0UUqkTqzSAUUWXa5XIqhTZTzIWYLQ6khtOaRyFTeKIxTOk0urVq_2QpURusM69_jk2BYY__UcdYMsW2WL3s00hGQBfIrDL0iaN4SS6Q/s1824/TutorialSheep_5_NewSkinSheep.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoyEGNCIFFgQVyP-l8nTfFAfszUaYvRVJ4P2XE0UUqkTqzSAUUWXa5XIqhTZTzIWYLQ6khtOaRyFTeKIxTOk0urVq_2QpURusM69_jk2BYY__UcdYMsW2WL3s00hGQBfIrDL0iaN4SS6Q/w640-h344/TutorialSheep_5_NewSkinSheep.jpg" width="640" /></a><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">New</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">SkinSheep</span></span></span></span></span></div><p></p><p align="LEFT" style="margin-bottom: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Select</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">NakedSheepAA</span></span></span></em><em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">from</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">list</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">in</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">new</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">popup</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">window.</span></span></span>
</p><p align="LEFT" style="margin-bottom: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0AcaVdyUHiq4r0OtsoTMM2mETHLPAAfFwH2AAt-fACZ-p_zHL0g2A8OQyUL0_3mvwjOW-UL460l_K0kCsr2t2ODpRwLdA-6Sq9-REEh5B71p4tZnuHxQURYmP4A7JxVizOy-vMoQh3NE/s1824/TutorialSheep_6_SelectSkin.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0AcaVdyUHiq4r0OtsoTMM2mETHLPAAfFwH2AAt-fACZ-p_zHL0g2A8OQyUL0_3mvwjOW-UL460l_K0kCsr2t2ODpRwLdA-6Sq9-REEh5B71p4tZnuHxQURYmP4A7JxVizOy-vMoQh3NE/w640-h344/TutorialSheep_6_SelectSkin.jpg" width="640" /></a><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">Select</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">NakedSheepAA</span></span></span></span></span></div><p></p><p align="LEFT">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Close
window and answer Yes to create a new form.</span></span></span></p><p style="border: none; margin-bottom: 0.64cm; padding: 0cm;">
<span style="color: #333333;"> </span>
</p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">5.</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Skin</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">the</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Race</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">(Character/Race):</span></span></span></p><p align="LEFT" style="margin-bottom: 0cm;">
</p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Now</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">go</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">back</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">SheepRace</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">add</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">right</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">skin,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">under</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Body</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Data</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">tab</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">set</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Skin</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SkinSheep</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Keep</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Skeleton,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Behavior</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Voice,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">BodyPartData</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">of</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">goat.</span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnSOYuJoTx42TmvMUSG2bEVEVYMDAXt1zUbTTi8vrBngcOBFmzoR4iprqP8Xy6ky5aTm4AH9Hrug13Zwuz_0a41kmOzAxpgfRQl8arhRr8sWR72M2dnHAzEBSErmvnOQ7123aNuoaIa_A/s1824/TutorialSheep_7_SkinRace.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnSOYuJoTx42TmvMUSG2bEVEVYMDAXt1zUbTTi8vrBngcOBFmzoR4iprqP8Xy6ky5aTm4AH9Hrug13Zwuz_0a41kmOzAxpgfRQl8arhRr8sWR72M2dnHAzEBSErmvnOQ7123aNuoaIa_A/w640-h344/TutorialSheep_7_SkinRace.jpg" width="640" /></a><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">The</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">right</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">skin</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">on</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">the</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">
</span></span></span><span style="color: #333333; text-align: left;"><span face="Open Sans, sans-serif"><span style="font-size: x-small;">sheep</span></span></span></span></span></div><p></p><p align="LEFT"><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">6</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Create</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">a</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">new</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">EncAnimal</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">(Actor/Actor):</span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
</p><p style="border: none; margin-bottom: 0cm; padding: 0cm;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Open</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;"><span style="font-style: normal;">
</span></span></span></span></em><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">EncGoat</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Under</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Traits</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">tab</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">rename</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">ID</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">EncSheep</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">change</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Name</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Sheep</span></span></span></em><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Set</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">Race</span></span></span></strong><strong><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><em><span style="color: #333333;"><span style="font-family: inherit;"><span style="font-size: 11pt;">SheepRace</span></span></span></em><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">.</span></span></span></p><p style="border: none; margin-bottom: 0cm; padding: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSqtd2dFDNkX37M9WYNFgnzdbuepgSwLA560eau_5VFfK0tjUZGhEMNqP-2oUGTUaeCDbxo0RsQK8tmnCP2sPxz7OiiBzJokcAP-317cOInWicmqRDq-8m6Hp98mwP1Ntea1MJ2jMBfNo/s1824/TutorialSheep_8_NewEncSheep.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSqtd2dFDNkX37M9WYNFgnzdbuepgSwLA560eau_5VFfK0tjUZGhEMNqP-2oUGTUaeCDbxo0RsQK8tmnCP2sPxz7OiiBzJokcAP-317cOInWicmqRDq-8m6Hp98mwP1Ntea1MJ2jMBfNo/w640-h344/TutorialSheep_8_NewEncSheep.jpg" width="640" /></a></span></span></div><span style="color: #333333;"><span face="Open Sans, sans-serif"><br /></span></span><p></p><p align="LEFT" style="margin-bottom: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Under</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">the</span></span></span><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Stats</span></span></span></strong><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">t</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">ab</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">you</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">can</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">change</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">things</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">like</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Enc</span></span></span></strong><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></strong><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">class</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">,</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Level</span></span></span></strong><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Health</span></span></span></strong><strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span></strong><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">as</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">you</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">see</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">fit.</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Close</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">window</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">and</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">answer</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Yes</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">to</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">create</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">a</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">new</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">
</span></span></span><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">form.</span></span></span>
</p><p align="LEFT" style="margin-bottom: 0cm;"><span style="color: #333333;"><span face="Open Sans, sans-serif"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="color: #333333;"><span face="Open Sans, sans-serif"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzvr60Zp2HhDC_ezba8LUVpmit6k2rpStEX2uBPsH8m6QQOIDX_lS-M-7RVE8RmW_BugDXO4UhXpBIDgZhmf5C0Gtq2864BU398JzoOQstAnNoJgY97VRWPkrSRqhG_nPL-c45QujzpCU/s1824/TutorialSheep_9_EncSheepStats.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1824" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzvr60Zp2HhDC_ezba8LUVpmit6k2rpStEX2uBPsH8m6QQOIDX_lS-M-7RVE8RmW_BugDXO4UhXpBIDgZhmf5C0Gtq2864BU398JzoOQstAnNoJgY97VRWPkrSRqhG_nPL-c45QujzpCU/w640-h344/TutorialSheep_9_EncSheepStats.jpg" width="640" /></a></span></span></div><span style="color: #333333;"><span face="Open Sans, sans-serif"><br /></span></span><p></p><p align="LEFT" style="margin-bottom: 0cm;">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">Now
you have a new creature you can add to your world</span></span></span></p><p align="LEFT" style="margin-bottom: 0cm;">
</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4ZkPqxbO2wp3Jnk9XYHQxYJYgSJRyGhHO8BrdvNtf-_vJo399kcftbrO_7fAroSIsnCHj44zY9Bvvc_lSMybaqBWk-eskVgDt52UxrFpE1rN0I8wA-VvpjxBCGKeJkxObCEwrLoDTaI8/s1024/85153-1-1499465168.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4ZkPqxbO2wp3Jnk9XYHQxYJYgSJRyGhHO8BrdvNtf-_vJo399kcftbrO_7fAroSIsnCHj44zY9Bvvc_lSMybaqBWk-eskVgDt52UxrFpE1rN0I8wA-VvpjxBCGKeJkxObCEwrLoDTaI8/w640-h360/85153-1-1499465168.jpg" width="640" /></a></div><br /><p align="LEFT">
<span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;">There
are more things you can also do, like add unique Death Items that
match your new creature and add more texture variants using new
Texture Sets.</span></span></span></p><p align="LEFT">
<br /><br />
</p><p align="LEFT"><span face=""Open Sans", sans-serif" style="color: #333333; font-size: 11pt;">/Elinen</span></p><span style="color: #333333;"><span face="Open Sans, sans-serif"><span style="font-size: 11pt;"></span></span></span><p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9042907577869452670.post-76098395783106212992013-03-17T10:25:00.000+01:002013-03-17T10:25:26.366+01:00New Hoddminir page<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWbYvVWpDtluUsvlb4Qr-aX1pe1uaFpXxeOVefC1inIhwoyQ_jOetgsuM6BkMb59Tk0yBe9R7BnoTvDIGdslito-lZPrWBoiqYUJNfCyhPRBlghxlTwQpuUwhaDGuNeXyyZz80njSE4BU/s1600/NewWebpage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="375" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWbYvVWpDtluUsvlb4Qr-aX1pe1uaFpXxeOVefC1inIhwoyQ_jOetgsuM6BkMb59Tk0yBe9R7BnoTvDIGdslito-lZPrWBoiqYUJNfCyhPRBlghxlTwQpuUwhaDGuNeXyyZz80njSE4BU/s400/NewWebpage.jpg" width="400" /></a></div>
<br />
Noir has made a new site for the <a href="http://www.darkcreations.org/hoddminir/">Hoddminir project</a>, hosted at Dark Creations. This blog has now been migrated over to the new site, and it looks fantastic :)<br />
This site here on Blogger will still stay up, and if you leave comments here I will still see them and respond, but no new posts. All new posts will be on the new site, and you can also find information on updates on both <a href="https://twitter.com/Hoddminir">Twitter</a> and <a href="http://www.facebook.com/pages/Hoddminir/151962018298389">Facebook</a>.<br />
<br />
/E <br />
<br />
<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-9042907577869452670.post-16755202437978812152013-03-03T13:13:00.001+01:002013-03-03T13:13:39.691+01:00Detailing the forest<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_718262.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="370" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_718262.jpg" width="640" /></a></div>
<br />
At the moment we are still generating the conifer forest, but have also started to put in some hand placed details in the parts that are finished. I have been testing to make streams and small ponds, cliffs and clearing away some of the forest to get nice views. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/album_112/gallery_373_112_2682.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="181" src="http://www.darkcreations.org/forums/uploads/gallery/album_112/gallery_373_112_2682.jpg" width="320" /></a></div>
<br />
We have also been working on some more plants, both re-textured grass models and novel flower models. I have for example made Iris and Crocus.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_1014549.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="270" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_1014549.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_99527.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_99527.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
Ztree made really nice new models that I'm very excited about, new daffodils, tulips and crocus :)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_440921.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_440921.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_397100.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="139" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_397100.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_147335.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="122" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_147335.jpg" width="320" /></a></div>
<br />
<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-9042907577869452670.post-52461225731417019842013-02-22T22:51:00.002+01:002013-02-22T22:51:15.625+01:00First look at the Jotunn moorLet me present the first look at the Jotunn moor. As with the conifer forest that I have shown before this is all done with the region generator.<br />
The moor lays just north of Seyland and the Hoddminir forest on the open high plain, and it goes all the way to the northern most river valley. We have been aiming for a slightly barren look, where only bushes and shrubs can live. The dominating plants are juniper bushes, heather and sloe, and of course there are lots of rocks. The moor will be mostly wilderness, with some isolated farmsteads in the south.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_261423.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_261423.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_288520.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_288520.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_87252.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_87252.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_457415.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_457415.jpg" width="640" /></a></div>
<br />
/EUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-9042907577869452670.post-59913293456137557082013-02-16T12:41:00.000+01:002013-02-16T12:41:28.442+01:00Re-texturing in the Creation kitI have previously made a small guide on how to change the texture of an <a href="http://hoddminir.blogspot.se/2012/04/making-more-plants-for-skyrim-part-ii.html">object using NifSkope</a>. I just recently found out over at the Dark creations forum that you can also use the Creation kit it self to do this. The advantage of using the Creation kit is that you will not make a new nif file. But on the other hand you can't as easily share with others the re-textured object as a resource. Another disadvantage using the Creation kit is that you can't (as far as I know) adjust the UV-map of the model to fit the texture better. I often adjust the UV-map, for example by scaling and rotation so the texture will fit nicely on different models, without having to make several different textures. <br />
<br />
<b>Lets take an example:</b><br />
<br />
I want the cliffs in the game to match the textures we are using in the conifer forest we are making. I used NifSkope to set the matching rock textures as I have to scale the UV-Map so the rock texture would be the same size as the ground texture. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoWemcxFQjm5oAs8B6bQ9jlu1FJSkARTagj1trxWRn5I4wqRk3fdiBdZsLRNgcGelkqdaN_InALviQRNHwu7TBcOTy5z4iPb7fvjNmH4E8WR64Z_9rGW4f7tXqqvcPo6ztbXkAfZvKsl4/s1600/2-retexture.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoWemcxFQjm5oAs8B6bQ9jlu1FJSkARTagj1trxWRn5I4wqRk3fdiBdZsLRNgcGelkqdaN_InALviQRNHwu7TBcOTy5z4iPb7fvjNmH4E8WR64Z_9rGW4f7tXqqvcPo6ztbXkAfZvKsl4/s400/2-retexture.jpg" width="400" /></a></div>
<br />
First of if you don't already have this, you need to have a texture set for the texture you wish to use. You can find these under Miscellaneous and Texture set.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHizLDPUbk1T0x72W9wQDli8fedB35hPFDZNkyn5H33eIIK04A2MT-QJbDZumoZN7wMwjMQKr1O48pRJakBpkGjnVbbr_bZRzyGn1qfyfbTL7PaPJj_bnDsBGFOgTUIM4aXh1o3pZTx-w/s1600/Texture+Set.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHizLDPUbk1T0x72W9wQDli8fedB35hPFDZNkyn5H33eIIK04A2MT-QJbDZumoZN7wMwjMQKr1O48pRJakBpkGjnVbbr_bZRzyGn1qfyfbTL7PaPJj_bnDsBGFOgTUIM4aXh1o3pZTx-w/s400/Texture+Set.jpg" width="400" /></a></div>
<br />
Many of the cliffs also have dirt textures on flatter surfaces, and these I want to change to the moss ground texture I have around the cliff.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0oSHCLWBFShHTpL9CRojKJqm3toogHl7iCKbSLKvcOnyfWq1Ta8_qAlAkhoaIThFsRxJcJCSzmdP9kslsef4RXjPr6lPrZ3pFbagj6iSW0SAyex2OMRUl39ZY3F1vdc1VBW6y5uarS-w/s1600/3-retexture.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0oSHCLWBFShHTpL9CRojKJqm3toogHl7iCKbSLKvcOnyfWq1Ta8_qAlAkhoaIThFsRxJcJCSzmdP9kslsef4RXjPr6lPrZ3pFbagj6iSW0SAyex2OMRUl39ZY3F1vdc1VBW6y5uarS-w/s400/3-retexture.jpg" width="400" /></a></div>
<br />
Double click on the cliff in the object window to edit it. Make sure to give it a <b>new name</b>, otherwise you will change all the cliffs of this type in the game. Press the Edit new to the Model path. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinoVDdw_s9ahPzwYidE-nXPby4RCJAtJUe0Vflxyfxf9Nh5cQcJI8mmufkhu0e-Z_Irb8VoaI-dgafEN4FJCJnND-O1GDubVcoRUoqzM_F25CZb5q1yMjJe1IN1bgl4MnBya3sWO02JuY/s1600/6-retexture.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinoVDdw_s9ahPzwYidE-nXPby4RCJAtJUe0Vflxyfxf9Nh5cQcJI8mmufkhu0e-Z_Irb8VoaI-dgafEN4FJCJnND-O1GDubVcoRUoqzM_F25CZb5q1yMjJe1IN1bgl4MnBya3sWO02JuY/s400/6-retexture.jpg" width="400" /></a></div>
In the Alternative textures window, for this model there is two entries. The lowers one is the one I like to change. Click on it and a new Select form window will come up. Here you can scroll down to the alternative texture set you like to use. In my case this will be the same as the moss texture surrounding the cliff. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY5ERTC_WlIz8AGsEV1x7NeQUPqEhy6EENyoMVL0mhnCOZXpGMITG7zlHn-cIkabe4bWE1p1uteazfKwsaXVGTekDEnMjTe6-fiflk1D2yVe_hYxW4Uzp870Ai7U5_E8e7EPcyWyPBAQ4/s1600/5-retexture.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY5ERTC_WlIz8AGsEV1x7NeQUPqEhy6EENyoMVL0mhnCOZXpGMITG7zlHn-cIkabe4bWE1p1uteazfKwsaXVGTekDEnMjTe6-fiflk1D2yVe_hYxW4Uzp870Ai7U5_E8e7EPcyWyPBAQ4/s400/5-retexture.jpg" width="400" /></a></div>
Press OK in all windows open, you now will have a new entry in the object window for the alternatively textured cliff. I removed the old cliff and placed the new one in the same place.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQnavKsJxFtXZJvNggoKqCpga1LQ2Tvbm9Yyx7t5R8QHs3S8CYidmnJ9oBoKhKiezBs62uLqpEq6jnO5kuylHgmBS_qrYYPZDLLHzJh2VWyHENmnEA7Tr-515VhTEnoPHbXBM6FB5tmo8/s1600/7-retexture.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQnavKsJxFtXZJvNggoKqCpga1LQ2Tvbm9Yyx7t5R8QHs3S8CYidmnJ9oBoKhKiezBs62uLqpEq6jnO5kuylHgmBS_qrYYPZDLLHzJh2VWyHENmnEA7Tr-515VhTEnoPHbXBM6FB5tmo8/s320/7-retexture.jpg" width="320" /></a></div>
Easy right :)<br />
<br />
/EUnknownnoreply@blogger.com1tag:blogger.com,1999:blog-9042907577869452670.post-52318496048579854972013-02-11T22:43:00.004+01:002013-02-11T22:43:53.383+01:00Sneak peak at the first forest houseIn the conifer forest we would like to have wooden log houses, like those found in Riften. But I would like to change the texture to match the "Falu red" theme I have been using for the Whiterun houses. I still have to find a good actual wall to take the photo for the texture. In the mean time I have been testing my textures on another set out house models. We got permission from TLD to use some of there house models, and my new textures works nicely on these too. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_211682.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_211682.jpg" width="400" /></a></div>
<br />
I also wanted to make new decorations. The first attempt resulted in traditional painted Kurbits on window shutters. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_282949.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_282949.jpg" width="400" /></a></div>
/E<br />
<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-9042907577869452670.post-71137649481702441002013-02-10T22:57:00.001+01:002013-02-10T22:57:32.960+01:00First look at the river regionI just got Noir's latest region generated river area and it looks so nice I had to share a small preview :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp4zVZ4kqhRprMlGgmWAlrteHv6sSjr60WTXIrQBUg2qOmYYz85KgS62pFkUyGflOPRABNv-AG_nqV1UTaFBSm2_oB0ZtzVPBXsV185R6wCvn-XJxAVM0Qh0SlYPCRbFXack2dl_ah9JA/s1600/Riverregion02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp4zVZ4kqhRprMlGgmWAlrteHv6sSjr60WTXIrQBUg2qOmYYz85KgS62pFkUyGflOPRABNv-AG_nqV1UTaFBSm2_oB0ZtzVPBXsV185R6wCvn-XJxAVM0Qh0SlYPCRbFXack2dl_ah9JA/s640/Riverregion02.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBKeZtZWcpn3IraqGjIviAVqtrUsOpH4SsbenTnL8XvHqopWVSSEVx9u-ju2FzZHhtzB0ryQrADsvvmKnPP__Moxd37VyWbmgEgcgemX4dlfIDhkSllX9ARuj6P8JO9lqJE1QH7W5d92I/s1600/Riverregion01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBKeZtZWcpn3IraqGjIviAVqtrUsOpH4SsbenTnL8XvHqopWVSSEVx9u-ju2FzZHhtzB0ryQrADsvvmKnPP__Moxd37VyWbmgEgcgemX4dlfIDhkSllX9ARuj6P8JO9lqJE1QH7W5d92I/s640/Riverregion01.jpg" width="640" /></a></div>
/EUnknownnoreply@blogger.com1tag:blogger.com,1999:blog-9042907577869452670.post-53592986093630879942013-02-10T13:32:00.002+01:002013-02-10T13:32:46.539+01:00Some new ferns <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRb566X73hmgUOBEOvB_Tiabpkc3e6sIc3XB6-_fVGFCcB0dUchyphenhyphenP_ddNMWZIQFJ7Iu0R_zD5R5AzEkTzftqMpuRu7roq2PB0otT8lA7mT4YDTChqMMg5X1K_3NsXm18zXNnV51A_rUqE/s1600/Ferns.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="315" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRb566X73hmgUOBEOvB_Tiabpkc3e6sIc3XB6-_fVGFCcB0dUchyphenhyphenP_ddNMWZIQFJ7Iu0R_zD5R5AzEkTzftqMpuRu7roq2PB0otT8lA7mT4YDTChqMMg5X1K_3NsXm18zXNnV51A_rUqE/s640/Ferns.jpg" width="640" /></a></div>
<br />
This week I have been working on some new ferns and other green plants. They are part of the summer plants package I'm working on, using grass models. We will be using them in the different forests as under growth.<br />
<br />
<br />
<table>
<tbody>
<tr><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTO6BG6HGKMAZC5SH9RSjBZsNRPyCjwxlSCABPw6JRo9akE7bigbX9AcLSMoVTt7DKh42iQQVxLKB8TAnPXZrcqhnzWHFxIWLx9Zg-pr20g-LnpcTq9QksOhcBeJy-E1uck5locPm0H-M/s1600/ESuFern01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTO6BG6HGKMAZC5SH9RSjBZsNRPyCjwxlSCABPw6JRo9akE7bigbX9AcLSMoVTt7DKh42iQQVxLKB8TAnPXZrcqhnzWHFxIWLx9Zg-pr20g-LnpcTq9QksOhcBeJy-E1uck5locPm0H-M/s320/ESuFern01.jpg" width="320" /></a></div>
</td><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUC6VQ89Y0hLQNrAkgKyderMBu7VgxwyyAeToRsDIPO3tORNa22MgGGvK7IP0YU_DUL_AdKx5brhqbnKJDgyEyXsyKpShIqy_gjXDk6MdX3q-abf7Qf3klvCmm_gjEP4WOECS4A1WvgYc/s1600/ESuFern02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="228" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUC6VQ89Y0hLQNrAkgKyderMBu7VgxwyyAeToRsDIPO3tORNa22MgGGvK7IP0YU_DUL_AdKx5brhqbnKJDgyEyXsyKpShIqy_gjXDk6MdX3q-abf7Qf3klvCmm_gjEP4WOECS4A1WvgYc/s320/ESuFern02.jpg" width="320" /></a></div>
</td></tr>
<tr><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP2hNYZ0mSCgtU63pNQ5_lBVhTwzlRaoH74OPmejWqoZ84jMJqAbpnOwiE36mBiQoNPPSXoGphFS90MtwNiMa6GBWfR33sdISSd9cYVTzhihFOv0mIyrFjNqZHO4x06fOUMFHYlNPtivQ/s1600/ESuCowParsley.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP2hNYZ0mSCgtU63pNQ5_lBVhTwzlRaoH74OPmejWqoZ84jMJqAbpnOwiE36mBiQoNPPSXoGphFS90MtwNiMa6GBWfR33sdISSd9cYVTzhihFOv0mIyrFjNqZHO4x06fOUMFHYlNPtivQ/s320/ESuCowParsley.jpg" width="320" /></a></div>
</td><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_ZHhBasAaxKFscT67uAzNfITs8GoYiCjEi1l13uMB0f6hbjFq9UzvT8-79YsYZBrXdl5uc6NlTpWlMY6MCYuOMBo9alqldNWxngVFRiaHCK_tN-wYGbruVlLBMqXR7Y5biZyr06355M/s1600/ESuFern03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_ZHhBasAaxKFscT67uAzNfITs8GoYiCjEi1l13uMB0f6hbjFq9UzvT8-79YsYZBrXdl5uc6NlTpWlMY6MCYuOMBo9alqldNWxngVFRiaHCK_tN-wYGbruVlLBMqXR7Y5biZyr06355M/s320/ESuFern03.jpg" width="320" /></a></div>
</td></tr>
<tr><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8yB5wMaMA2KCK4wiBZZtgW6MBJjexVOFc9uenqO9PKWhBKuhzqBtbtyLTJcrhlvDMUUHLlyOmGPLDoDYCByozk7ZqUizqTtUaPx85zemQEYLCH9gU2MICG3tMxnjWMcEujSmOn_kWkGI/s1600/ESuFern05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8yB5wMaMA2KCK4wiBZZtgW6MBJjexVOFc9uenqO9PKWhBKuhzqBtbtyLTJcrhlvDMUUHLlyOmGPLDoDYCByozk7ZqUizqTtUaPx85zemQEYLCH9gU2MICG3tMxnjWMcEujSmOn_kWkGI/s320/ESuFern05.jpg" width="320" /></a></div>
</td><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeQ3YRHYqLqDK3GWpu-QbxlbzQ1SImB0wjj_rmDqsWMoqWOHeKAF0F7Z2ILSYqg92SuhIKgUgoOPAtya3yjsZw5SoMd_iqB85oHX4HTKec5iy2dUkrYhr3NvSwgPikbkp9jubox0HVie4/s1600/ESuFern04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeQ3YRHYqLqDK3GWpu-QbxlbzQ1SImB0wjj_rmDqsWMoqWOHeKAF0F7Z2ILSYqg92SuhIKgUgoOPAtya3yjsZw5SoMd_iqB85oHX4HTKec5iy2dUkrYhr3NvSwgPikbkp9jubox0HVie4/s320/ESuFern04.jpg" width="320" /></a></div>
</td></tr>
<tr><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAQLsDxvsz4YVFfgbnj71RADTdpd67tUklZi5pu5_R2MZQv4WBnbOBkbBqWnAJPOP5cJoh68hCywIFwWMfBOT0Mz2mJPuV0FgWRscdKMznAtmGDCIxZ_vBc92wg3KeSdc3sKEOvs-UkuM/s1600/ESuMeadowsweet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAQLsDxvsz4YVFfgbnj71RADTdpd67tUklZi5pu5_R2MZQv4WBnbOBkbBqWnAJPOP5cJoh68hCywIFwWMfBOT0Mz2mJPuV0FgWRscdKMznAtmGDCIxZ_vBc92wg3KeSdc3sKEOvs-UkuM/s320/ESuMeadowsweet.jpg" width="320" /></a></div>
</td><td></td></tr>
</tbody></table>
/EUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-9042907577869452670.post-35157153802295938862013-02-03T21:17:00.002+01:002013-02-03T21:20:01.788+01:00New trees and bushesAt the moment I'm working on new textures for trees and bushes. I thought I show some of the progress I have so far. I have many more species I would like to do, like spruce, apple, oak, maple, ash, aspen, birch and so on :)<br />
<br />
Most of these uses models Ztree made, but there are also some vanilla re-textures models. <br />
<br />
I made rowan trees and bushes, both with and without flowers.
I'll probably make a variant with the pretty red berry's too later on. All of these are re-textures of Ztrees trees and bushes. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbD16dMMsoRObnBxQ_yJG77tVOin6N4SPCjn1Wu94o0ghDypnhheYGGHHFCmxHTLxV3pPW3Q1Sa8NLnx6QHyglEgbEgBATcvNSx0jcxJTvS_jwV_SW44xULkTaVCJGH1uSSBTq0ZgjFa4/s1600/RowanBushes.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="411" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbD16dMMsoRObnBxQ_yJG77tVOin6N4SPCjn1Wu94o0ghDypnhheYGGHHFCmxHTLxV3pPW3Q1Sa8NLnx6QHyglEgbEgBATcvNSx0jcxJTvS_jwV_SW44xULkTaVCJGH1uSSBTq0ZgjFa4/s640/RowanBushes.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUqvhLV9eQCV_gkZDaF7WVcrd92YzQjywKXDBRRJp1OdExnU8GXjdvUcOKQ3HI-SaQ_RFGVjyEAfotjaCShg4YxSZUEPPHuCOZHkCUpOGnqX5PGi1hZ5C97uPFLP4A29yPqSAU3luQtmA/s1600/Rowan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUqvhLV9eQCV_gkZDaF7WVcrd92YzQjywKXDBRRJp1OdExnU8GXjdvUcOKQ3HI-SaQ_RFGVjyEAfotjaCShg4YxSZUEPPHuCOZHkCUpOGnqX5PGi1hZ5C97uPFLP4A29yPqSAU3luQtmA/s400/Rowan.jpg" width="355" /></a></div>
<br />
<br />
Ztree made some really nice new Juniper bushes for the mod. He made two texture variants (shown on bush 01 and 02) and I made one extra (shown on bush 03 and 04).<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0IJPJXYP881fhkyWzhFCY0n4eJieKf2lgW1s5Abq1xHzQMsHZpX0sClUiwNbgxpmf42cWfbIP4S6hr0pFnr2z4ZT6_38Ye_aaeQIIhpRcQqb3rsBJCvhqnoGt-2LsrBcOuuvD8JW2644/s1600/Juniper+bushes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0IJPJXYP881fhkyWzhFCY0n4eJieKf2lgW1s5Abq1xHzQMsHZpX0sClUiwNbgxpmf42cWfbIP4S6hr0pFnr2z4ZT6_38Ye_aaeQIIhpRcQqb3rsBJCvhqnoGt-2LsrBcOuuvD8JW2644/s400/Juniper+bushes.jpg" width="400" /></a> </div>
<br />
I promised before to show of Ztrees new Scottish pines too :)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPPKpQZHZPc9EK7MysqbZCCK5fs6Rhd509U6RdgxTl0NNoy1GTPlHj3Ls89ssgnaBM9ol6B9DOo4AvjRHe7ZCeSa5cMckxbT9ZMF7UBk6oNrXzW6lUHLk2ijJwGOOnh3yCrYn9Ike1O8/s1600/Scottish+pines.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPPKpQZHZPc9EK7MysqbZCCK5fs6Rhd509U6RdgxTl0NNoy1GTPlHj3Ls89ssgnaBM9ol6B9DOo4AvjRHe7ZCeSa5cMckxbT9ZMF7UBk6oNrXzW6lUHLk2ijJwGOOnh3yCrYn9Ike1O8/s640/Scottish+pines.jpg" width="588" /></a></div>
<br />
One of my favorite spring bush is the sloe or blackthorn, and I really wanted it in the mod. Making these really made me long for spring :)<br />
These are both ztrees and vanilla modes.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm5sW6sRy0WlkaaMxYKYkqk7XWaPaO_d-Ok31onULuyXuJesnJ06LfTwJ6sABfbC9LcJzAqOSiC-Jznq9Q-PmOxJpDeKM_Z0e-xQ660FB-piVYF_91QP3rdYi66MfjLRCWudqhE_VKwi4/s1600/sloebushes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm5sW6sRy0WlkaaMxYKYkqk7XWaPaO_d-Ok31onULuyXuJesnJ06LfTwJ6sABfbC9LcJzAqOSiC-Jznq9Q-PmOxJpDeKM_Z0e-xQ660FB-piVYF_91QP3rdYi66MfjLRCWudqhE_VKwi4/s640/sloebushes.jpg" width="482" /></a></div>
<br />
Today I also made some raspberry bushes. It would be nice to be able to actually pick raspberries from them too. I see If I can figure out how to do that with Nifscope.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlNJxd3MhSHPU1hWs5XIEpJRri2Kvo1jiPC4GBGzLnJsYAOOfLkSdsvGktb6J7j0R_iKuH58S0v2FZsAGEHrA9qSipC47x4ksDQcdyHoqqAzXu-931NDMjYzlb703XXi53R7UtYlA29Bc/s1600/Raspberrybushes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="325" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlNJxd3MhSHPU1hWs5XIEpJRri2Kvo1jiPC4GBGzLnJsYAOOfLkSdsvGktb6J7j0R_iKuH58S0v2FZsAGEHrA9qSipC47x4ksDQcdyHoqqAzXu-931NDMjYzlb703XXi53R7UtYlA29Bc/s400/Raspberrybushes.jpg" width="400" /></a></div>
<br />
I have some more, but I will show them of later :)<br />
/E<br />
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-9042907577869452670.post-49876953239059272912013-01-17T15:11:00.001+01:002013-01-17T15:11:01.181+01:00New beta worldspace releasedI just updated the worldspace esm on <a href="http://skyrim.nexusmods.com/mods/15455">Nexus</a>. This is the functional base esm containing the imported height map that we are using when developing the mod. Some things have changed compared to the old release.<br />
<ul>
<li>The new esm now works, no more save and load issues or CTD.</li>
<li>The size of the world is slightly smaller, 14x14 quads compared to the old one that was 16x16 quads. We did not want the files to become to big to run, and this is the reason for the change in size. The side effect is that the land is a bit more dramatic in the elevation changes.</li>
<li>Sea level and lowest land levels are shifted upwards. Now the sea level is at -6144 units, and the lowest land (sea bottom) at
-8192 units. Before the sea level was at -14000 units, and lowest land
at -16048. This is because of the way I had to imported the height map using the Height Map editor in the CK. </li>
</ul>
<h3>
Future releases </h3>
We will be making several esms containing the populated lands, at least 12 of them. I have tried to divide the world in to meaningful chunks, and not to make any of the planned esm cover a region that is larger than 18 quads in total, some will be smaller. The first esm region we are working on now covers the Hoddminir forest, Seyland and Okolnir kingdoms (the yellow region). <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbksEMQ4-qSgHTGH2R52ofGTJfua2XXn1FOOTv3xGT1QariWd0E7l0yBWBbVN0jcfdXaM_dklpW0RRTA3Gd87QiKcUPDvI63GJmqf9E5iFb2LnY7zJ7HSCcf6KaBM0Gq6pvNJyUA-Ds4k/s1600/RegionMap.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbksEMQ4-qSgHTGH2R52ofGTJfua2XXn1FOOTv3xGT1QariWd0E7l0yBWBbVN0jcfdXaM_dklpW0RRTA3Gd87QiKcUPDvI63GJmqf9E5iFb2LnY7zJ7HSCcf6KaBM0Gq6pvNJyUA-Ds4k/s400/RegionMap.jpg" width="400" /></a></div>
Each regional esm will have different biotopes in them. We are using the region generation tool in the CK to make them, and when one such biotope is done (like the conifer forest we are generation now), we will release it together with any new resources we used making it. We will also try to release the region generation settings that was used to make the biotope (just have to figure out a meaningful way to present these in).<br />
After generating the flora, we will start building the cites, town, farms etc.<br />
<br />
<h3>
Climate Zones </h3>
The world is large enough to include climate zones range from cold to temperate. Generally speaking, there will be early spring in the north, spring/early summer around the middle of the map (cell Y 0), full summer in and below south of Illwadon, Andlang/Svallin (cell Y -128 and below).<br />
<br />
In the
far north mountains ranges have glaciers, just south there is tundra, this is the region called Hel. In Jotunn (purple) and Hoddminir (yellow) regions there is generally conifer forests or
moorland (Scandinavian climate), with the exception of the Ymir river
valley (in the Hoddminir region) that has northers type deciduous forests (Aspen, Birches and Alder). South of the Ymir river in Okolnir (yellow), Vidblain/Svallin (darkblue) and Illwadon (pink) the climate is temperate with leaf trees
with Oak and Beech forests, similar to the north and mid European
continent. In the west, with the high mountain ranges going from north
to south there are glacier all the way down. In the south there are two different zones. In Andlang/Surtsland (lightblue) the climate is more
Mediterranean like, where as the west of Falarion (brown) is more jungle like.<br />
<br />
<h3>
Seyland and Okolnir </h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_214950.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_214950.jpg" width="391" /></a></div>
So how will the the first regional esm look?<br />
It includes three distinct regions. Hoddminir and Seyland, which both are part of the Seyland kingdom and the
Okolnir kingdom. In the map you can see the land controlled by each of the two
kingdoms Seyland and Okolnir are represented in black dots. The different
colors indicate the approximate biotope types.<br />
<br />
<ul>
<li>In
the north lays the inhospitable moorland called the Jotunn moor
(purple). There are some small farms living on sheep herding on the
edges of the moor. Some parts of the moor will be included in this first regional esm.</li>
<li>The dark green region is the largely
uninhabited conifer forest of Hoddminir, thick with spruce and pine. The
Hoddminir and Ymin mountain region is rich in ore, especially iron. </li>
<li>Light green represent a more
deciduous forest, in seyland this will contain for example Aspen, Birch, Willow and Alder. In Okolnir the deciduous forest also has Beeches, Maple and Oak. The majority of the
population in Seyland lives in the valley around the river Ymir and the
lake of Sey. </li>
<li>Yellow has a stormy coast flora, with low and thorny trees and bushes. There are many small fishing
villages in the relative shelter of the valleys.</li>
<li>The reddish brow of Okolnir is a
very rich agricultural land and is densely populated
with lots of small villages and farms dotting the lands. Most of the
original forest is cleared away for fields and pastures, but some small
forest crops remain in hilly terrain. </li>
</ul>
/E <br />
<br />
<br />
<br />
<br />Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-9042907577869452670.post-18297053777578787852013-01-05T22:27:00.004+01:002013-01-05T22:27:46.105+01:00[REL] Water plants and Ztrees rocks<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif6bVE0o3f4I5b0NfvnxEdg95P20jw_bHjb3BI2BfhkcQNRXmppqmEOcAmZjFxV8d5cWWDPWdO9rygZycL1IPdCREH_OLP6D9zKO4nAf15g6DKA5lKFYQYeTomoNLmlapDNaM6mrFhDrs/s1600/Shore+plants+by+water.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif6bVE0o3f4I5b0NfvnxEdg95P20jw_bHjb3BI2BfhkcQNRXmppqmEOcAmZjFxV8d5cWWDPWdO9rygZycL1IPdCREH_OLP6D9zKO4nAf15g6DKA5lKFYQYeTomoNLmlapDNaM6mrFhDrs/s400/Shore+plants+by+water.jpg" width="400" /></a></div>
It is almost like it is Christmas again, be course here is a double release for you :)<br />
First of are the water plants and them we also have Ztrees rocks.<br />
<br />
<h4>
The water plants</h4>
I have mentioned before that I have been working on some new water plants, and now the long wait is over :)<br />
There are three types of plants; lake and river plants for fresh water, kelp and algae for salt sea water and plants that grow on the shore. All these are simple low poly re-textures grass models. I have again used SparrowPrince Lush Grass models for some thicker variants.<br />
<br />
<br />
<div style="text-align: center;">
<b>You can download them here on<a href="http://skyrim.nexusmods.com/mods/29486"> Nexus</a>.</b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_8ayy4fDjRoOLQneMNnycvcinb9D8KiLqWn1Q6Yu__LcW8RuSMM6GKHr0aGxlqorHEEpJZq46fbHMFoilaJc8Khh6c_y_FI22D9PYpZD7nJwE-uw2iKoqclxPm5Bhew6z7zTKQKYPQNA/s1600/waterplantpack2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="231" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_8ayy4fDjRoOLQneMNnycvcinb9D8KiLqWn1Q6Yu__LcW8RuSMM6GKHr0aGxlqorHEEpJZq46fbHMFoilaJc8Khh6c_y_FI22D9PYpZD7nJwE-uw2iKoqclxPm5Bhew6z7zTKQKYPQNA/s400/waterplantpack2.jpg" width="400" /></a> </div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
There is an added surprise for you that I have not show here before.<br />
Ztree have been working on several new plants and trees, and I have helped by making some additional textures. It has been a really nice collaboration with results of life like plants. One of them are new water lilies, and they are also released with the rest of the water plants :)<br />
<br />
All in all there are 26 variants to choose from, including five different models with and without flowers, and different colors of flowers too. They look stunning in game, and we will use every opportunity to use them in Hoddminir.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHBziO75hcnqe3pTkzxMlA4Q1aY7GLpzE1b5_8TUMsFt4grQ4slbVKP75NcMv4csmtLgOzozQUNYH3q96Gj2XyqpK1ihzwIcgUMva3yyKfH3wIz0bj4Qw3j3DP7DotnNhu1AHbXN0Kedw/s1600/water+lily.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHBziO75hcnqe3pTkzxMlA4Q1aY7GLpzE1b5_8TUMsFt4grQ4slbVKP75NcMv4csmtLgOzozQUNYH3q96Gj2XyqpK1ihzwIcgUMva3yyKfH3wIz0bj4Qw3j3DP7DotnNhu1AHbXN0Kedw/s640/water+lily.jpg" width="640" /></a></div>
<br />
As an optional file you can download a image library with jpg of the
plants in game. These are really helpful to keep track of all the plant
variants you can choose from when modding (I will add similar image
libraries to the previous plants releases too).<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0lAjAnZcmRufr6KP3qPyKpSt4Pdz2YPGa0CmZRwUnsg_rVagffdhjWoZaX7VDhkQTNheLvHHh4SKb4gAJ1YHbEHe07oyGbRj9qw5O61imWjAWKI48aXyGhkcN6GJYKR7Amocx__WJ1KU/s1600/Lake+plants.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0lAjAnZcmRufr6KP3qPyKpSt4Pdz2YPGa0CmZRwUnsg_rVagffdhjWoZaX7VDhkQTNheLvHHh4SKb4gAJ1YHbEHe07oyGbRj9qw5O61imWjAWKI48aXyGhkcN6GJYKR7Amocx__WJ1KU/s400/Lake+plants.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd17h-dNrKhxnKBuWIrz6vH7rOLnaAM9sVI4VPiPqmHjqPDfvXT43AITNWVJrschYryfB8e38bQHIuOxIfZ-n4426PA3PebwItKXL9FvwsI5w_9cVRWrNjPC1frvraUVBoMCDj-t-DSCQ/s1600/Shore+plants.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd17h-dNrKhxnKBuWIrz6vH7rOLnaAM9sVI4VPiPqmHjqPDfvXT43AITNWVJrschYryfB8e38bQHIuOxIfZ-n4426PA3PebwItKXL9FvwsI5w_9cVRWrNjPC1frvraUVBoMCDj-t-DSCQ/s640/Shore+plants.jpg" width="481" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyKqdJ2aPvc2CTURSsNryhGITPo6d_bHCw3qUs6gomTuj0REENZ6bppbhUsRpaYDohTs4lg9ae7yukl4vrfoRrnNKnwnp1EQ-ARkqt9A7UWvZ11-DurkW-k9wEIXWvLbkYzxeWSg2AMnc/s1600/Sea+plants.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyKqdJ2aPvc2CTURSsNryhGITPo6d_bHCw3qUs6gomTuj0REENZ6bppbhUsRpaYDohTs4lg9ae7yukl4vrfoRrnNKnwnp1EQ-ARkqt9A7UWvZ11-DurkW-k9wEIXWvLbkYzxeWSg2AMnc/s400/Sea+plants.jpg" width="400" /></a></div>
<br />
<h4>
Ztrees Rocks</h4>
There are 13 different rocks, all using 13 of my ground texture rock textures. I have to say I love these rocks. The have working collision and they are whole models so they can be turned any way you like, not like Skyrims original rocks that have holes in the bottom. <br />
<br />
<div style="text-align: center;">
<b>You can download them here on <a href="http://skyrim.nexusmods.com/mods/29490">Nexus</a>.</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBHikBT24XqiqpdGP3GsOJTKykZn7o-CHow3-ZVQQfCWmyJCBhJDxqX6o3MzHGI-6UkrCyc-qPIEYJA66RcjJIU-Q-0QTy2vuKGz4ODm7ZRYPmXA2IPgKWKyOsDxASIknxmsp4pugxh-Y/s1600/Rocks1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBHikBT24XqiqpdGP3GsOJTKykZn7o-CHow3-ZVQQfCWmyJCBhJDxqX6o3MzHGI-6UkrCyc-qPIEYJA66RcjJIU-Q-0QTy2vuKGz4ODm7ZRYPmXA2IPgKWKyOsDxASIknxmsp4pugxh-Y/s400/Rocks1.jpg" width="400" /></a></div>
<br />
I hope you will enjoy these as much as we have :)<br />
/EUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-9042907577869452670.post-67942828253358650722012-12-29T12:05:00.000+01:002012-12-29T12:18:52.818+01:00More Hoddminir forestThis morning I took a walk in the new Hoddminir forest for the first time, and I was stunned. It is all done using the region generator (by Noir) and I'm amazed at the variation in the environment.<br />
It has Ztree's lovely new Scottish pines and bracken and they look fantastic :)<br />
<br />
I will see if I can make a video later on, screen shots just will not do it justice. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXfk5xEiTCQIMrENksxIehKdJ-jloWr3u_ZTZps6lHTMHUv1hyfdq6jXfhftHGgPwgzzOBO9ccjREJxNlgRadW56ZC4lMbD3rsU7tnX6o7e40ZCnGpnh05OyNigQUwKOnud_T8kT7r4Io/s1600/Hoddminirforest01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXfk5xEiTCQIMrENksxIehKdJ-jloWr3u_ZTZps6lHTMHUv1hyfdq6jXfhftHGgPwgzzOBO9ccjREJxNlgRadW56ZC4lMbD3rsU7tnX6o7e40ZCnGpnh05OyNigQUwKOnud_T8kT7r4Io/s640/Hoddminirforest01.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVFY_zvy7Okna-_z61DrUq0JuXO3QVrX18FzDNXOYK-_6MJUheOjP1-tlUUn_j7DX15IDWKXWc2BK107g2utTS-3buth9XJPjVOE4dyJ0BKda-ERXZ-Evmxrrnzddo3cEgw_4nNePOAsI/s1600/Hoddminirforest02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVFY_zvy7Okna-_z61DrUq0JuXO3QVrX18FzDNXOYK-_6MJUheOjP1-tlUUn_j7DX15IDWKXWc2BK107g2utTS-3buth9XJPjVOE4dyJ0BKda-ERXZ-Evmxrrnzddo3cEgw_4nNePOAsI/s640/Hoddminirforest02.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6sI-iDugGAQ2jYnIYz0ig5iRs9U4OiwGiPDHWAkB5or3FPQN-0QRvLvjeS6Ar44k1lMy0ohuadjlsOeSoHpJzttTPFz_gUdPj_Y32JrNcT3fZtv_z3vNuaXCLjlazQyX0ugQnDjrQprw/s1600/Hoddminirforest03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6sI-iDugGAQ2jYnIYz0ig5iRs9U4OiwGiPDHWAkB5or3FPQN-0QRvLvjeS6Ar44k1lMy0ohuadjlsOeSoHpJzttTPFz_gUdPj_Y32JrNcT3fZtv_z3vNuaXCLjlazQyX0ugQnDjrQprw/s640/Hoddminirforest03.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKKkzXWoosgxXEQbiVcoTDoIYPtCqTjJ8lli35DFQSTsnD9Mv4p0virsrSqKnClGcb-Pr23LvLAHsbV88d3T4hXK60fVCp3DtKBiIfRY_HCuAtHHssg5e6dZqlxjHZu8wYkBAUro5m0Qg/s1600/Hoddminirforest04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKKkzXWoosgxXEQbiVcoTDoIYPtCqTjJ8lli35DFQSTsnD9Mv4p0virsrSqKnClGcb-Pr23LvLAHsbV88d3T4hXK60fVCp3DtKBiIfRY_HCuAtHHssg5e6dZqlxjHZu8wYkBAUro5m0Qg/s640/Hoddminirforest04.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOWtdhymx03n4-rQ1hfX4Ln1x1UWE0AmO92N9vJ9psLKQggoSUKTzeTj5gb0-CTkdXMqzF3dNyNuuHBWZXjOhunu8HOKzhHWpAKi17IZ0lX2VQqheeTNfQaL3KQukPQgid2A7j1VU-t2Q/s1600/Hoddminirforest05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOWtdhymx03n4-rQ1hfX4Ln1x1UWE0AmO92N9vJ9psLKQggoSUKTzeTj5gb0-CTkdXMqzF3dNyNuuHBWZXjOhunu8HOKzhHWpAKi17IZ0lX2VQqheeTNfQaL3KQukPQgid2A7j1VU-t2Q/s640/Hoddminirforest05.jpg" width="640" /></a></div>
<br />Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-9042907577869452670.post-52365987692033809642012-11-26T00:01:00.002+01:002012-12-10T21:11:52.406+01:00Springflowers pack IIYou can find the Spring Flower pack II here at Nexus:<br />
<a href="http://skyrim.nexusmods.com/mods/28113">http://skyrim.nexusmods.com/mods/28113</a><br />
<br />
There are some new variants of flowers present in the
first release, several Lily of the valley, a red Cowsnip, a white
primrose and more bluebells.Then there are two Hellebora, white and blue forgetmenots, solomons seal, and lots of fritillary.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTcx4j0i_p8e_e1wgpUKjgxzrQta0QMubytRkKSJT4cYD8drxsysQT85MUAch9jfAhkelhaSXcuK69_aDD-HG1XBxP1_opqEF9Pu_r_QRJNVounKcfwm643SesQ1y8fVjiitSTkhGXT-I/s1600/Kungsangslilja03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="336" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTcx4j0i_p8e_e1wgpUKjgxzrQta0QMubytRkKSJT4cYD8drxsysQT85MUAch9jfAhkelhaSXcuK69_aDD-HG1XBxP1_opqEF9Pu_r_QRJNVounKcfwm643SesQ1y8fVjiitSTkhGXT-I/s640/Kungsangslilja03.jpg" width="640" /></a></div>
<br />
For me, the fritillary are a bit special as I grew up with the legend of why they grow here in Uppsala. There is a field called the kingsmeadows out side of the town, close to the river. They are not indigenous to Sweden, but here and only here red and white fritillary grow.<br />
The legend says that there was a battle long ago between Swedes and Danes
on this field. For every danish soldier that died there is a red flower,
and for every white one a Swede died. The white ones are very rare,
which the legend tells us is because the Swedes won the battle. Now, there are also pink variants, and what they are supposed to represent I don't know. Maybe soldiers from Skåne (Scania) :)<br />
If you ever visit Uppsala in June you should definitely go and see these beautiful flowers. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQk7oQNIcnUGGGmlT81yQgz2ggVBb9S33GYE8XklVxSYge9so9GrTqFuYxmYqruSi4QWqt7JI5CxeTd96-4plgAmTicyUo3f3B4OL2umvZwxrl__zsF9INQtN6PsTQBTUOg1iUvGxukEM/s1600/Kungsangslilja01.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQk7oQNIcnUGGGmlT81yQgz2ggVBb9S33GYE8XklVxSYge9so9GrTqFuYxmYqruSi4QWqt7JI5CxeTd96-4plgAmTicyUo3f3B4OL2umvZwxrl__zsF9INQtN6PsTQBTUOg1iUvGxukEM/s400/Kungsangslilja01.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhARDtMvSK6t32JqDo8ktniXooV6pIq06n3PcQRtn6RTFOEVGglkBfwcflM8hOC-MBPdTuPNgrt60qOsYNQsVT0GiVhac4hB22phBWbrSoEzYO7ppaS2JHVasNWo9bDeLlJ1PgMIhyphenhyphengv4Y/s1600/lilyofthevalley03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhARDtMvSK6t32JqDo8ktniXooV6pIq06n3PcQRtn6RTFOEVGglkBfwcflM8hOC-MBPdTuPNgrt60qOsYNQsVT0GiVhac4hB22phBWbrSoEzYO7ppaS2JHVasNWo9bDeLlJ1PgMIhyphenhyphengv4Y/s400/lilyofthevalley03.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwf59ZJGJ3c86jB2kVXetNzPbNPfKKhTyWCQlj497L_J1ZhKwGvO4xU-NFOFMY-Ne6AJYWBrtJFxAkgmtYrsjlfvbKO6kjLALMtegeCFv7ceHZizN-7HQQKenvTnht5pwtVqxMb_nVoSs/s1600/redcowsnip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwf59ZJGJ3c86jB2kVXetNzPbNPfKKhTyWCQlj497L_J1ZhKwGvO4xU-NFOFMY-Ne6AJYWBrtJFxAkgmtYrsjlfvbKO6kjLALMtegeCFv7ceHZizN-7HQQKenvTnht5pwtVqxMb_nVoSs/s400/redcowsnip.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCbU_fi7IiyeYdDS5PDDAReSBC5uZywKlV_hlbYME_T2SI9wLg4QBWDN5IiU0KwR3cy3PfYj9szndxSauQ9QRw1Z_dcLNjGYX2g9qsGJ6SgXyicySLSxRNT9_ACwyRJfQebY3q00Zm9D4/s1600/solomonseal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCbU_fi7IiyeYdDS5PDDAReSBC5uZywKlV_hlbYME_T2SI9wLg4QBWDN5IiU0KwR3cy3PfYj9szndxSauQ9QRw1Z_dcLNjGYX2g9qsGJ6SgXyicySLSxRNT9_ACwyRJfQebY3q00Zm9D4/s400/solomonseal.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3HvISUdysTiqJjUAO6nYqE5nC_vXjFV20nYiLxLvXVCMVGs9s9hlpiFmJYd4CzXhyphenhyphensQfeYnGEgwWB2aY7YEcKWzNUVcb9PnAZwLscQI2W3JYNO5MlS4Fl4y4aAg-aHZlZw9uKBoOH9l8/s1600/forgetmenots02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3HvISUdysTiqJjUAO6nYqE5nC_vXjFV20nYiLxLvXVCMVGs9s9hlpiFmJYd4CzXhyphenhyphensQfeYnGEgwWB2aY7YEcKWzNUVcb9PnAZwLscQI2W3JYNO5MlS4Fl4y4aAg-aHZlZw9uKBoOH9l8/s400/forgetmenots02.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrYhGGP1eMNWlvD3oUyREanzMYnsW3ZrXH5Wd0iwEkmteivjUNrVofWtJ6YYGbLHdGd0U2iTiE1dpwQzYfoWXTV2iEgKSQtkeh40pimhPOFVFJffaQZeExO4X4EKi0ZFOUkc7DXoe2VVg/s1600/hyasintblue.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrYhGGP1eMNWlvD3oUyREanzMYnsW3ZrXH5Wd0iwEkmteivjUNrVofWtJ6YYGbLHdGd0U2iTiE1dpwQzYfoWXTV2iEgKSQtkeh40pimhPOFVFJffaQZeExO4X4EKi0ZFOUkc7DXoe2VVg/s320/hyasintblue.jpg" width="299" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDu2c-6uOyHnGh79LaJJl2-bU0I6aE8Jo06t2hWNSHzQZXp41-XTxuKTTwdaoJAOwY1ebdKOKmUs2LvnRuh-7n4XxCD6k7qCpg69a70O2folrbcxppP8IsxNyz9StcR84gHrRNv2wGsLY/s1600/Tulips.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDu2c-6uOyHnGh79LaJJl2-bU0I6aE8Jo06t2hWNSHzQZXp41-XTxuKTTwdaoJAOwY1ebdKOKmUs2LvnRuh-7n4XxCD6k7qCpg69a70O2folrbcxppP8IsxNyz9StcR84gHrRNv2wGsLY/s320/Tulips.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG2hHXH70WiAWWCe67P4ph4OdSS_3u5ihFd_NMU_fxd4Xn11ClsBMbqUeC91StjYS9dz5HcaYsHguNB-msQ1ttMNmGcl1-XsWNT9qrleD_DzmFjTrNl9gsc4CAqWW8pDoEgy_avZ4Qf4I/s1600/tuliporange.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="317" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG2hHXH70WiAWWCe67P4ph4OdSS_3u5ihFd_NMU_fxd4Xn11ClsBMbqUeC91StjYS9dz5HcaYsHguNB-msQ1ttMNmGcl1-XsWNT9qrleD_DzmFjTrNl9gsc4CAqWW8pDoEgy_avZ4Qf4I/s320/tuliporange.jpg" width="320" /></a></div>
<br />
All these flowers will make nice additions to the deciduous forests of Hoddminir :)<br />
<br />
Edit:<br />
Made 3 colors of Hyasints, and 8 colors of Tulips.<br />
/E<br />
<br />
<br />
<br />Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-9042907577869452670.post-37613830414552412962012-11-17T05:48:00.001+01:002012-11-17T06:00:17.326+01:00Conifer forests and rivers I realize that it has been a while and that's be course we are busy working on regions and new resources :)<br />
Here is a small update on what is going on right now.<br />
<br />
The Hoddminir forest region is now looking really nice, with moss covered rocks and logs, nice Scottish pines and mushrooms. In Swedish this is called a troll forest, a thick dark conifer forest with spruce, blueberry bushes and lots of moss covering everything. I can really see a <a href="http://humon.deviantart.com/art/Troll-Sketches-189880890">Nordic troll</a> peaking around one of the rooks :)<br />
Then there will be parts that are a bit lighter with Scottish pine, white reindeer lichen and grass.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_162659.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="356" src="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_162659.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_3321.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_3321.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_38383.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_38383.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_5572.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_5572.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_140179.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="http://www.darkcreations.org/forums/uploads/gallery/category_19/gallery_976_19_140179.jpg" width="640" /></a></div>
<br />
There is a large river running through the forest, and on the edge of the river there are birch, alder and willow. The shore will have dirt banks and some new water plants, like reeds and bulrush.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_211743.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="358" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_976_20_211743.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_547354.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="460" src="http://www.darkcreations.org/forums/uploads/gallery/category_20/gallery_373_20_547354.jpg" width="640" /></a></div>
<br />
/EUnknownnoreply@blogger.com4tag:blogger.com,1999:blog-9042907577869452670.post-7104504307017031402012-10-15T20:01:00.005+02:002012-10-18T13:36:03.708+02:00The Forest of Hoddminir<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz3nywymw4EDVM3kC2VSraIvz4U7GNjnJcCF4G0YQwQ8h19Vt-GaZHDqKfvGz44pyBhy0ZWOEIhNBaeel_mBdJFDhEPhJYphxdcR9tufbIuhvwh8skE5FeJ3Tk_N81dtd7UPvnPwhlLrk/s1600/TESV+2012-10-15+19-21-39-94.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz3nywymw4EDVM3kC2VSraIvz4U7GNjnJcCF4G0YQwQ8h19Vt-GaZHDqKfvGz44pyBhy0ZWOEIhNBaeel_mBdJFDhEPhJYphxdcR9tufbIuhvwh8skE5FeJ3Tk_N81dtd7UPvnPwhlLrk/s640/TESV+2012-10-15+19-21-39-94.jpg" width="640" /></a></div>
<br />
Great things are happening :)<br />
Two weeks ago Noirdesir contacted me and asked if I needed any help with region generation for Hoddminir. And yes I most definitely did, but I hadn't planed to start with region generation until all the plant resources where done, probably sometime next spring :)<br />
But most thing were finished for a conifer forest, and I had just the spot, the great Hoddminir forest. Ztree also volunteered to make some more models for the forest and he
has now made several beautiful scotch pines. I'm still working in branch
textures so I'll show them later on.<br />
<br />
I have just got the first test region, and I have walked around and looked at everything.<br />
It looks fantastic :)<br />
I thought I would give you all a sneak peak too. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuXCkdFJWR5ZIk5PkZknYFdAbKN8GdPrYKXEi4dyC4rnYLHnMBEPCmIZ3H19cZv4NcAsBY_7JCFRJt3VnqdVJFKoMf1YKnSJMBL31clU1ScpD4knEPf_cG6SUDgDxFv_oKDV0kVCaQSMg/s1600/TESV+2012-10-15+19-05-19-63.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuXCkdFJWR5ZIk5PkZknYFdAbKN8GdPrYKXEi4dyC4rnYLHnMBEPCmIZ3H19cZv4NcAsBY_7JCFRJt3VnqdVJFKoMf1YKnSJMBL31clU1ScpD4knEPf_cG6SUDgDxFv_oKDV0kVCaQSMg/s400/TESV+2012-10-15+19-05-19-63.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDt-lih0U8TV9Zj10AOnCf-O3HitXTUexNlOR8sOuFLxuE8DRv5tCfFtNNA8Lgd5GYndqZJPXzve_U5ViSFXt1lD214pYKgnQ_y4YUgstvj4vWrxTOUPfYTzC69TTm2ycBEPxxQSisaRg/s1600/TESV+2012-10-15+19-05-47-87.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDt-lih0U8TV9Zj10AOnCf-O3HitXTUexNlOR8sOuFLxuE8DRv5tCfFtNNA8Lgd5GYndqZJPXzve_U5ViSFXt1lD214pYKgnQ_y4YUgstvj4vWrxTOUPfYTzC69TTm2ycBEPxxQSisaRg/s400/TESV+2012-10-15+19-05-47-87.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLS07n6S0cP9N5h8K1sP60HNZUAuWuZyUWIovKJoTXqX8XehePzuoZzvICaLsJXH897SWO68yrDwI4jSVyhZUMCkujPehqhBX2TIGtyWFKjhmcvQML120zqzn3UGjxCJMxZW_sZwA_RlA/s1600/TESV+2012-10-15+19-06-06-55.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLS07n6S0cP9N5h8K1sP60HNZUAuWuZyUWIovKJoTXqX8XehePzuoZzvICaLsJXH897SWO68yrDwI4jSVyhZUMCkujPehqhBX2TIGtyWFKjhmcvQML120zqzn3UGjxCJMxZW_sZwA_RlA/s400/TESV+2012-10-15+19-06-06-55.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHGMHQcflMWmvQdbd9DkjQLJBBb7kDmIJD52TDBG6B_oJlwB8NlQfnS4UleKuWHhkg7eu6FEiFSi1waZF22FzRDSzCcQP2Tcq6avTpkg8HNK3ijHY7-Fwj49mFGYsd2vyxnbJG4E2OYiA/s1600/TESV+2012-10-15+19-07-12-78.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHGMHQcflMWmvQdbd9DkjQLJBBb7kDmIJD52TDBG6B_oJlwB8NlQfnS4UleKuWHhkg7eu6FEiFSi1waZF22FzRDSzCcQP2Tcq6avTpkg8HNK3ijHY7-Fwj49mFGYsd2vyxnbJG4E2OYiA/s400/TESV+2012-10-15+19-07-12-78.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZxe28WT7uK7-Rtj3LAOPB4fH3BU3U0c6uKsVt53cHdIaYQh4s8Qr1G8mrL32T9xcSD0XMqzzqXxSOt7k5hBBY9FXKzKEHaZzlCRN35Fb7ZwyyIlwh2zCgMV56uW5af_XO7M0anMIbNuk/s1600/TESV+2012-10-15+19-12-06-94.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZxe28WT7uK7-Rtj3LAOPB4fH3BU3U0c6uKsVt53cHdIaYQh4s8Qr1G8mrL32T9xcSD0XMqzzqXxSOt7k5hBBY9FXKzKEHaZzlCRN35Fb7ZwyyIlwh2zCgMV56uW5af_XO7M0anMIbNuk/s400/TESV+2012-10-15+19-12-06-94.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUsyJMk1RN8PHgU94fcqg8r241Wb1PE9hejP-KAB_oqnT7kA5P__hFrc1eMJphZjaCcc8P4E5mZQf5mGLJV_4-j7VwBFmEb-Dr9PLWTKIkgvLWPhHFj4V_xJOg9FMV-HD5xyzPijKAP8U/s1600/TESV+2012-10-15+19-36-38-37.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUsyJMk1RN8PHgU94fcqg8r241Wb1PE9hejP-KAB_oqnT7kA5P__hFrc1eMJphZjaCcc8P4E5mZQf5mGLJV_4-j7VwBFmEb-Dr9PLWTKIkgvLWPhHFj4V_xJOg9FMV-HD5xyzPijKAP8U/s400/TESV+2012-10-15+19-36-38-37.jpg" width="400" /></a></div>
/E<br />
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-9042907577869452670.post-44933450422889231352012-10-09T22:02:00.000+02:002012-10-09T22:02:23.053+02:00Moss and Shaders<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9QH0BCzOmNM4A9glSM26Lzmbw0cNJDS_GTiABuqU8qIylUc1n93HpGcM67kuUwHx3lVOFMnDB1eMCQeqWuhq2Iy76HfMAx2sFFUWk2xaNRVNKVwzl70WVYS8FoRS7WPcY5vcPIDpTCJ8/s1600/MossShader01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9QH0BCzOmNM4A9glSM26Lzmbw0cNJDS_GTiABuqU8qIylUc1n93HpGcM67kuUwHx3lVOFMnDB1eMCQeqWuhq2Iy76HfMAx2sFFUWk2xaNRVNKVwzl70WVYS8FoRS7WPcY5vcPIDpTCJ8/s640/MossShader01.jpg" width="640" /></a></div>
<br />
One thing I have really wanted in Hoddminir is dark conifer forests where there is a thick cover of moss on every rock. With the help of ElijahHouck I now how to do that, thanks :)<br />
The solution is called shaders, this is for example how snow is applied to buildings and stones in the game.<br />
<br />
First of I had to extract the right nif model from the Skyrim.BSA. (Data/Meshes/shadertests/tundramossshader.nif). I then re-textured this shader nif with one of my mossy ground textures. I had to adjust the UV mapping by scaling it up 4 times so the texture would appear smaller.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN98Y1dyofjfW-HMEGn3O0ipxZ6gpfKTPeJiAotOnqL2O4TkmN-LGpz9UcCtzv5zX2SMLAk3f47TUeaIXs8JPkdGsd8bFQpCaaabv8izJd_o0ji_T8uFQNc5M1GssgDqkMtFBjAQpfsiQ/s1600/UV-mapping.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN98Y1dyofjfW-HMEGn3O0ipxZ6gpfKTPeJiAotOnqL2O4TkmN-LGpz9UcCtzv5zX2SMLAk3f47TUeaIXs8JPkdGsd8bFQpCaaabv8izJd_o0ji_T8uFQNc5M1GssgDqkMtFBjAQpfsiQ/s640/UV-mapping.jpg" width="640" /></a></div>
<br />
In the Creation kit new shaders can be added under Material Object. I'm not completely sure yet what all settings will do, but if I want the shader to be applied on to of the object, Z should be -1. The Falloff Bias will change the thickness of the texture applied. With higher values more of the underlying model will show. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeSp7AhxN0vjPk-wfioVE6ju-QGkFMT58Ozz-nLFcaZ67Gq7I4P78FUcX1ScKYMakWPUAmDpbaEIhbv4lXtKSSnRcjWaUw3bQ4V2lfuakT_RFxqt_DEJyVqNKUp4gtBB5RRWpljkCFXDM/s1600/Untitled-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeSp7AhxN0vjPk-wfioVE6ju-QGkFMT58Ozz-nLFcaZ67Gq7I4P78FUcX1ScKYMakWPUAmDpbaEIhbv4lXtKSSnRcjWaUw3bQ4V2lfuakT_RFxqt_DEJyVqNKUp4gtBB5RRWpljkCFXDM/s320/Untitled-1.jpg" width="320" /></a></div>
To associate a shader to a model, just edit and select the material in the Directional Material menu.<br />
Now as you see unfortunately the shader will not be seen in the CK, but it will show up in the game :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9vm9d57OzFmCBggl0YDcKYLbvKjfA5ci-NT2lt1bi1jnX38ATRSNscrvNJxUnjdZof9ECDyzdgg4hNBHt7wWVClH_w6csr2oY5dbbjCADceeRg8tQG8PXsxwOeikCdn_ub9EUI8vn1rs/s1600/Shader01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9vm9d57OzFmCBggl0YDcKYLbvKjfA5ci-NT2lt1bi1jnX38ATRSNscrvNJxUnjdZof9ECDyzdgg4hNBHt7wWVClH_w6csr2oY5dbbjCADceeRg8tQG8PXsxwOeikCdn_ub9EUI8vn1rs/s320/Shader01.jpg" width="320" /></a></div>
<br />
The observant watcher will see that this rook is not an original one. This is one of the rocks Ztree made and I have been re-texturing these with my rocky ground textures. And around the rock is a new Lingonberry plant I just made :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4BPXpSQJxZDpl1Y92LlKvS7ogWUU1fCT6SM8bGApqp6fcSERyM7qyUqfxL3dvhJo8rFG5Rba7C1wUmfrEDj31EFdiolV2b08ZrljR1W3NJrGW8aOYjEEc3HrMKMyJESfdtmso01K-c_I/s1600/MossShader02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4BPXpSQJxZDpl1Y92LlKvS7ogWUU1fCT6SM8bGApqp6fcSERyM7qyUqfxL3dvhJo8rFG5Rba7C1wUmfrEDj31EFdiolV2b08ZrljR1W3NJrGW8aOYjEEc3HrMKMyJESfdtmso01K-c_I/s640/MossShader02.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWYr_mZ9KOjUfNRBpEGaE-O0AoG-yFWYkoJskNcvAvJGMo8mMHYVm5A5k0MxhukzWD-P6HS3yEAlXp6Kpaa6rjWAWo2MPnyQImXNjEjZDszAJ-WOMigi6CEnUuS1Bx2G8TFID0wOWLrGE/s1600/MossShader03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWYr_mZ9KOjUfNRBpEGaE-O0AoG-yFWYkoJskNcvAvJGMo8mMHYVm5A5k0MxhukzWD-P6HS3yEAlXp6Kpaa6rjWAWo2MPnyQImXNjEjZDszAJ-WOMigi6CEnUuS1Bx2G8TFID0wOWLrGE/s640/MossShader03.jpg" width="640" /></a></div>
<br />
/E<br />
<br />
<br />
<br />Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-9042907577869452670.post-2759180076447924002012-09-27T21:49:00.002+02:002012-09-28T23:07:02.620+02:00Hoddminir Grasses<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLyiXVlS-L0oC-WC_HZT8hvJhfo30AtA3IDsNn5ZgK5Tz1ArUbsGusuWRW5mhXyP3Cm0D9gVV5VZLgAaXhLSPAqMLigjqg6oKJouzBdttXn1shG8nzOiBums7s9ugHEFZFtM06dVQkQyc/s1600/EGrass02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLyiXVlS-L0oC-WC_HZT8hvJhfo30AtA3IDsNn5ZgK5Tz1ArUbsGusuWRW5mhXyP3Cm0D9gVV5VZLgAaXhLSPAqMLigjqg6oKJouzBdttXn1shG8nzOiBums7s9ugHEFZFtM06dVQkQyc/s640/EGrass02.jpg" width="640" /></a></div>
<br />
I'm finished with all the grasses I had planed to do, for now at least. You can find them on Nexus here:<br />
<div style="text-align: center;">
<a href="http://skyrim.nexusmods.com/mods/24735">http://skyrim.nexusmods.com/mods/24735</a></div>
<div style="text-align: center;">
<br /></div>
There is 37 different grasses, some with yellow variants. I got permission from the creator of Lush Grasses mod to use his models to have a more lush variant model as well. Thanks SparrowPrince :)<br />
<br />
There is grasses with just blades or blades and plumes, and there is small and big grasses. I'm pleased with the details in some of them. Hopefully this will give all that variation that I have been hoping for. I really look forward to mixing some of these together with the summer flowers I will do next. There is potential to create some beautiful meadows, or vast grassy plains :) <br />
<br />
Until I can let you all play with this, here are some pictures on some of the different species. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFqjiPkb2lus-AqYo8UKLPK-2Hz9UQ7H0EzJj-857RlT-jkCIWUQRYgeGz7rA4jnUV3D10GNKwZFABFor-f5GkHEoJQ-p3y93uUm-vX0zQ4ywA_rc51Mf1gHJk8SpOxL0eTj9M13zXqdg/s1600/EGrass07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFqjiPkb2lus-AqYo8UKLPK-2Hz9UQ7H0EzJj-857RlT-jkCIWUQRYgeGz7rA4jnUV3D10GNKwZFABFor-f5GkHEoJQ-p3y93uUm-vX0zQ4ywA_rc51Mf1gHJk8SpOxL0eTj9M13zXqdg/s400/EGrass07.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXuwVnCplfOgnIGck4O_DXV5Mxx_AmcF1o5GTgAzayzy8mrIUDNXNwmbsGSY47z-mcnCpB2_UFHUqPTPom4VEJ6CptwnbehZ6JccnMfMfCogA7EbLadm5mbgDtWBv7rXExXodRguR4Mp0/s1600/EGrass25.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="305" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXuwVnCplfOgnIGck4O_DXV5Mxx_AmcF1o5GTgAzayzy8mrIUDNXNwmbsGSY47z-mcnCpB2_UFHUqPTPom4VEJ6CptwnbehZ6JccnMfMfCogA7EbLadm5mbgDtWBv7rXExXodRguR4Mp0/s400/EGrass25.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMrX1nIiabyZC85HW8yk8rYnzpk4EBqfR6xsXaqjBugLY6o24zi7Q7OqkJT1BUSNZ9bV19sxVk4BIQ0iAgPVlWerNpvAq6S_8ULqp_nBTdsVLtB_3E-4j_0nj70joz7eVPE-KpHVt5WGU/s1600/EGrass35.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMrX1nIiabyZC85HW8yk8rYnzpk4EBqfR6xsXaqjBugLY6o24zi7Q7OqkJT1BUSNZ9bV19sxVk4BIQ0iAgPVlWerNpvAq6S_8ULqp_nBTdsVLtB_3E-4j_0nj70joz7eVPE-KpHVt5WGU/s400/EGrass35.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA0CfzxkKVsQKnJxQUrmFFZwLEna_H-qaUSEWgE2WhZB5DCLrSFwCdR8uRTkHQmrHM-oR8Uc6N8HFkBNPsPy0HyxxXMYk8qGjLMDyQnpu1bxBfevGEJyIrDdiJdhJvWp7URohAzH-XRXA/s1600/EGrass03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="301" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA0CfzxkKVsQKnJxQUrmFFZwLEna_H-qaUSEWgE2WhZB5DCLrSFwCdR8uRTkHQmrHM-oR8Uc6N8HFkBNPsPy0HyxxXMYk8qGjLMDyQnpu1bxBfevGEJyIrDdiJdhJvWp7URohAzH-XRXA/s400/EGrass03.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxfFfscq8N2KxhpNKP8bxF7rD_CZViqEEzL2kRhcbg3RUkZLhch1335nZxyLunrU21w6FXcSkghyqIFT0PRtQ3WL48SoyhFm0A2LEfiVq8hMRnS-WF8ppi7kfw7AY-PYrLqzezP3XFB94/s1600/EGrass15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxfFfscq8N2KxhpNKP8bxF7rD_CZViqEEzL2kRhcbg3RUkZLhch1335nZxyLunrU21w6FXcSkghyqIFT0PRtQ3WL48SoyhFm0A2LEfiVq8hMRnS-WF8ppi7kfw7AY-PYrLqzezP3XFB94/s400/EGrass15.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFYFJz7UTJeZS6eaqd5YSkf7ubAbmXaWadISlgwGZP2i6xU7ue-Obf7S_ObHwySTFswVDp5tgdQVzuQP1FCtCyMVES79tcCsPvfiH6XKO-d02OQNdbb10njl9abNOIaFreTflUzfsFQhM/s1600/EGrass20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="315" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFYFJz7UTJeZS6eaqd5YSkf7ubAbmXaWadISlgwGZP2i6xU7ue-Obf7S_ObHwySTFswVDp5tgdQVzuQP1FCtCyMVES79tcCsPvfiH6XKO-d02OQNdbb10njl9abNOIaFreTflUzfsFQhM/s400/EGrass20.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UqadVvUCnOV-MrxzOKj8yApVXOW7FrV6-6MZ3zOLKTzxxrGJVoMzWbAHtw3DP4vyAwaxOKEj_GreaVCnPSBWkJTByjMIoZg0fm0flBZKKPKwcA61MFnTSl1YD-7fd1gmlHyaCGiuV8g/s1600/EGrass34.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UqadVvUCnOV-MrxzOKj8yApVXOW7FrV6-6MZ3zOLKTzxxrGJVoMzWbAHtw3DP4vyAwaxOKEj_GreaVCnPSBWkJTByjMIoZg0fm0flBZKKPKwcA61MFnTSl1YD-7fd1gmlHyaCGiuV8g/s400/EGrass34.jpg" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir9pTQhkTmEOd0RTWhZOy6r_vmqEa1ejV6XbtoHaXlaqHXhC09b1yF5dby53M8n-RXQydaI8GzFpQPQq2P8VOKpXI36e_LH13Op9cblYJE-q2Y-wcv1ut_2Bc0wGxbTNl6wLW-_CBp2IU/s1600/EGrass21.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="350" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir9pTQhkTmEOd0RTWhZOy6r_vmqEa1ejV6XbtoHaXlaqHXhC09b1yF5dby53M8n-RXQydaI8GzFpQPQq2P8VOKpXI36e_LH13Op9cblYJE-q2Y-wcv1ut_2Bc0wGxbTNl6wLW-_CBp2IU/s400/EGrass21.jpg" width="400" /></a></div>
<br />
<br />
/E<br />
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-9042907577869452670.post-10184575493684521902012-09-08T18:07:00.001+02:002012-09-08T19:45:07.505+02:00Promoting the Adabala Building systemWhen I was making this world for my role playing game, one of the core ideas was new civilization living in the ruins of an old one. I have mentioned before that there is a ruined road system through the land, called Heimdallr's roads by the Seylanders. I got some ideas for this from the Ayleid ruins in Oblivion, and I always pictured them built like those bridge and arches models. But these structures where one of many thing not present in Skyrim. I tried building with other models, but nothing looked the way I wanted...<br />
<br />
Then some time back Varlaisaran said that he was remaking the Ayleid ruins for Skyrim, and I was overjoyed. He needed help with textures, so I helped by making some of the plain and carved stone and marble textures.<br />
Today the ruins was released, and I'm playing around with them right now. There is a lot of potential to make some great things with this :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPJu-D2G4Mp4ONoG0OMvLfZ59qNQ5yogziTxWj3hX3e1RWwpy9MGYFfEdwwacpzAbdEp3IqL5dCCAKxmcQ_i4ZWvKoEDqd1p-JQup0wwrYpqlYF77Z0oPbvertuJdImIa5QPRtrwjUus4/s1600/Ayleid1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPJu-D2G4Mp4ONoG0OMvLfZ59qNQ5yogziTxWj3hX3e1RWwpy9MGYFfEdwwacpzAbdEp3IqL5dCCAKxmcQ_i4ZWvKoEDqd1p-JQup0wwrYpqlYF77Z0oPbvertuJdImIa5QPRtrwjUus4/s640/Ayleid1.jpg" width="640" /></a></div>
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU723SO7MDWPrTldVRqzv0O1m960F5EP3XA94tOg_MmVAoU8oqELU05w4M5Zn5wEF1OwbSTG9dtIdex8y546QCaFVLfC0i7mA30wuOJUh8onyh2hoazEHlPrwMZUn4_UHzWuOaCqlKdK0/s1600/Ayleid2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU723SO7MDWPrTldVRqzv0O1m960F5EP3XA94tOg_MmVAoU8oqELU05w4M5Zn5wEF1OwbSTG9dtIdex8y546QCaFVLfC0i7mA30wuOJUh8onyh2hoazEHlPrwMZUn4_UHzWuOaCqlKdK0/s640/Ayleid2.jpg" width="640" /></a></div>
<br />
<br />
You can download the resources here:<br />
<a href="http://skyrim.nexusmods.com/mods/23828#">http://skyrim.nexusmods.com/mods/23828#</a><br />
<br />
<br />
I'm especially pleased with these two textures, I had to figure out how to do the carvings in PhotoShop and it turned out really nice, if I can say so myself :)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis0soVFgTYimzcLe_GXDPsxg0g1RMDMQ1NQCSpoyAKyzwGBGg4X3H4XVOFNjTrpvL36pGpES_X74KNPueQ_RW9Hl3dRtUlbROIoMjkVmgW4pYR-qkvRivQomaG-E9ucojtkQl0VQwAq2M/s1600/textdetail.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis0soVFgTYimzcLe_GXDPsxg0g1RMDMQ1NQCSpoyAKyzwGBGg4X3H4XVOFNjTrpvL36pGpES_X74KNPueQ_RW9Hl3dRtUlbROIoMjkVmgW4pYR-qkvRivQomaG-E9ucojtkQl0VQwAq2M/s640/textdetail.jpg" width="640" /></a></div>
<br />
Varlaisaran, THANK YOU so much for making these!<br />
The models are beautiful, and now, the vision I have in my head can finally come in to the Hoddminir world :)<br />
<br />
/E Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-9042907577869452670.post-7847050621280231192012-08-27T23:13:00.004+02:002012-09-05T15:31:13.240+02:00The many projectsI have been sick for the last two months, nothing too serious, but it has left me tired and lacking energy. As a result I have not been so active with the modding as I would have liked. But whenever I found some extra energy I've taken new photos of all the nice summer plants and flowers I could find :)<br />
Now I have more then enough texturing work to last me through the autumn and winter...<br />
I thought that I would share what's in the pipeline. But don't hold your breath, it will take some time to finish all of this :)<br />
<h2>
Projects</h2>
<h3>
Climbing plants </h3>
The idea is to make more climbing plants to have something else than ivy climbing up houses and walls. So far I have made some variants of Morning Glory, but I'm planing on doing Clematis and Honeysuckle<span style="font-size: x-small;"></span> as well.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUYOXg5sEcKCE510uX4lEtB7bS2dNz6uIcoWr4wjKX1eK7iFO_tr24iZRxulgx9s8nTew4uLIQgym_s9iclsxbJXmd6A6ljW9dLOgu368r3zZYbMzda6c-tT1cbaz63kV2wnbDUQPUMNk/s1600/morningglory.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUYOXg5sEcKCE510uX4lEtB7bS2dNz6uIcoWr4wjKX1eK7iFO_tr24iZRxulgx9s8nTew4uLIQgym_s9iclsxbJXmd6A6ljW9dLOgu368r3zZYbMzda6c-tT1cbaz63kV2wnbDUQPUMNk/s400/morningglory.jpg" width="400" /></a></div>
<br />
<br />
<h3>
Spring plants II</h3>
I have some additional spring flowers I would like to have, some are present in the first release, but most are new. For example I will be making new bluebells and at least four new variants of Lily of the valley. There will be around ten new flowers including Forget me not, Hellebores, Violets and Fritillary. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbCJHG1iyN5_oes3k_eyVizVlhek4YsXa6VLRM6wCE6v9Z9qxJsun4t5X-6VZSxx2CkSjsXNmfZ6KueAeO0_Q7gimX0rYwCE_IWjJFIq4loluBOMiFPu7TaeLAC5WQUj3YTKnP_ugW9fY/s1600/liljekonvalj.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbCJHG1iyN5_oes3k_eyVizVlhek4YsXa6VLRM6wCE6v9Z9qxJsun4t5X-6VZSxx2CkSjsXNmfZ6KueAeO0_Q7gimX0rYwCE_IWjJFIq4loluBOMiFPu7TaeLAC5WQUj3YTKnP_ugW9fY/s320/liljekonvalj.jpg" width="241" /></a></div>
<br />
<h3>
Summer plants</h3>
This is by far the largest project right now. I have calculated that I have photos of 64 different species of summer flowers, and for many of them I have several different photos (with some color variants) to add some variation to the world. As of right now there are 170 textures I will have to clean up, and the summer is not over yet :)<br />
I have only started to work on this, and I'm done with 3, a large Bellflower, Lady's bedstraw and one Heather. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj7WbM0OHzDXE_UkC_GJdWwQ4wkTfgm3TMhkvwiRmvGkcn3O7fE_S61ppOKNVUkkhcVUtOfQg5vW18jMkfsqjbk_qL58AWhpGmK7qvDJkti9MmhhTAeY9Sig85x00Xe_FTVD1jYhPQLcs/s1600/bellflowers+and+maiden+straw.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj7WbM0OHzDXE_UkC_GJdWwQ4wkTfgm3TMhkvwiRmvGkcn3O7fE_S61ppOKNVUkkhcVUtOfQg5vW18jMkfsqjbk_qL58AWhpGmK7qvDJkti9MmhhTAeY9Sig85x00Xe_FTVD1jYhPQLcs/s320/bellflowers+and+maiden+straw.jpg" width="320" /></a></td>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuwK-kzM4ZQmmMB7LLSZX3bl5mWC75aatkw52hKcrAVklFreujMX4SeSoAgQg803ZYMaC-UnJi3N3SDzpvlLfnew6EyJv70Dx8b3BANsYaHAvfAZJCTApVhP7VYKn7NojfZk_7PBjmKbM/s1600/ljung.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuwK-kzM4ZQmmMB7LLSZX3bl5mWC75aatkw52hKcrAVklFreujMX4SeSoAgQg803ZYMaC-UnJi3N3SDzpvlLfnew6EyJv70Dx8b3BANsYaHAvfAZJCTApVhP7VYKn7NojfZk_7PBjmKbM/s320/ljung.jpg" width="320" /></a></td></tr>
</tbody></table>
<br />
<h3>
Grass</h3>
I have talked about this earlier, that I'm making more grasses for the game. Now I think I have all the textures I need, about 50 different ones. I had no idea there where so many different species of grass growing around here. The idea is to have both different blades and grass "flowers", short and tall grass, as well as green and yellow variants. I will also include oat, wheat and barley among the grasses.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOP7aDXE1DcZE6LypQARhQGot908snpO6P9gDbeRm-YsgHrxWvlxbTc_GW1Lbu7auF4ug6eG4WzsOOfNuN9HRNvJaekr79aKvhiSkPv1jSMl1CQzVGG3pupHlQARDK5Bybd7Vg8jBkZ8/s1600/grass.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOP7aDXE1DcZE6LypQARhQGot908snpO6P9gDbeRm-YsgHrxWvlxbTc_GW1Lbu7auF4ug6eG4WzsOOfNuN9HRNvJaekr79aKvhiSkPv1jSMl1CQzVGG3pupHlQARDK5Bybd7Vg8jBkZ8/s320/grass.jpg" width="273" /></a></div>
<h3>
Water plants</h3>
When I first had a look at the different plants in Skyrim I was struck by the lack of water plants. It really makes the water feel like a wasteland. So far I have photos of 15 different seaweeds/kelp, 3 fresh water plants. I will also be making some above water plants like water lilies, bulrush and reed.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYl428h3bWAjhIM570oIM_qi6FT4Xd5ppT6POAQ83Q889_hqdVJAhlw-sgp2wYrTrm1nBnmWxFrScEP_Jp8xsF56_f7IIf7wfPxImUlEbpSt_-Voym9saXQBM7FpmVup57o1ohbchNfC8/s1600/water+plants.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYl428h3bWAjhIM570oIM_qi6FT4Xd5ppT6POAQ83Q889_hqdVJAhlw-sgp2wYrTrm1nBnmWxFrScEP_Jp8xsF56_f7IIf7wfPxImUlEbpSt_-Voym9saXQBM7FpmVup57o1ohbchNfC8/s320/water+plants.jpg" width="292" /></a></div>
<br />
<h3>
Walls and houses</h3>
I have already shown some of the re-texturings of houses I have made. So far I have re-textured Whiterun town and farm houses. I'll also look at Solitude and Riften houses and see if my new textures will look good on them.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHzNJNOmzKlQn71toopEGQqKv4QPVRY5DXFuddQamKF9qFbGeNRchquRBt8XhyphenhyphenCJon6SafccZAVZO9VvQu4ZkvmmxLD3h8akTdIT7xKWSUr63jlpAXNFTgchNBgY5_e-nTBcCARKZ430c/s1600/varianter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="464" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHzNJNOmzKlQn71toopEGQqKv4QPVRY5DXFuddQamKF9qFbGeNRchquRBt8XhyphenhyphenCJon6SafccZAVZO9VvQu4ZkvmmxLD3h8akTdIT7xKWSUr63jlpAXNFTgchNBgY5_e-nTBcCARKZ430c/s640/varianter.jpg" width="640" /></a></div>
<br />
And the more I build the more things gets a new texture variant :) Like stone walls and wooden fences. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6U4RP-Ju2kcD_0iWsrfVWddlL5BTW1B7LWHHuXqChkajv_cSuT8mQ4UkEnoyrF1iYTo4HasxQ1bymBsBG8b4L1KTadea8xn8NN1Dlm0qZo4nRGaDR26XE6syu7YfPSEsFpy6wq0N-2S8/s1600/samlade2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6U4RP-Ju2kcD_0iWsrfVWddlL5BTW1B7LWHHuXqChkajv_cSuT8mQ4UkEnoyrF1iYTo4HasxQ1bymBsBG8b4L1KTadea8xn8NN1Dlm0qZo4nRGaDR26XE6syu7YfPSEsFpy6wq0N-2S8/s640/samlade2.jpg" width="640" /></a></div>
<br />
<span style="color: #b45f06;">Update 2012-09-05</span><br />
<h3>
Rocks and Cliffs</h3>
When I build with rocks and cliffs they are only one color available and it looks rather odd togetter with my rock ground textures. I applied the same texture to the a rock and around 20 of the ground textures looks good. I'll also have to match up the grass/dirt part of cliffs and banks to my ground textures. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijIuAYGRfIbZIWxU49zSDlBlxZMvKnC1OiuosolpG8DMJ66lebeTaaUhLzgoOKd8TaQCVNKwCUoLUnKGaclXmvgjq28r03lgeW0Kz0MfppY6KDD0FMaWw4R4iDtOXTARbheJdGlLJUj0k/s1600/LELandscape+textures+that+work.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijIuAYGRfIbZIWxU49zSDlBlxZMvKnC1OiuosolpG8DMJ66lebeTaaUhLzgoOKd8TaQCVNKwCUoLUnKGaclXmvgjq28r03lgeW0Kz0MfppY6KDD0FMaWw4R4iDtOXTARbheJdGlLJUj0k/s400/LELandscape+textures+that+work.jpg" width="371" /></a></div>
<br />
And then there are some projects I haven't really started yet, like new cobblestone ground textures and new bushes and trees. I have a feeling there will not be many things with the original textures when I'm done...<br />
I'll keep you all posted on the development of these projects and more :)<br />
/E<br />
<h3>
</h3>
Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-9042907577869452670.post-66278483609564775532012-08-05T19:30:00.001+02:002012-08-05T19:30:32.626+02:00House FoundationsI've been building the city, and there is a problem. The height map is not even, and the Whiterun houses have no foundation. I tried making a stone foundation using ImpStoneBlocks, this looks nice, but takes forever to build.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFVJFQk30K7UlvHcc5LwUOfAM7hhAXxSux2z1CHmjxqq32H8yelhyphenhyphenIJFjfhULOtcIFlEMXYAvDdNve5rm5eiL5tGouNWDL9MRNEVCy9ZULv6xxJstYEjmDd9wpEBLwVjmR1LbIU2A2JpY/s1600/foundation.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFVJFQk30K7UlvHcc5LwUOfAM7hhAXxSux2z1CHmjxqq32H8yelhyphenhyphenIJFjfhULOtcIFlEMXYAvDdNve5rm5eiL5tGouNWDL9MRNEVCy9ZULv6xxJstYEjmDd9wpEBLwVjmR1LbIU2A2JpY/s320/foundation.jpg" width="320" /></a></div>
<br />
I figured it was time to try my hands at 3D modeling, and a stone foundation should not be too hard, it's basically just a box.The first tempt is a foundation for the WRBreezeHome, and making it was not that hard. Granted the model has no finesse at all and is very blocky :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfOTB9RKXNKst2T0FqMVxyn9NE4pVAY5oBfGcv99CB8zIoydlCBoNl0wva-DJITONJTRuwhc6Nyh09gUU5dU3ExGEU1rtkoar3iw4oAFV51-ew_M0lbUkfrrdCfB99YRWRJaJ5x6lpk80/s1600/wrbreezehome01-found.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfOTB9RKXNKst2T0FqMVxyn9NE4pVAY5oBfGcv99CB8zIoydlCBoNl0wva-DJITONJTRuwhc6Nyh09gUU5dU3ExGEU1rtkoar3iw4oAFV51-ew_M0lbUkfrrdCfB99YRWRJaJ5x6lpk80/s320/wrbreezehome01-found.jpg" width="320" /></a></div>
<br />
I made a texture I think will look nice for the base (purple), the corners will be solid stones (turquoise), and then there will be smaller wood beams as support (brown).<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgui9DwjHSTckUXLqHp2f197RJgr9Kkw470qr8dJFc8_Btfom62P6-nkTrYk4ohNsGBcOAiVROk7IByzAkI_EipnFP46tn6VLVB7byQUFoIRt3eeD149k8WnfsDsUFuoyu0vgOI77CCa58/s1600/grund1-s.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgui9DwjHSTckUXLqHp2f197RJgr9Kkw470qr8dJFc8_Btfom62P6-nkTrYk4ohNsGBcOAiVROk7IByzAkI_EipnFP46tn6VLVB7byQUFoIRt3eeD149k8WnfsDsUFuoyu0vgOI77CCa58/s320/grund1-s.jpg" width="320" /></a></div>
<br />
Next task is UV mapping, and I'm really at a loss here... back to browsing tutorials for 3ds Max to see if I can figure this out.<br />
<br />
/E <br />
<br />Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-9042907577869452670.post-10516386149728673412012-07-06T19:34:00.002+02:002012-07-06T19:34:49.937+02:00Re-texturing WR housesI'm continuing building on Emblar, but I don't really think the worn look on the Whiterun houses is right for the rich city. I have been playing around with a new look, any Swede will see where I got my inspiration :)<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwOFJTyEXbWfWJX3YXoP-8TGy0wAjxRP4QLDdsvvwmUmDYHWOWRvgg3hS4OsMctkSwa_PQz7pzw4RHk4HWqnH7lL7qqtVNgOSGUhAvJsU1JGeJYtsGhb9owYlH56r46owBbKYLhg8ZylM/s1600/Redhouse4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwOFJTyEXbWfWJX3YXoP-8TGy0wAjxRP4QLDdsvvwmUmDYHWOWRvgg3hS4OsMctkSwa_PQz7pzw4RHk4HWqnH7lL7qqtVNgOSGUhAvJsU1JGeJYtsGhb9owYlH56r46owBbKYLhg8ZylM/s200/Redhouse4.jpg" width="200" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd3AzuTr9mxoVz30wmrxuURETmi3mS51QCz4dH19nQJV8WzpMskr8aQdjTwEAhqMmMkbIoYnKS1QSWSkEbY0alMtm_kooQ3b19vhznMnPNtF0CIRqDQTt-qwf5af0dzengH_1t7HZ9wYQ/s1600/Redhouse1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd3AzuTr9mxoVz30wmrxuURETmi3mS51QCz4dH19nQJV8WzpMskr8aQdjTwEAhqMmMkbIoYnKS1QSWSkEbY0alMtm_kooQ3b19vhznMnPNtF0CIRqDQTt-qwf5af0dzengH_1t7HZ9wYQ/s200/Redhouse1.jpg" width="200" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1QGimW0a4O4jsUw741QapyvJBU_kv941ug7KDZbUXPCXm2i3aHoOVVGjUnavJRSXhRilmTR2HolzGyVDsUtSxlFdI4M1LzWRHnUMP2MwTkv6G9pxkaWQGD9iz54JokkrfE1knnyOSEho/s1600/Redhouse3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="118" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1QGimW0a4O4jsUw741QapyvJBU_kv941ug7KDZbUXPCXm2i3aHoOVVGjUnavJRSXhRilmTR2HolzGyVDsUtSxlFdI4M1LzWRHnUMP2MwTkv6G9pxkaWQGD9iz54JokkrfE1knnyOSEho/s200/Redhouse3.jpg" width="200" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgMBFe7VIF8u4A-9rQJtHuNbBE4KtMh56SV9ZvlkQQtiLkUTe49vRk55-WXU0u6Tx-DeNe7e0ZDEF89aFlzlo2rRKk0D9bPq4otUwr-kI3qA6mKGWXtaDHHDl4FTdtUA78-bzTjGk5oAI/s1600/Redhouse2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="140" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgMBFe7VIF8u4A-9rQJtHuNbBE4KtMh56SV9ZvlkQQtiLkUTe49vRk55-WXU0u6Tx-DeNe7e0ZDEF89aFlzlo2rRKk0D9bPq4otUwr-kI3qA6mKGWXtaDHHDl4FTdtUA78-bzTjGk5oAI/s200/Redhouse2.jpg" width="200" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg00HY2kVGsCTbRNbuURCwqm-woB-W9MAKccBg2uBEgifEsoJN5Qw9C6iJklaY4cW5SFaSEsiXgWn4Eqq_5_EdNYhoXuk40zXESmNCzszknVywdfToOMskpcW3jsinlNq1t5dZwYxOiXJ4/s1600/Redhouse5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="135" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg00HY2kVGsCTbRNbuURCwqm-woB-W9MAKccBg2uBEgifEsoJN5Qw9C6iJklaY4cW5SFaSEsiXgWn4Eqq_5_EdNYhoXuk40zXESmNCzszknVywdfToOMskpcW3jsinlNq1t5dZwYxOiXJ4/s200/Redhouse5.jpg" width="200" /></a>
<br />
I'm thinking of doing some different colors to get some variation.
<br />
/EUnknownnoreply@blogger.com0