Sunday, January 8, 2012

Image Library of Oblivion ground textures with 3D plants

I started with ground texturing of my mod and there are a lot of different kinds of textures to chose from. Some have 3D plants on them and some don´t. Most of those without are called XXXNoGrass, but not all of them follow this naming convention. I found 62 different ground textures with 3D plants on (Installed: Oblivion + Knights of the Nine + Shivering Isles).

For me a visual aid can be very helpful,so I made a image library.
For a larger image, click on it. The name of the texture is written under the image, and they are in more or less alphabetical order :)

CH Terrain Grass 01 CH Terrain Moss 01 Heart Grass Moss
JM grass Dirt Snow 02 JM Grass Dirt Terrain Bravil Base 03
Terrain BW Lichen Mud Terrain BW Moss Grass Terrain BW Moss
Terrain BW Mud Moss Short Grass Terrain BW Mud Moss Terrain BW Sand Cattails
Terrain BW Tree Roots Moss Terrain CP Moss Grass Terrain CP Moss Dirt
Terrain CP Moss Terrain CP Mud Moss Terrain CP Sand Moss Rocks
Terrain CP Sand Moss Terrain CP Tree Roots Moss Terrain DC Grass Dirt 02
Terrain GC Forest Moss Grass Dirt 02 Terrain GC Evergreen Needles 01
Terrain GC Forest Moss Grass Dirt Terrain GC Grass 01 Terrain GC Grass Dirt 01
Terrain GC Grass 02Terrain GC Rocks Dirt Moss 01Terrain GC Rocks Dirt Moss 02
Terrain HD Clover 01 SUTerrain HD Dead Grass 01 FA Terrain HD Evergreen Needles 01 FA
Terrain HD Forest Dirt 01 Terrain HD Forest Grass Dirt Rocks 01 FA Terrain HD Forest Grass Dirt Rocks 01 SU
Terrain HD Forest Grass Leaves 01 FA Terrain HD Forest Grass Twigs Dirt 01 SU Terrain HD Forest Moss Grass Dirt 01 SU
Terrain HD Forrest Grass Leaves 01 SU Terrain HD Grass 01 SU Terrain HD Grass Clover 01 SU
Terrain HD Grass Heather 02 Terrain HD Grass Moss 01 FA
Terrain HD Oblivion Grass Terrain HD Rocks Dirt Moss 01 FA Terrain HD Rocks Dirt Moss 01 SU
Terrain HD Grass Moss 01 SU Terrain NV Forest Grass Dirt Rocks 01 SU Terrain NV Forest Grass Leaves 01 SU
Terrain NV Forest Grass Twigs Dirt 01 SU Terrain NV Grass 1 SU Terrain NV Grass Clover 01 SU
Terrain NV Grass Moss 01 SU Terrain WW Foreset MOss Grass Dirt 01 SU Terrain NV Mud Moss
Terrain WW Forest Grass Dirt Rocks 01 SU Terrain WW Forest Grass Twigs Dirt 01 SU Terrain WW Grass 01 SU
Terrain WW Grass Clover 01 SU Terrain WW Rocks Dirt Moss 01 SUTerrain WW Grass Moss 01 SU

If you find that the textures are wrong somewhere, let me know. With 62 of them errors are bound to happen...
/E

Thursday, January 5, 2012

How to place a map markers in you mod

With a large world like mine there is a great need for map markers that I can travel to so I can check how the world looks. I found this Youtube video on how to add map markers to my mod:
http://www.youtube.com/watch?v=skiqAsFjzmk

Load the esp/esm.
In the Object Window, under WorldObjects, Static you can find a object called MapMarkers. Drag the MapMarker in to the Render window where you want to put it, press F so it settle on the ground.





To edit the marker double click on it (with the left mouse buttom). Open the tab called Marker Data, click in the box called Marker Data, type in a name for the marker, click what kind of marker it should be on the map (camp, landmark etc),  and also click in the boxes for whether it should be visible and if it should be possible to travel to.

Then press OK. Save the mod and try it out in game :)

/E

Monday, October 3, 2011

Testing Earth Sculptor

GeoControl2 makes very nice landscapes, but I would like to make fine adjustments to make it look just the way I want.  I could of course use the CS to do that, but I grow so tired of all the crashes. So I thought I try another 3D terrain tool, EarthSculpture (version 1.11). The unregistered copy has a max size of a map is 256x256 px, and a registered copy can handle up to 4096x4096px maps, which is just what I need.

I had some problems before I figured out how to make the imported map to get the correct size. The solution was really easy. When opening the program the first time it will open a default map of the size 257x257, and any height map I imported, regardless of size would be resized to 257x257. What I needed to do was to make a new map (File->New, chose 4097x4097). Now when I import an image of 4096x4096, it will be the size I wanted.

To be able to see the height properly in ES one can change the height. This will not change anything when the image is exported, only how the landscape is drawn. In the Terrain window there is a slider called Height. This goes from 0-300 as a default. This slider can be changed as 300 is a bit too small to see all the details. In the EarthSculptor folder there is a file called EarthSculptor.ini, it can be opened in a text editor. I change the “maxTerrainHeight” from 300.000000 to 2000.000000.
At the max height of 2000, I set the Water level to 51,58, this corresponds more or less with the water level in game (that is when I lower the land with -h -2048 in TESAnnwyn when I make the esp).

EarthSculptor is really easy to use, and has all the features that I need. With the help of brushes I can lower, raise the land, smooth and so on. 

Now I will play around some more and see what I can make :)