tag:blogger.com,1999:blog-9042907577869452670.post5461711975538161866..comments2023-12-09T02:44:59.226+01:00Comments on <center>Hoddminir Mod Development</center>: Generating LODs for your worldspaceUnknownnoreply@blogger.comBlogger47125tag:blogger.com,1999:blog-9042907577869452670.post-79831917177112337892016-06-21T03:55:21.318+02:002016-06-21T03:55:21.318+02:00Duplicating textures in the CK (optional)
If you h...Duplicating textures in the CK (optional)<br />If you have painted the terrain with any texture apart from default texture, you need to do some extra things to make Oscape work properly. This only has to be done in the file used for LOD making. <br /><br />1. Open your esp and the Skyrim.esm in the CK.<br />2. In the Object window, under Miscellaneous, TextureSet. Duplicate every texture you would like to have as LOD.<br />3. In Miscellaneous, LandTexture. Open every LandTexture you duplicated, change the file to your copied TextureSet. <br />4. Save<br /><br /><br />Wouldn't this overwrite all of those textures for other mods if they used the same LandTexture? Isn't that bad...?Anonymoushttps://www.blogger.com/profile/04292195046923339432noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-57143681563659015202013-02-03T13:27:18.546+01:002013-02-03T13:27:18.546+01:00Hi sorry to doublepost. But I've solved my pro...Hi sorry to doublepost. But I've solved my problem. <br />Must have been something to do with generating CK tree and static LOD AFTER already having done land LOD with Oscape<br /><br />If anyone else has this problem the solution is to move the .dds manually<br /><br />The missing textures can be copied from the steamapps/common/source/ddst/terrain/"worldspace" and pasted into your data/textures folder. Anonymoushttps://www.blogger.com/profile/07190421404019705865noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-12068480559213163882013-02-03T11:38:11.536+01:002013-02-03T11:38:11.536+01:00Hi Binsen
Ive been working on a worldspace for 2 ...Hi Binsen <br />Ive been working on a worldspace for 2 months now and I've run across an LOD issue. It seems my land LOD is missing textures (purple)<br />I've tried using Oscape's install, and manually dragging the .dds to the directory, but it still not working<br /><br />attached is picture<br />http://i1279.photobucket.com/albums/y540/arquey/ScreenShot68_zpsf0c99bd0.jpgAnonymoushttps://www.blogger.com/profile/07190421404019705865noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-23977553014286388632012-11-29T18:27:12.561+01:002012-11-29T18:27:12.561+01:00Hey Binsen,i've a big problem with my LOD.
Wit...Hey Binsen,i've a big problem with my LOD.<br />With my unexisting LOD -.-<br />I tried everything...your guide...Alexanders video...the guide on the creationkit.com site...<br />Either i've purple objekt LOD and no terrain, or working objekt LOD and purple terrain, or neither objekt LOD nor terrain.<br />If i use the CK generator, it destroys my whole worldspace.<br /><br />And there is also a weird thing. My map size is only 512x512. But Oscape shows 2048x4096.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-86507987790283468712012-07-04T17:23:05.525+02:002012-07-04T17:23:05.525+02:00Hello, thank you that would be really great of you...Hello, thank you that would be really great of you if you could do the LODs for me. It'll maybe be a few days before I can email my esm to you. My internet isn't working very well at the moment, but someone will be coming out to fix it soon. I'll email you when it's fixed! Thanks so much, your first city is looking good too!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-92003020303535674492012-07-02T00:26:53.223+02:002012-07-02T00:26:53.223+02:00Better if I actually type the right adress... elin...Better if I actually type the right adress... elin.overnas@gmail.comBisenhttps://www.blogger.com/profile/00015399301238223605noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-52084771441786804102012-07-01T18:54:44.634+02:002012-07-01T18:54:44.634+02:00I can do the LODs for you if you like, for a 16x16...I can do the LODs for you if you like, for a 16x16 quad it will take some hours, but that's defiantly faster than weeks... <br />Send the esm to elin.overnas@gmil.com, and I will fix it :)Bisenhttps://www.blogger.com/profile/00015399301238223605noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-44506410526431328432012-07-01T18:49:25.569+02:002012-07-01T18:49:25.569+02:00Hey Bisen, I'm trying to generate LOD for my w...Hey Bisen, I'm trying to generate LOD for my world space. Its far from finished, but I'd like to see it with LOD to make sure I'm completely happy with the some of the areas I've created before I move on.<br /><br />I'm on vista so can't use oscape. I've had the ck running, but it's been going non-stop for 4 days now. My estimates are that it will be weeks before its finished.<br /><br />It only seems to be using 600Mb of RAM, is there someway to make it use more to speed it up?<br /><br />Note:It's a 16x16 quad world (large - I wanted vast forests to get lost in) ^.^<br /><br />Thanks in advance.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-29608627395116114902012-06-20T13:30:28.521+02:002012-06-20T13:30:28.521+02:00Yes, I have done that mistake lots of times too :)...Yes, I have done that mistake lots of times too :)Bisenhttps://www.blogger.com/profile/00015399301238223605noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-49747968410071201622012-06-20T13:26:13.976+02:002012-06-20T13:26:13.976+02:00It seems like i was missing the "-" whic...It seems like i was missing the "-" which then forced me to recreate the .esp with TESAnnwyn because of the waterlevel-terrainlevel mismatch.<br /><br />But it works now thanks, and great tutorial :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-43767754605706286132012-06-19T13:19:21.663+02:002012-06-19T13:19:21.663+02:00The LODs looks to me like they should.
What water...The LODs looks to me like they should. <br />What water level do you have in you worldspace? You should have water level at -14000 and default land level below that, say -16000 (that is the sea floor level). For me Oscape can only do water LODs if the sea level is at -14000, others have made it work for other levels as well but i do not know how.Bisenhttps://www.blogger.com/profile/00015399301238223605noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-28513558004465485202012-06-19T11:44:17.870+02:002012-06-19T11:44:17.870+02:00Ok so now the LOD is no longer purple, now it is g...Ok so now the LOD is no longer purple, now it is grainy and no water is generated in the LOD.<br /><br />Screenshot: http://i.imgur.com/Ii6dp.jpgAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-35884179167444913492012-06-19T01:34:16.918+02:002012-06-19T01:34:16.918+02:00^Sorry for that one, i discovered what i did wrong...^Sorry for that one, i discovered what i did wrongAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-48701629305997964252012-06-19T01:31:13.578+02:002012-06-19T01:31:13.578+02:00I tried to re-generate the files with oscape but n...I tried to re-generate the files with oscape but now it is impossible for me to "check" the colors field. It is simply greyed out.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-83072922346603202672012-06-18T19:31:31.302+02:002012-06-18T19:31:31.302+02:00Ok, then something went wrong with Oscape. I remem...Ok, then something went wrong with Oscape. I remember reading about this problem earlier this spring, but I thought it was solved in a later version of Oscape. Right now I don't remember what was the source of this issue.Bisenhttps://www.blogger.com/profile/00015399301238223605noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-29035942809811484222012-06-18T18:41:44.165+02:002012-06-18T18:41:44.165+02:00You were right, all of the .dds files are only 1 p...You were right, all of the .dds files are only 1 pixel and only 1kb in size.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-4839860964781449932012-06-18T18:12:30.089+02:002012-06-18T18:12:30.089+02:00Well what I was angling for is if the files are br...Well what I was angling for is if the files are broken in some way. My texture and normal files are 11 or 12 kb in size, and are 128 x 128 pixels large. Open the dds files in an image viewer that supports that format, and have a look, if they only 1x1 pixels, then you would get the problem you describes. If that's not the case, I have to think some more on what could be the problem.Bisenhttps://www.blogger.com/profile/00015399301238223605noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-9381851959746345542012-06-18T17:52:38.446+02:002012-06-18T17:52:38.446+02:00I'm not really sure what you mean by looked at...I'm not really sure what you mean by looked at, but i tried to both manually and Oscape install them but neither worked.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-49600525314613348462012-06-18T17:41:27.939+02:002012-06-18T17:41:27.939+02:00have you looked at the .dds files Oscaped generate...have you looked at the .dds files Oscaped generated?Bisenhttps://www.blogger.com/profile/00015399301238223605noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-58970571556848678312012-06-18T17:35:26.080+02:002012-06-18T17:35:26.080+02:00I followed your tutorial but no matter what i do m...I followed your tutorial but no matter what i do my LOD stays purple/blackAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-41108524155734932152012-06-17T14:18:05.274+02:002012-06-17T14:18:05.274+02:00I opened the 32s up and they were ok, 120x120 as y...I opened the 32s up and they were ok, 120x120 as you say. Turns out the problem was that I had made my LOD file to small, missing out the -64 cells in the x-axis. Regenerating the LOD file fixed this.<br /><br />Thanks again for both your amazing tutorials and for your fast replys!Peterhttps://www.blogger.com/profile/03840539337235427777noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-2889347819658557822012-06-17T11:43:29.460+02:002012-06-17T11:43:29.460+02:00The world map is the same as the level 32 LODs gen...The world map is the same as the level 32 LODs generated by Oscape. Looks like you have a mesh but no color map for that level. Opened the textures for the LOD (Data/Textures/terrain/"worldspace") and see how they look. The level 32 LODs color textures should be something like 128x128px in size. I remember I just to had problems with 1x1px color images when I let Oscape install the LOD, but that should be fixed in the latest version.<br />The texture should also be gray or another color if you used other than default textures.Bisenhttps://www.blogger.com/profile/00015399301238223605noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-88465103616347900982012-06-17T09:28:50.664+02:002012-06-17T09:28:50.664+02:00That wasn't very descriptive, sorry. What I me...That wasn't very descriptive, sorry. What I mean is this: http://i48.tinypic.com/142v2tk.jpgPeterhttps://www.blogger.com/profile/03840539337235427777noreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-76337070680736273012012-06-16T16:37:46.434+02:002012-06-16T16:37:46.434+02:00What do you exactly mean with "goes invisible...What do you exactly mean with "goes invisible in the new area"?Spiegelnoreply@blogger.comtag:blogger.com,1999:blog-9042907577869452670.post-46869749303697456792012-06-15T19:41:02.614+02:002012-06-15T19:41:02.614+02:00Hi, thanks for the tutorial, I wouldn't have b...Hi, thanks for the tutorial, I wouldn't have been able to make any LOD's without it. One small question - when I do this, my world map goes invisible in the new area. Do you have to do something special to create it?Peterhttps://www.blogger.com/profile/03840539337235427777noreply@blogger.com