Original posted Mars 5 2015
In this third part of the region generation guides I will show you some of Hoddminir regions and the settings used to make them. You can download the spread sheet with all these settings from this Nexus page.
You can if you like use our region settings in your mods, but one important think to keep in mind when you make a region is to consider what the terrain looks like. The region settings for a relatively flat terrain looks very different from the settings for a terrain with a lot of slope and height variation.
As a standard, the regions that generate under water will add some sunken driftwood and rocks, not the most imaginative things but it adds some life to the sea bed. Here is a good description of how you fix the black terrain spots when you have too many Landscape textures in one cell. Some of these region settings can run into this issue.
Part II. Region generation of objects
Making a region from start to finish, an example where I set up a pine coast region.
Region: Conifer forest
Region: Rowan coast
Creator: Elinen
A relatively open and airy region with rowan trees and some rocks and bushes. The region generates both under and over the water.
Region: Pine Coast
Creator: Elinen
This region is made for a rocky terrain on the coast with a few flat areas. Pines and sea buckthorn are the dominant flora with some additions of small rowan trees and bushes.
I go through the creation of this region in more detail here.
Region: Moor
Creator: Noir
The Moor region is an open landscape with lots of rocks and bushes, and a tree here and there. The region is designed to stop generating at the altitude that the Mountain region starts so they work well together.
Region: Mountain
Creator: Noir
This mountain region is connected to the conifer forest, with smaller and fewer trees the higher up you go, the trees give way to bushes and at a certain altitude the even the bushes disappear and snow covers the ground and the rocks.
Region: Aspen Forest
Creator: Noir and Elinen
This is a deciduous forest of aspen and some maple. The aspen trees cluster close together and there will be small meadows between the clusters. This forest is very thick with aspen trees, this is due to the low radius set on the trees, now most of them have a radius at 18 units and “is a tree” is not ticked. I have tried a slightly larger radius of 20 and then I get a grass land with small crops of trees instead. If you rather have a more even forest I would set the radius to around 20, maybe even 23, but have the “radius wrt parent” to 2048 instead of 1024.
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