Showing posts with label Skyrim Mod. Show all posts
Showing posts with label Skyrim Mod. Show all posts

Sunday, June 17, 2012

It's alive

I just resided these screenshots from Wamster33 and Rosedale on the nexus mod site. They are making a mod in the Hoddminir world, and it looks really nice. I just had to share this:)
It's a very nice feeling to see someone improve on the work you have done. It's not at all what I had imagined for that part of the coast, but that's the beauty of it. All of the sudden, the world has a life on its own. I hope to see more people using this world or part of it for there mods.



This mod is located in cells around 131,-20. Wamster33 suggested that people should be able to reserve cells they are working on in the Hoddminir worldspace. I think this is a great idea, and I'll see if I can set up a page for that.

/E

Monday, June 4, 2012

New groun textures of Moss

So far I made 19 moss and lichen textures, with some different colors. Two of the textures even has lingon berry bushes in them :)

/E

Sunday, June 3, 2012

New ground textures with grass

Grasses are coming along nicely. There is 18 different ones so far, both green and brown. There will possible be some more with other plants as well, we'll see what more I can find to photograph that would look good.


/E

Saturday, June 2, 2012

New ground textures with Leaves

I now feel more or less done with ground textures with leaves and there is 20 different variations. All photos are taken during spring, so no autumn colored leaves jet, that will have to wait until autumn is here. There are textures with leaves of oak, willow, aspen, maple, beech and birch.


I thought that I would have been done by now with this texture package, but I have to many projects running at the same time. I realize now that this texture pack will be huge, and will take some more time to finish. Still to do is grass, dirt, stone, moss and gravel. Next I'll work on ground textures with grass and other plants.


Just a sneak preview of a green and nice grass :)
/E

Thursday, April 19, 2012

Beta Hoddminir world space


Some time ago I was asked if I could make a video of how my world space looked. I have been thinking on how to do this in a good way, the world is just so large there is no good way to show it all. Instead I decided to make the experience interactive by releasing the world as it is on Nexus.




The world space is completely empty, no objects, regions, weather or landscape textures. There is a esp that can be loaded at the same time as the main esm containing map marker for settlements and towns, all of these can be fast traveled to.There are only map markers where the humans live, to the rest of the world you will have to walk :)


I also released the raw file used to make the world. Anyone who wants to use it or part of it is welcome to. I like idea of others using this world and making there own story in it. There are a lot of interesting terrains that would work well as there own worlds if you want something a bit more manageable that 16x16 quads.

I suggest to change the weather using the console if you want something a bit more nice looking that default weather. Here are links to a list of Weather ID and a nice video showing them in game.

Enjoy a looong walk in Hoddminir :)
/E

Saturday, April 7, 2012

Making more plants for Skyrim - Part II: nif and in to the game

This part describes how to create nif files that have the new texture. For this you need a tool called NifScope (I have version 1.1.0-rc6). Make sure you download the RC version, it works with Skyrim nif. I follow the tutorial made by ChickenDownUnder on re-skinning meshes, it can be found on the Nexus.

The procedure is quite simple, the step in short:
  • Put the new texture and original nif file in the right folder 
  • Change texture path in NifSkope
  • Change ID and link to the new nif in the CK 
To get the original nif files unpack Skyrim.bsa, if you have not done this before, you can do it with for example BSAopt. The grass meshes are found under Meshes\landscape\grass in the BSA. Make a copy of the grass nif you want. I will use "tundragrassobj03.nif"

Depending on what you want to reskin you have to put the files in the right folders. I will put the new texture under Data/Texture/landscape/grass and the original nif file that I will reskin in Data/Meshes/landscape/grass. If I put them any place else the CK can't find the nif file later on. You don't have to have them in these folders when you work, but before making the new grass in the CK they have to be in the right folders.

Reskin in NifSkope

1. Open NifSkope and Load the original nif. In my case this is "tundragrassobj03.nif".

2. The texture path can be found under 4 BSShaderTextureSet/Textures and are indicated by a purple flower. There are two strings that define the texture path for this model, the first is the texture the other the normal.
 3. Right click on the first texture string, and select Texture/Choose and navigate to where your texture is. Now NifSkope will show the right texture, but in the case of my flowers its really hard to see anything.
If you get a long texture link that starts at the harddrive like, c:\....steam\ and so on you need to change this.  Double left click on the texture string path, remove anything before textures\landscape\grass\nameofyourplant.dds. Repeat this procedure for the normals (if you have one).
4. You can also change the name of the model, it is not necessary but will look nicer. There are two places to change the name, in 0 BSFadeNode and 1 NiTriShape. Right click on the string and choose Edit string index, then write in the name.

5. Press Save As to save the nif file.
Now you have a re-skinned nif file, the next step is to get it in to the CK.

Creation kit

Edit: 
Morcroft Darkes pointed out that the CK loads the nif models for grass (and probably all models) when it opens, so and changes made to the model when the CK is open won't show up until you close the CK and open again.

1. Open the CK, load your mod and Skyrim.esm. The grasses are found in the Object window under WorldObjects/Grass/Landscape/Grass.

2. Double click on the original grass, this will open the grass window. In ID write the name of your new grass and click the Art file Edit, choose the new nif file. Click OK, now the CK will ask you if you want to create a new object, press Yes.

3. If you want to use the new grass/flower you need to associate it to a ground texture and paint that texture somewhere (see part I on how to do that).

Save your mod and have a look in game :)

/E


Thursday, March 29, 2012

Time for spring?

Skyrim is mostly winter or autumn. Now spring is slowly coming to Sweden and walking around in the snowstorms of Skyrim is a bit depressing. It's time for some spring :)


I'm playing around with re-texturing some of the grasses, bushes and trees to get a more spring or summer feeling. I don't know anything about building models, so at the moment re-textureing will have to do. I should be working on region generation, but this was just more fun :)

The list is long of all the new flowers, bushes and trees I would like to have. I will focus on common Scandinavian spring flowers first, like Lily of the valley (Convallaria majalis), wood anemone (Anemone nemorosa), hepatica, sloe (Prunus spinosa), cowslip (Primula veris) and coltsfoot (Tussilago farfara).
So far I have only done Lily of the valley and the aspen. The result is far from perfect and I will have to take the camera out in the woods in a month or so when spring have finally arrived here to get better suited pictures to work with.

Update:
Lily of the valley (Convallaria majalis)
Cowslips (Primula veris)
Pasque flower (Anemone pulsatilla)
Yellow Iris (Iris pseudacorus)
Light blue Iris variant
Dark blue Iris variant
Bluebell (Hyacinthoides non-scripta)
Bluebell dark blue variant
Bluebell pink variant
Bluebell white variant
Pasque flower blue variant
Pasque flower red variant
Blue Scilla (Scilla siberica)
Dark blue Scilla (Scilla siberica)
White Scilla (Scilla siberica)
Coltsfoot (Tussilago farfara)
Marsh-marigold (Caltha palustris)
Daffodil Yellow (1) (Narcissus pseudonarcissus)
Daffodil Yellow (2) (Narcissus pseudonarcissus)
Daffodil White/Yellow (Narcissus pseudonarcissus)
Daffodil White/Orange (Narcissus pseudonarcissus)
Daffodil Yellow/White (Narcissus pseudonarcissus)
Daffodil Yellow/Orange (Narcissus pseudonarcissus)
Daffodil White (Narcissus pseudonarcissus)
Snowdrops (Galanthus nivalis)
Winter Aconite (Eranthis hyemalis)
Winter Aconite White (Eranthis pinnatifida)
Pasque flower white variant
Purple Iris (Iris germanica)
Bird's-eye Primrose (Primula farinosa)
Dandelion (Taraxacum ruderalia)
Alpine snowbell (Soldanella alpina)
Liverleaf purple (Hepatica nobilis)
Liverleaf blue (Hepatica nobilis)
Liverleaf pink (Hepatica nobilis)
Liverleaf white (Hepatica nobilis)
Liverleaf purple agamous mutant (Hepatica nobilis)
Liverleaf blue agamous mutant (Hepatica nobilis)
Liverleaf pink agamous mutant (Hepatica nobilis)
Liverleaf white agamous mutant (Hepatica nobilis)
Wood Anemone (Anemone nemorosa)
Bog-bean (Menyanthes trifoliata)

/E